From the craggy hillsides of Edinburgh to the sunlit docks of Constantinople, from the dusty alleys of Pamplona to a windswept station in Berlin, Ticket to Ride Europe takes you on a new train adventure through the great cities of turn-of-the-century Europe.

Will you risk a trip through the dark tunnels of Switzerland? Venture aboard a ferry on the Black Sea? Or erect lavish train stations in the great capitals of the old empires? Your next move might just make you Europe's greatest train magnate! …



Components

  • Board Map of Nordic Countries
  • 120 Colored Train Cars
  • 110 Train Car cards
  • 46 Destination Tickets
  • 1 Globetrotter Bonus card
  • 3 Wooden Scoring Markers
  • 1 Rules booklet

Setup

Place the board map in the center of the table. Each player takes a set of 40 Colored Train Cars along with its matching Scoring Marker. Each player places his Scoring Marker on the starting location next to the 100 number on the Scoring Track running along the map's border.

Throughout the game, each time a player scores points, he will advance his marker accordingly. Shuffle the Train Car cards and deal a starting hand of 4 cards to each player. Place the remaining deck of Train Car cards near the board and turn the top five cards from the deck face-up. …



Components

  • 1 board map of Germany
  • 225 Colored Train Cars
  • 110 Train Car Cards
  • 89 Destination Ticket Cards
  • 1 Bonus Card
  • 60 Passenger Meeples
  • 1 Cloth Bag
  • 5 Scoring Markers
  • 1 Rules Booklet

Setup

Place the board map in the center of the table. Place the 60 Passenger Meeples in the bag and shuffle them. Then, draw the Passengers from the bag randomly and place them on the board according to the diagram.

Each player takes a set of 45 Colored Train Cars along with its matching Scoring Marker. …


As the producer of a multimillion Hollywood studio, it is your job to sign the most wanted stars, obtain the rights for anticipated screenplays and assemble a buzzworthy team to produce the biggest blockbusters.

After years of hard work, you have three astounding screenplays in your hands; all that is left to do, is for you to produce them. You are about to visit magnificent cities and attend parties with the cream of the crop. Hopefully, you'll be able to sign Steve Spellborg to direct your next masterpiece. …



Components

  • Gameboard
  • 36 Coalition blocks
  • 55 Cylinders
  • 36 Coins
  • 16 Evend cards
  • 100 Court cards
  • 26 Wahkan cards
  • Ruler tokens
  • Player boards
  • Loyalty dials
  • Suit Marker

Setup

Starting Favored Suit

Pax Pamir begins in a period of great political upheaval. Ayub Shah, the last of the Durrani emperors, has just been deposed. A region once unified is now on the verge of total collapse, and local authorities are taking the initiative.

To represent this political climate, place the favored suit marker on the space next to the political suit. …



Components

  • 72 Cards
  • 24 Chips
  • 6 Headbands
  • Timer
  • Rulebook

Object of the Game

Be the first player to get rid of all your chips!


Setup

Place the cards face down in the center of the playing area.

Each player takes a headband and adjusts it around his/her head. Make sure the Hedbanz logo is above your eyebrows and centered on your forehead.

Deal one card face down to each player.

Without looking at the picture side of the card, players insert their card into the clip of their headband so all the other players can see the picture. …


Organized crime has overrun America. Alcapo (The big boss of Chicago) rules his city with an iron fist, but is known for generously sharing a portion of his profit with his loyal supporters.


Components

  • 27 City Cards
  • 8 boss cards
  • 5 police cards
  • 40 gangster cubes
  • 4 banished tokens
  • 1 dealer button
  • 1 score board
  • Rulebook

Object of the Game

You are looking to take your cut of the action by sending your crew of gangsters out to assist the local bosses in the great cities of New York, Boston, Detroit, Kansas city, Cincinnati, Memphis, and Philadelphia. …


Rallyman is a board game for 1 to 4 players, in which each player takes on the role of a rally driver, racing to reach the end of each stage as quickly as possible. Whenever a die is rolled and a symbol appears, you increase the risk of losing control of your Micro Rally Car (MRC).

Before a real rally, the crew performs reconnaissance of the route. The co-driver takes notes about the course which will be given to the driver during the race. In Rally- man, these notes are marked on the road and correspond to the recommended gear to make the best use of every corner, shortcut and bump. …



Components

  • 70 Honeycomb cards
  • 15 Worker Bee cards
  • 10 Drone cards
  • 5 Flower cards
  • 3 Bear cards
  • 1 Queen card
  • Rulebook

Object of the Game

Your goal is to be the first player to eliminate all the honeycomb-shaped cards from your hand. Play cards that match on 2 or more sides connecting to the ever-growing beehive. Match more than 2 sides to earn bonus plays which help you play extra cards.

Certain cards make earning bonus plays easier. Others force your opponents to draw additional cards, preventing them from ending the round. …



Components

  • One 12-sided Target Die
  • Three 6-sided Scoring Dice
  • Two 6-sided Scoring Dice with Pips i, 2 and 3 only
  • Scoring Track (Short Game & Long Game)
  • 6 Game Tokens
  • Instruction Booklet
  • Game-Go Bag

Object of the Game

Be the first player to reach the finish line on the scoring track! To do so, use simple addition and/or subtraction to reach the Target Number.


Setup

Note: The first time you play, punch out the six Game Tokens.

  • All players sit in a circle so they can see the dice as they are rolled. …