Components

  • 320 Green Qualification Card
  • 72 Black Job Cards
  • Instructions

Object of the Game

Build up your Resume and get hired for as many Jobs as possible. The player with the most Job cards at the end of the game wins.



Setup

Take 10 random Job cards and shuffle the "My Job" Job card into it. Place 5 more Job cards on top to make a pile of 16 jobs. Shuffle and place all the Qualification cards next to it.

Turn over 10 Qualification cards face up in the center of the play area. Choose one player to start the game as the Employer. Everyone else starts as Applicants. …



Components

  • 300 Topic Cards
  • 8 Pencils
  • Response Pad
  • Score Pad
  • Instructions

Object of the Game

The true object of the game is laughter, but if you're concerned about winning... here's how you play: in each round players write a response to a topic. Your response can be as outrageous or as straight-forward as you'd like.

Then take turns trying to eliminate each other by guessing which player wrote which response.


Setup

Someone keeps score. This player takes the score pad. Every player gets a pencil and one sheet from the response pad. …



Components

  • 20 unicorn cards
  • 4 starting unicorn cards
  • 4 black market cards
  • 4 character power cards
  • 8 hunt cards per player
  • 8 scheme cards per player
  • 1 scoring card
  • 16 black market tokens
  • Instructions

Object of the Game

The hunt lasts 4 days (rounds); after the fourth day, all players count their gold (victory points), depending on the unicorns they captured.

The richest player wins the game.


Setup

Each player chooses a character, and takes their corresponding hunt and scheme cards. The players shuffle all their scheme cards and lay them on a pile facing down in front of them and then take their hunt cards in hands. …


The game is divided into a series of Derbies. At the end of each Derby, the player who controls the Combatants with the highest combined Strength is the winner, and the first player to win 3 Derbies is declared the champion.

A Derby is played over several turns. In each turn, players simultaneously deploy a card from their hand and then pass the rest of their cards to the player to their left.

The key to winning is choosing which Combatant to deploy while gathering information for later turns. …



Components

  • 9 custom wonky blocks
  • 54 strategy cards
  • Storage bag
  • Instructions

Object of the Game

Be the first player to play all of your cards as you successfully add blocks to the tower.


Setup

  • Place the set of 9 WONKY blocks within easy reach of all players. There are three small, medium and large blocks - each in three different colors.

  • Shuffle the 54-card deck, and deal 7 cards to each player. Place the remaining cards in a face-down stack to form a draw deck. …



Components

  • 140 Question cards
  • 160 Player sheets
  • 7 Neon mats
  • 8 Pencils,
  • Score pad
  • Instructions.

Object of the Game

The aim of the game is to have the most points at the end. Win points by writing the best answers about the others and guessing who wrote them about you!


Setup

Write the player's names on the Score Pad. Lay out the correct number of Colored Card Mats and place a Question Card on each.



Give an Answer Sheet and a pencil to each player. Write your own names in the Target box, then pass your sheet to the player on the left. …



Components

  • 2 decks of 36 Numbered Face Cards
  • 32 Accuse Cards
  • 8 Player Cards
  • 8 Player Tokens
  • Instructions

Object of the Game

Score the most points by secretly winking at your "partners" without getting caught in the act!


Setup

The Face Cards are sorted according to their backs into 2 decks:

  1. Lay out one of the decks randomly in e 6x6 grid of faceup cards to form the Playing Field.

  2. Distribute the second deck of Face Cards based on the number of players . (These cards form each player's starting hand). …


Outburst is a game of topics. Each card has a topic and 10 target answers. Each card is printed on both sides, but only one side is played at a time.

Outburst is played in teams. No matter how many people are playing, divide the players into two teams. Teams should sit together (unless you've been serving chili!).

Because Outburst is fast-paced and addictive, things can get a little wild, In an effort to maintain some order, one player should be selected to also serve as the Master of Ceremonies (M.C).. (This is not one of those rules you should question,,, just do it!) …



Components

  • 496 Guess Words on 248 Word Cards
  • 35 Challenge Cards
  • 5 Blank Cards
  • 2 Clue Boards
  • 2 Markers
  • Card Concealer Folder
  • Instructions

Object of the Game

Figure out the Guess Word on the card in the fewest number of clues.


The Catch

Players will describe What Theirs Is Like with truthful, yet clever, answers. Don't be too specific, or you'll give the player in the Hot Seat an easy guess. For example, if the Guess Word is Hair, players might say:

  • Mine disappeared when I was 40.
  • Mine is always a mess.
  • Mine isn't real.
  • I spend a lot of time on mine.
  • Mine is easy to care for.
  • I find mine all over the house.
  • Mine looks the same as it did 10 years ago.
  • In high school, mine was wild.

Note: Descriptions should be creative and fun in order to make game play fun. Descriptions that are too literal or too vague will not be fun. Examples of undesirable clues for the Guess Word Hair might be: …



Components

  • 6 clothes pin
  • Ballot box
  • Voting cards in 6 colors
  • 18 symbols cards ('+', '0', and '±')
  • Question cards
  • Score pad
  • Rulebook

Setup

Each player takes a clothes pin and fastens it to their collar or other visible place. This will be your color for the game.

All players receive two voting cards of each color in the game, except their own color. Each player receives three symbol cards: one of each '+', '0', and '±'. The question cards are shuffled and placed on the table. Place the ballot box in the middle. …