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Components

  • Ocean grid with base
  • 4 Peg trays
  • 2 Periscopes with visors
  • 2 Torpedo launchers
  • 10 Large ships
  • Red scoring pegs
  • White scoring pegs
  • Label sheet
  • 1 Torpedo tray
  • 8 Torpedo marbles
  • 10 Small ships

Object of the Game

To be the first naval commander to score 1,000 points by locating enemy ships, then blasting them out of the water with your torpedoes.

In this game, you must first locate an opponent's ship by finding all of its coordinates; then you must sink it by firing torpedoes at it! …




Components

  • 24 coordinate cards
  • 52 destruction cards
  • 4 reference cards

Object of the Game

Play peg cards and power cards to find, hit and sink your opponent's fleet of five ship cards. To win, sink your opponent's fleet before he sinks yours.

Got Younger Players?

Try starting them off with the Beginner Rules (on back), which require no reading and lighter strategy.


Setup

  1. Choose a card color, then take all cards of that color. Separate your 12 coordinate cards from your 26 destruction cards. Remove your two reference cards and keep them nearby. Each player then sets up as described in Steps 2 and 3. …



Components

  • Electronic Tower
  • Gameboard
  • 2 Divider Screens
  • 10 Ships
  • 2 Cannons
  • 2 Command Pegs
  • Spy Plane
  • Track
  • Instructions

Remove the wrappings from the game parts, then discard or recycle the wrappings.


Assembling your Game

It's easy! Just follow the three steps below. As you assemble your game, refer to the game setup photo.

  1. Lower the gameboard over the tower. Note: The gameboard fits only one way over the tower.



  2. Attach the track and plane to the gameboard.



  3. Attach the dividers to the tower and track.




What's Different About Battleship Live

BATTLESHIP LIVE has a talking, motion-sensing tower that guides you through the game. A special camera in the tower "sees" reflective material on the ships and special gameboard spaces. …


In Architects of the West Kingdom: Age of Artisans, journeymen have returned to the city as master craftsmen, equipped with knowledge of new crafts and tools.

The guildhall has never been so busy! While some apprentices spend time learning new skills, others adorn the city's buildings with everything from golden tapestries, to stained glass windows.

But don't let the shimmer of lights and fancy wares deceive you. For not all that glitters is gold.


Components

  • 2 Orange Player Markers
  • 20 Orange Workers
  • 6 Artisans (In 6 Colors)
  • 1 Black Market Overlay Card
  • 12 Building Cards
  • 24 Craft Cards
  • 12 Apprentice Cards
  • 1 Guildhall Board
  • 6 Player Aids
  • 2 Double-sided Player Boards
  • 1 Score Pad
  • Instructions

Setup

Setup Architects of the West Kingdom as described in the original rulebook, with the following changes: …


Take a trip through the Wonderful World of Disney with Disney Apples to Apples! It's as easy as comparing "apples to apples". Just select the card from your hand that you think is most like the card played by the judge.

If the judge picks your card, you win that round. And everyone gets a chance to be the judge! Just watch out for the Poison Apple card - it's a game-changer!


Components

  • 270 Red Apple Cards
  • 80 Green Apple Cards
  • 10 Poison Apple Cards
  • Instructions

Object of the Game

Be the first player to collect 4 Green Apple cards by making the best combinations. …


Join Earth's Mightiest Heroes and deadliest villains as you battle your way through the Marvel Universe with Apples to Apples: Marvel Edition!

Select the Red Apple card from your hand that best exemplifies the Green Apple card played by the judge. If the judge thinks your card makes the best team-up, you win the round. It's as easy as comparing "apples to apples"!


Components



Object of the Game

Be the first player to collect 4 Green Apple cards.



Game Play

  1. Before beginning your adventure, shuffle the Red Apple cards and Green Apple cards then place them face down in two different piles. …


A Small World Scenario For 3 - 6 Players.

One of the players assumes the role of a dreaded Necromancer who inhabits an island in the center of Small World's central Lake region. He captures the souls of all Race tokens lost to conquests, using them to progressively spawn Ghosts who invade the surrounding Regions.

To make matters worse, his Powers grow as his reach across the land increases. If the Necromancer succeeds in bringing all of his Ghosts into play, anytime before the game's end, he wins! …


It was a lovely spring morning; birds were singing, flowers were blooming, giants were getting new tattoos, and the rest of the Small World inhabitants were preparing for another day of conquest.

An eerie silence settled on the land as a huge shadow glided over forest and mountain. Had the Wizards accidentally given their flocks of sheep flight again?

All eyes turned to the horizon as an archipelago of Sky Islands floated over Small World…and realization dawned at the same time as the sun. …



Components

  • 4 Maps of River World
  • 11 Event Markers
  • 1 Caravel
  • 12 Pirate Ships
  • Instructions

To play with this expansion, you will also need the following contents from Small World: race banners, special power badges, markers, victory coins, and the reinforcement die.

Note: we strongly recommend that you remove the "Flying" special power before playing with this expansion.


Setup

Follow the regular Small World Set-Up, but add the following steps:

♦ After placing the Lost Tribes, place one pirate ship on each River region marked with a pirate symbol. …


Welcome to these new maps of Small World and Small World Underground designed for team play with a full complement of 6 players.

The rules that follow describe the game play changes specific to team play, and assume that you are familiar with the rules first introduced in the original Small World and/or Small World Underground.

Note: To get the most out of these 2 maps, if you own them we recommend adding some or all of the additional Small World Races & Special Powers introduced in Cursed!, Grand Dames and Be Not Afraid... …