Tainted Grail is a story-rich survival and exploration game for 1-4 players, set in a grim universe that blends Arthurian legends and Celtic mythology with the unique, dark vision of Awaken Realms artists and writers.

Each player controls one of four unlikely heroes who must face impossible odds, where stronger and wiser champions have failed. Chased by the encroaching, twisted power of the wyrd- ness, fighting an uneven battle against depleting resources and challenging Encounters, the Characters set out to achieve the impossible - and die many times in the process. …



Components

  • One head of Ned
  • 15 silly things
  • 25 game cards
  • Instructions

Object of the Game

To be the first player to find your object in Ned's Head.


Setup

Place all the silly things in Ned's Head and place Ned in the center of the playing area. Each player should be in a position to be able to reach into Ned's Head easily.

Make sure that there is a card for each item placed in Ned's Head. Shuffle the cards and place them in a pile face down, near the play area. …



Components

  • 200 Business Cards
  • 180 Jobs on 90 Cards
  • 10 Human Resources Cards
  • 60 $10 Tokens
  • Die

Object of the Game

Convince clients to "hire" you for the odd, silly and nonsensical jobs so you can be the player with the biggest paycheck at the end of the game!


Setup

  • Place the three different Card types in three separate piles, face down.

  • Put the Tokens in a neat pile in the center of the play area so each player can reach them.

  • Each player draws five Business Cards from the pile. Keep them in your hand or face down so that other players cannot see them. …



Components

  • 40 cards
  • instructions

Object of the Game

Do not lose! The player left with cards when everyone else is out is the loser.


The Cards

There are 40 playing cards ranked in order from strongest to weakest

4 Heros, 4 Kings, 4 Queens, 4 Knights, 4 Squires (10)), 4 Squires (9), 4 Squires (8), 4 Squires (7), 4 Squires (6), 4 Squires (5). One in each color Red, Blue, Gree and yellow.

A card can beat any other card of a lower rank in the same color. EXAMPLE: Only Reds can beat Reds, only Blues can beat Blues, only Green: can beat Greens and only can beat yellows. …


Sabotage is a stealth tactics game for two teams of two players each that plays in 45 to 60 minutes. One team, the Spies, is trying to infiltrate the volcano fortress of the other team, the Villains, and deactivate their Doomsday Machines, which will soon destroy the world.

The Villains, armed to the teeth with deadly weapons and gadgets, seek out the Spies and wish to neutralize them. The Spies, however, have plenty of gadgets and tricks of their own.

The two teams are separated by a screen, and each team has its own map of the volcano fortress. Both teams move in secret on their own map board. The Villains must rely on deduction and prediction to stop the Spies. The Spies, however, can do little to the Villains, and must rely on stealth and deception to outwit them. …


Each player controls a species of tree thriving in the beautiful terrain of a national park.

Players grow their trees in the spring and score points for having the most majestic trees along each trail (row/column) in the summer. In the autumn, the wind blows and players cover the ground in leaves.

When winter comes, players score points for having the most coverage in each region. The highest-scoring player at the end of the year is the winner.


Components

  • Park Board
  • 144 Wooden Leaf Tokens
  • 4 Wooden Squirrel Tokens
  • 32 Trees
  • 32 Leaf Tiles
  • Wind Board
  • Wind Direction Marker
  • Hiker
  • Score Track
  • Rulebook

Setup

  1. Place the Park Board in the center of the table, choosing which side is face-up based on player count. …



Components

  • 50 Roman Cards:
  • 50 Egyptian Cards
  • 6 influence bonus cards
  • 21 patrician cards (5 groups)
  • 8 vote of confidence cards
  • Instructions

Object of the Game

Caesar and Cleopatra are locked in a struggle to determine the amount of independence Egypt will have. The decision lies in the hands of the powerful patricians. The players, as Caesar and Cleopatra, use their influence and special actions to win patricians to their side.

When a vote of confidence is called, the player with the larger influence wins the voice of a patrician.Eachvoicebringsonepoint of victory. There are additional points of victory for the majority in a patrician group, for the influence of a whole group and for a secret influence bonus. …



Components

  • 260 Challenge cards
  • 40 Censored cards
  • 60-Second Sand Timer
  • Game Rules

Setup

Separate CHALLENGE and CENSORED cards into two separate decks and place face down.

Divide players into two teams of at least two. There's no limit to how many players can be on each team.

Decide which team takes the first turn.


Game Play

  1. One player from the team is the performer and draws one CHALLENGE card from the deck. …



Components

  • 5 Award Cards
  • 20 Band Cards
  • 18 Genre Cards
  • 18 Sale Cards
  • 15 Concert Cards
  • 13 Fan Cards
  • 13 Party Cards
  • 5 Song Cards
  • 3 Destroy Cards

Setup

  1. Put the Awards cards aside.

  2. Shuffle the Game cards and deal:

    • 2 to 3 Players: 9 cards each per round
    • 4 to 5 Players: 8 cards each per round
  3. Make a draw pile with the remaining cards.


Object of the Game

Pick the best cards to make the highest scoring combos. The player with the most points at the end of the game wins!


Game Play

  1. Pick, Pass then Flip the cards simultaneously.
  2. Grab your new cards and Pick, Pass, Flip again.
  3. The round is over when no cards remain in your hand.


Game Cards

  • Band

    Make a Band



Components

  • Gameboard
  • 6 Tokens
  • 16 Destination Cards
  • 16 Chance Cards
  • 16 Community Chest Cards
  • 64 Expenence Chips
  • Money pacl
  • 2 Dice

Object of the Game

Travel around the board racking up Experiences by discovering and visiting cool places to eat, shop, and relax.

The game ends when all of the Destinations on the board have been discovered. The player with the most Experience at the end of the game wins!



What's different in this game


  • Experience is everything!

    Money can't always buy you a great time, but experiences-good or weird-last forever! Gain Experience by discovering Destinations. …