An evil wizard has placed the Great Dragon, the protector of the realm, into a stony slumber, its fiery breath locked away in a ruby jewel called the Dragonheart. With the land's guardian imprisoned, trolls and and fire dragons run amuck, barely held in check by brave knights and canny huntresses.

As a disciple of the Great Dragon, it is up to you to free him. Or, as a minion of the evil wizard, you must see that the Great Dragon sleeps forever. Can you do it? …

Where is my ship? -As you put the first coins in your pockets, the earth suddenly shakes. Apparently, Captain Goldfish hasn't hidden his treasures on a volcanic island for nothing.

Lava flows into the sea and wraps the island in dense steam clouds. You all start running, loaded down with treasures. But who knows how to get back to the ship?


  • 25 Locations Cards
  • 7 Treasure Cards
  • 3 Volcano Cards
  • 1 Game Layout Card
  • 4 Summary Cards
  • Instructions

Object of the Game

On your turn, you must reveal 1 Location and check whether it is connected to the last Location discovered. …


  • 48 wizard cards
  • Instructions

Object of the Game

Be the first player to collect 10 cards by identifying wizards that have nothing in common with the card in the center.


Before playing, take some time to look over the cards. Notice that the wizards come in three different sizes (skinny, medium and wide) and that their hats, wands, robes and shoes are four different colors (red, purple, green and turquoise).

No two wizards are exactly alike throughout the entire deck!

Shuffle the deck and deal 12 cards, randomly scattered face up in the middle of the playing area. Stack the rest of the deck face down in the center of the 12 face up cards to form the draw pile. …


  • Board
  • 105 city tiles
  • 3 player aids
  • 36 coins
  • 4 mermaid figures
  • Rules

Object of the Game

Players jointly build Warsaw during 6 epochs, from when Warsaw first became the capital at the end of the 16th century, through modern times. Each player creates their own district of the city.

At the end of each of the 6 epochs, districts give income and victory points to their owners. After 6 rounds, whoever has the most points wins.


  1. Put the board in the middle of the table. …


  • Full Color Rules Sheet
  • Full Color Reference Sheet
  • 50 Train Cards
  • 6 Contract Cards
  • Instructions

Object of the Game

Players are train operators working to build the best train and deliver cargo to various destinations.

Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building new train cars and buildings, or used as cargo to load on available train cars.

When loading cargo on an opponent's train, players receive an immediate benefit or action. Whoever gains the most points from building their train line and completing delivery contracts will be the winner! …

Iki : A Game of EDO Artisans is a strategy board game themed by the trade culture of Edo Period Japan. The setting of Nihonbashi was, at the time, Edo's most populated area of trade.

The main street held a variety of shops, such as rice dealers and tobacco shops, drawing in a bustle of customers. Fresh fish were caught on boat by the dozen, and sold in high spirit voices bustling through the air. At the back of the street were craftsmen and peddlers, living in the houses called Nagaya. They would support the city of Edo with their unique skill of trade. …

Enter the Wacky World of Wuzzits and watch to see what monster they morph into next! Wuzzlts come from different families, each with a distinct habitat and set of features. But the mischievous Wuzzlts like to 7' divide and combine to mix up the population.

The right moves will help you match up the monsters. Which Wuzzlt half should you give up? Where does your next match hide? Playing is easy, but victory is tricky. Round up the most Wuzzlts to win! …


  • 9-piece puzzle board
  • 4 player placards
  • 32 wooden starship discs
  • 4 wooden battleship discs
  • 28 wooden planet discs
  • 10 wooden asteroid discs
  • 2 sticker sheets
  • 56 plastic troops
  • 64 wooden pieces (research facilities cities and colonies)
  • 50 VP tokens
  • 4 range ruler tiles
  • Tech track tokens
  • Instructions

Object of the Game

Players travel across the universe, establishing colonies on uninhabited planets, once great worlds of ancient alien species. Players must defend themselves across the expanse of the universe from other hostile factions of human explorers.

Some players might even find ancient alien artifacts along the way that offer powerful technologies to serve in this new struggle for interstellar dominance. The player who gains the most victory by the end of the game will be considered the winner. …


  • 1 game board
  • 12 black development markers
  • 1 black marker for the year track
  • 5 summary cards
  • 5 player action markers
  • game money
  • 21 shares and 144 track cubes
  • Instructions


A Place the game board on the table.

B Place the white cubes and shares for American on the table next to its space at the bottom of the board. This area is the company's treasury and supply; each company has its own. Do the same for each of the other five companies.

C If there are three players, randomly choose one company and remove it from the game. Place all of its shares and cubes back in the box. …

Trismegistus: The Ultimate Formula is played over three rounds during each of which you will draft exactly three dice.

The potency of your drafted die will allow you to transmute precious materials, collect alchemical essences, acquire and activate artifacts, and perform experiments that will progress you along four mastery tracks.

You will also build a secret hand of publication cards which - together with the value of your Experiments, the completed formulas of your Philosopher's Stone and your collected gold - will determine your final score in Victory Points and, perhaps, make you the greatest alchemist, able to rival Hermes Trismegistus himself! …