Get the gun and shoot the Snitch. Escape a maximum security prison with your fellow inmates by smuggling a gun inside. Work together and use your prison contacts cleverly.

But beware! At any moment, one of your associates might become the Snitch. If he foils your painstaking plans, he wins. Or maybe... there is no Snitch at all.


  • 50 Prison Contacts
  • 3 Escape Plans
  • 1 The Snitch Card
  • 1 Guard Card
  • 1 Soap Bar
  • 1 Cardboard Gun
  • 1 Interrogation Deck Token
  • 3 Overview Cards
  • Instructions

Object of the Game

The players try to complete 5 Schemes in order to get the gun inside the prison.They do this by playing cards facedown underneath other player's Schemes. …

Call them smiley faces or emoticons; cither way, everyone's made one. A wink ;) or a frown :( tells people exactly how you're feeling. Well, if you can make a smiley face, you can play SmileyFace. So slop typing and start smiling! :D

SmileyFace is an emotion-filled card game for four to eight players. The player who acquires the most points over the course of seven rounds wins the game.

In each round, players take turns playing cards from four different emoticon-themed suits (happiness, sadness, surprise, and anger). …


  • 80 desperado cards
  • 20 place cards
  • Instructions

Object of the Game

Stage-coaches, railways, banks, saloons, and even gold diggers: nothing is secure from being robbed in the wild west. 2-5 dangerous desperadoes try to place their handy-man in good positions, so they could gain the booty when a hold-up takes place.

In this game, the values of the desperado cards on the player's hand change from hold-up to hold-up and you always try to play the strongest gang to win a hold-up. …


  • 1 Score pad
  • 71 Core Cards
  • 53 Pool Cards
  • Instructions

Object of the Game

The aim of the game is to spell words to score points, and then either SPEND or BANK those points.

Spending points lets you buy new letter cards. Since you begin the game with only low-value cards, you will need to spend points in order to buy higher-value cards.

But, banked points are what count at the end of the game - the player who has banked the most points is the winner. However, when you bank a word, you only get half its value to spend on new cards. …


  • 1 timer
  • 10 wooden building blocks
  • 80 building cards
  • 60 tokens, values 1 and 10
  • 1 die numbered 1, 2 and 3
  • Instructions

Object of the Game

The cards show pictures of structures which the players have to copy against the clock. The more successful they are, the more points they receive.


Before playing for the first time, carefully remove the tokens from the board.

Place the tokens in the middle of the table, together with the die and the building blocks.

The youngest player goes first. The timer goes to the player on his left. Play will continue in a clockwise direction. …


  • 26 Character cards
  • 6 Aid cards
  • 32 Tokens
  • Rulebook

Object of the Game

To have the least number of tokens at the end of the game

Game Play

The number of rounds in each game is equal to the number of players x3 (for example, 4 players x3 = twelve rounds). To increase the play time, multiply by 4, 5, 6... To decrease the play time, multiply the number of players by 2.

The dealer is chosen randomly. A card is dealt face-down to each player beginning with the player on the right and the deck of cards is placed on the right of the dealer. …


  • Map of the Silk Road
  • 75 goods tokens
  • 90 action tiles
  • 1 cloth bag
  • 45 coins
  • 5 turn tokens
  • 1 big caravan pawn
  • 1 big caravan leader pawn
  • 6 player shields
  • Instructions


Each player takes a player shield. During the game, players keep their money and goods hidden behind their shields. All goods tokens are placed in the bag. Each player draws three goods tokens at random and places them behind his screen, without showing them to the other players.

Action tiles are randomly placed, face up, on the map. Place on each city as many action tiles as there are players, minus one. With three players, place 5 action tiles on each city. …


  • 12 pentaminos
  • 1 game board
  • 1 slider
  • instructions

In Katamino the term PENTA refers to a group of Pentaminos which completely covers the space defined by the slider on the game board.

For example, a PENTA 4 indicates a challenge for which the slider is placed between numbers 4 and 5 of the game board: 4 Pentaminos must be arranged together to cover the four lines of the game board.


A pentamino is a game piece formed by 5 juxtaposed squares with at least one common side. (see exercise 1 and below figures) …

Welcome to the Roaring Twenties! You are a notorious gangster boss, and it is the heyday of organized crime in Chicago.


  • 20 hexagonal "business" tiles
  • 75 gangster cards
  • 6 special cards
  • 6 rules summary cards
  • 4 shootout markers
  • 1 rules booklet

Object of the Game

Your goal is to take control of the best legal and illegal sources of profit: speakeasies, gambling houses, jazz clubs, and breweries/distilleries.

You could send a couple of your boys over to intimidate the business owners and steer them towards your rackets. But sometimes it's easier just to take over at the gambling table! …

Nanuk is a card game for 5 to 8. The players are Inuit hunters in the Arctic, braving the wilderness to find food for the tribe.

The game is played in rounds, each of which has four phases: Boasting to decide who leads the hunt, Choosing Sides in which players decide whether to go on the hunt or stay home, Planning the Hunt, and Finishing the Hunt.

The more days a hunt lasts, the better the chance that the hunters will find the game they need . . . but the greater the danger of encountering Nanuk, the polar bear, ending their hunt in disaster. …