Components

  • 118 Elements Cards
  • 10 Game indicator cards
  • Instructions

Element Card



Setup

Place the Game Indicator Card to one side. Shuffle the remaining cards.

  • Deal 5 cards face down to each player.
  • Place the remaining cards in a face down pile in the center of the table to make the "draw pile".

Turn the top card from the "draw pile" over, and place it face up in the center of the table. This card will be known as the Mendeleev Card.

  • Each player looks at the cards that have been dealt to them, but you must be sure not to let the other players see your cards. …


This delightful game is simple and easy to play, even for children who can't read. Rctures help kids understand the rewards of a" mission accomplished" as they climb up the tedders and the importance of trying again as missteps and challenges cause them to slide down the chutes.


Components

  • Gameboard
  • 8 Super Hc-roSquad character pawns
  • 4 Pawn stands
  • Spinner with base and arrow
  • Instructions

Object of the Game

Be the first player to reach square #100.



Setup

Position the gameboard so all the players can easily move their pawns from square to square. …


What adventures and mishaps will Dora and her friends have on the way to the Fiesta? Let's play and see!

This delightful game is simple and easy to play, even for children who can't read. Fun pictures help kids understand the rewards of doing good deeds as they climb up the ladders and the consequences of mishaps as they slide down the chutes.


Components

  • Gameboard
  • Spinner
  • 4 Dora the Explorer character pawns
  • Instructions

Object of the Game

Be the first player to reach the Fiesta at square #100. …



Components

  • Candy Land path pieces
  • 5 Sweet Stops
  • 16 Treat Tokens
  • Cardboard spinner
  • 5 Pawns with stands
  • Plastic button
  • Instructions

Object of the Game

You're invited to a party at Candy Castle! But before you go you must travel the rainbow path to collect a few sweet treats to bring with you.

The player who collects his treats and arrives first is the guest of honor!


Setup

  1. Insert pawns into stands.

  2. Assemble each Sweet Stop with its matching Treat Tokens as shown:



  3. Insert a gumdrop path piece into the front of each Sweet Stop and insert the "start" path piece into the notch in the spinner (see Figure below for an explanation of the pieces). …




Components

  • 80 game cards featuring 4 fun activities and exciting action cards
  • Instructions


Object of the Came

Get rid of all your cards by building sets and playing action cards.


Setup

  1. Check out your Zigity cards. There are three types of cards in the game: set cards, free cards, and action cards.

    • Set Card

      Build sets using the items in the corners.


    • Free Card

      Use free cards to help build sets.


    • Action Card

      Change the order of play, make another player draw cards, or avoid drawing cards. …


You're on a treasure hunt in a magical place called Cariboo Island.

You'll take turns matching letters, numbers, colors, and shapes to unlock doors and hunt for treasure. As you find treasure balls, place them in the tumbling tidepool.

Once you've found the last treasure, the special Cariboo treasure chest will pop open, and it'll be time to play again.


Components

  • Cariboo Island game board
  • six treasure balls
  • two sets of cards (beginner & advanced)
  • one key
  • and a treasure chest
  • Instructions


Cariboo Beginner



Object of the Game

Work together to find all six treasure balls and open the treasure chest! …



Components

  • 16 pawn cards
  • 59 number cards
  • 26 action cards
  • 8 SORRY! cards
  • 1 reminder card
  • Instructions

Object of the Game

Be the first player to flip all your pawn cards to HOME.


Setup



Each take all 4 pawn cards of one color. Lay them out in front of you with the START side showing. Put any spare pawn cards to one side.

Shuffle e the rest of the cards. Give each player 5 cards, facedown. You can look at your own cards, but keep them secret

Put the rest of the cards facedown in a pile in the middle. This is the draw pile. Once you're playing, start a faceup play pile next to it. …


PICK TWO is the always-changing, ever- rearranging crossword game. Players draw letter tiles, building their own personal crosswords as fast as they can. Whenever players use all their letters they yell "PICK TWO" and everyone draws two more tiles.

The catch? These tiles must now be added to your crossword. The best part? You can always change your crossword by rearranging letters and even words to use up your tiles.

When the center pile of tiles is gone, the first one done wins the round. …



Components

  • 40 Fart Cards
  • 4 Baked Beans Cards
  • 4 Cabbage Cards
  • 5 Light A Match Cards
  • 1 Silent But Deadly Card
  • Instructions

Object of the Game

The object of the- game is to be the first player to discard all his cards.

Before you Play

There are 10 different types of farts in the deck. Each fart type has four colors (blue, yellow, red, purple).

There are additional special-play cards. Silent But Deadly, Baked Beans and cabbage make players pick up extra cards. Light a Match negate the effects of the "Pick Up" cards. These cards will be better described later in the instructions. …


RUNES & REGULATIONS is a turn-based strategic card game with suburban flair. Players take turns casting Spells and summoning Mythical Creatures.



Components

  • 39 Spell Cards
  • 24 Rune Cards
  • 50 Creature Cards
  • 17 Regulation Cards
  • 4 Reference Cards
  • 15 Shrub Tokens
  • 1 Spinner
  • 4 Fences
  • Instructions

Object of the Game

The first player to collect five mythical creatures on their lawn wins!


Setup

To start, each player must set up their Fence, which will hold their Runes. Good Fences make good neighbors!

The area in front of your Fence is called your Lawn. Throughout the game, you will SUMMON Creatures onto your Lawn. Your Fence and your Lawn combined make up your play area. …