Components

  • 1400 Question Cards
  • 4 pencils
  • 4 fancy printed pad
  • Instructions

Object of the Game



Every question card has a letter on the back. To win a letter you must be the first person (or team) to shout out the correct link on that card. Win enough letters to spell LINKEE and you've won the game.


Setup

One person must volunteer to be the Question Master (QM). Don't worry about being the QM, it's good fun because you get to boss people around. Everyone else splits into teams. …



Components

  • Gameboard
  • Box of 110 Cards
  • Answer Pad
  • Custom Die
  • 6 Pencils
  • 6 Custom Game Pieces
  • Instructions

Object of the Game

Be the first player to reach the WIN space by rolling high, matching players' answers correctly on your turn, and writing the 'favorite' answer on the starred space


Setup

Place the board and box of question cards in the middle of the play area. Select game pieces and place them on the START space.

Take an answer sheet and pencil and write your name at the top. The shortest player rolls first. Play moves clockwise. …



Components

  • Spinner Board
  • Spinner
  • 308 Adult Loaded Questions
  • 55 VIP Cards
  • Answer Pad
  • 6 Pencils
  • Instructions

Object of the Game

Be the first player to collect 8 VIP cards by (1) guessing which player wrote which answer on your turn and (2) writing the favorite answer on everyone else's turn.


Setup

Attach the spinner top and bottom to the spinner board, and place the board in the middle of the play area. Separate the question cards from the VIP cards and place both decks face-down next to each other in the middle of the play area. …


You command a flotilla of ships on behalf of a nation in a far off corner of the Caribbean. Each turn, you will move your merchant ship, your pirate ship, and a navy ship to try and win doubloons.

These riches will allow you to improve your ships and when your fleet is fully developed, you may pay the ransom of the governor's daughter to win the game.


Components

  • 1 board
  • 44 movement cards
  • 44 fortune cards
  • 10 ships
  • 24 development cards
  • 65 goods cubes
  • 4 player identification cards
  • 8 victory cards
  • 10 doubloons of value 5 (gold),
  • 20 doubloons of value 1 (silver):
  • Rulebook

Setup

Place the board in the middle of the table. Place the two navy ships in their starting areas and the goods in the appropriate ports. …



Components

  • 1 Mountain Pass Bridge
  • 3 Tunnels
  • 6 Short Trains
  • 6 Long Trains
  • 18 Engineers
  • 6 City Boards
  • 1 Sheet of Stickers
  • 30 Route Arrows
  • 3 Blocked Track Markers
  • 120 Cargo Cubes
  • Rulebook

Game Overview and Setup

Pass is a real-time cooperative train game. Players work together to deliver as many Cargo Cubes (called "Cargo" for the rest of these rules) as possible before time runs out.

Set Up the Cities, Bridge and Tunnels

Depending on the number of players and the challenge desired, players can select one of the recommended setups found later in these rules, or make one up for themselves. …



Components

  • 1 Base Plate
  • 5 wooden Floors in 5 different colors
  • 20 Columns of 3 types and 4 colors
  • 1 Master Builder Seal
  • 1 Hook
  • Rulebook

Object of the Game

The players attempt to get their own columns onto the highest possible level of the Villa Paletti.

At any time, if a player doesn't feel able to move any column for fear of bringing the whole structure crashing to the ground, she may instead add a new floor to the top of the structure.

In this way, the whole flimsy construction keeps getting ever taller and ever more fragile. …


In Mental Blocks, players are racing against the clock together in real-time to build a specific, single shape in the center of the table, using the blocks provided, without showing other players their cards.

It won't be easy! Players can't show each other their cards, and could also have restrictions on what they can touch, how they can interact with blocks and other players, and what perspectives they can see. Ultimately culminating in a chaotic challenge of teamwork, clever thinking, and problem solving. …



Components

  • 8 Hero figures
  • 4 bases
  • 8 Hero boards
  • 64 cards
  • 4 monster boards
  • 9 bastion tiles
  • 4 enclosure tiles
  • 15 figures
  • 47 tokens
  • 5 dice
  • 1 scoresheet
  • 1 power description booklet
  • Rulebook

Object of the Game

The players take the roles of heroes who are defending an ancestral Bastion against the Monstrous hordes of the Baleful Queen. To claim victory, the heroes must vanquish the Warlord leading this army.


Setup



Difficulty level: Normal (suggested for your 1st game), 4-player game

1 Form the Bastion with the 4 Enclosure tiles.

2 The 9 Bastion tiles are randomly placed in order to form a 3 by 3 square inside the enclosure. …


The rebirth of the Neo-Babylonian empire, above all, during the reign of Nebuchadnezzar II (605-562 BC), was a time of splendour and wealth.

This was mainly due to the proliferation of trade routes between the main cities and settlements in the area and the optimal use of the fertile valley between the Tigris and Euphrates rivers.


Components

  • Cities x19
  • Crop Fields x13
  • 32 Location Tiles
  • 9 Ziggurat Cards
  • 1 Board
  • Merchants x6
  • Civil Servants x6
  • Priests x6
  • Farmers x12
  • 5 Ziggurats
  • 4 Scoring Markers
  • 120 Clan Tokens
  • 4 Stands
  • Rulebook

Setup



  1. Place the board in the centre of the table. This shows the south-eastern region of ancient Mesopotamia with its two main rivers, the Tigris and the Euphrates. …



Components

  • 1 board
  • 25 wound markers
  • 1 dwarf player mat
  • 1 deck of 38 dwarf cards
  • 1 fury marker
  • 1 net marker
  • 3 dwarf figures
  • 1 dragon player mat
  • 1 deck of 38 dragon cards
  • 1 dragon figure
  • Rulebook

Object of the Game

Drako is a two-player only game where one player will lead a team of three dwarves against another player's dragon. The dwarf player must defeat the enemy dragon before all dwarf cards have been played. Each dwarf has their own skills and appearance.

The second player directs the dragon, whose purpose is to survive through the dwarf player's time limit. If the dwarf player is out of cards, the dragon escapes and wins the game. It is also possible, though rare, for the dragon to win by defeating all the dwarves. …