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Ravage Cards

There are two types of Ravage cards: Elemental cards and Support cards.

Elemental Cards

These cards represent the Blazing entities the Ravage has sent to raze the forest.

The Elementals stay on the battlefield until they reach the forest, or until they are destroyed. Each turn, they move one space to the left during step 2.

If an Elemental card must move onto a space occupied by another card (Fountain or Tree), combat occurs.

If an Elemental card reaches the fifth space of its row (the forest), it inflicts a number of damage equal to its strength (flip that number of Edge cards to their Desolated side), after which it is discarded. …

  1. Two new Ravage cards (Demobilization and Desiccation) are added to the stacks. These cards are presented on page 19. Since this adds 16 cards to the stacks, the battle will last 4 more turns (16 instead of 12).

  2. Four new Sylvan cards are also added to your options (Stag, Squirrels, Doves, and Fish).

  3. Before the Battle phase, there is a Mobilization phase. It is during this phase that you will need to assemble, as best you can, your Defender deck from the 64 Sylvan cards. This is the Defender deck you will use during the Battle phase, and as such, the deck you assemble each game will be different. …

Stockpile: Continuing Corruption offers new ways to expand your crooked investment portfolio with four expansion modules: Investors, Bonds, Commodities & Taxes, and Forecast Dice.

These modules can be played separately, or together in any combination for more strategic game play.

Reference Cards contain a summary of all elements found in Stockpile: Continuing Corruption to help players remember the changes to the game round and scoring.


  • 7 Tax Cards
  • 18 Commodity Cards
  • 40 Bond Cards
  • 6 Investor Cards
  • 10 Currency Cards
  • 5 Reference Cards
  • 1 Annual Forecast Board
  • 2 Blocking Tokens
  • 6 Forecast Dice
  • 6 Shareholder Certificates
  • 16 Forecast Cards
  • Instructions


Investor Cards

New Investor Cards have been added to the game. Each investor has a unique ability detailed below. …

With every roll of the dice, players race to fill in their "Build Piles" with numbers from 1 to 10. Use Skip-Bos, re-rolls and lucky throws to score the most points. No matter how the game shakes out, fun is in order!


  • 5 Number Dice (six-sided)
  • 1 Bonus Die (ten-sided)
  • 4 Game Boards
  • 4 Dry Erase Markers
  • Instructions

Object of the Game

Earn the most points by completing "Build Piles" on your board.


Each player takes a game board and marker then the youngest player goes first. …


  • 108 Cards
  • 1 Jackpot Unit
  • 4 Purple Chips
  • 40 Orange Chips
  • Instructions

Object of the Game

Be the first player to play all the cards in your STOCK pile by playing cards in sequence to building piles. Every player has their own chips and hand of cards to keep things moving along.


  1. Begin by placing 3 orange chips into each of the 4 slots in the Jackpot.

  2. After shuffling the cards, deal out one card, face-up, on the table underneath each slot on the Jackpot. (See below). These 4 cards are the building piles you will play your cards to. …


  • 80 cards (1 through 10)
  • 16 Wild "Question Mark' Cards
  • Instructions


Each player is dealt a "Stockpile" of 10 to 15 cards (depending on the number of players). The aim of the game is to get rid of these cards by creating Building Piles of cards in numerical sequence from 1 through 10.

A player is also dealt a Hand of 4 new cards face up at the beginning of his/her turn which are used to assist in playing the Stockpile.

Object of the Game

The first player to get rid of all the cards in his/her Stockpile wins. …


  • 2-sided game board
  • 27 tiles
  • 24 scoring chips
  • Instructions

What is a SET

A SET is 3 tiles that are either ALL THE SAME or ALL DIFFERENT in each individual feature. Each feature must be looked at individually.

Each tile has 3 features:

On all 3 tiles, each feature, when looked at individually, must be either ALL THE SAME or ALL DIFFERENT.

So, on all 3 tiles:

  • the shape must be ALL THE SAME or ALL DIFFERENT, and
  • the color must be ALL THE SAME or ALL DIFFERENT, and
  • the number must be ALL THE SAME or ALL DIFFERENT.

Examples: …


  • 42 dice
  • 1 board
  • 1 bag
  • instructions

What is a Set

The Rule: A SET is 3 dice in which each individual feature is all the same OR all different on all 3 dice.

The 3 features are:

  • Color: Red, green or purple.
  • Symbol: Oval , squiggle or diamond.
  • Number: There are one, two, or three of each symbol on a die. Remember ALL of the features must separately satisfy the rule.

For example:

This is a SET because they are all the same color, AND all different symbols AND all the same number. …


  • 27 unique cards
  • Instructions

Object of the Game

Find the most SETs.


The game has 27 unique cards with 3 features: color, shape, and number.

What Is a Set

A SET is 3 cards that are either ALL THE SAME or ALL DIFFERENT in each individual feature.

For example, on each of the 3 cards:

  • the color must be ALL THE SAME or ALL DIFFERENT and

  • the shape must be ALL THE SAME or ALL DIFFERENT and

  • the number must be ALL THE SAME or ALL DIFFERENT. …

Il's your opportunity to play the classic game of Scrabble with a magical twist!

Original rules apply, but you can enhance your score with special features, such as playing Harry Potter Cards and earning bonus points for playing Magical words.


  • Game Board
  • 100 Wooden Letter Tiles
  • 4 Wooden Tile Racks
  • 1 Drawstring Bag
  • 26 Harry Potter Cards
  • 4 Magical Word Bonus Cards
  • Rules

Object of the Game

In SCRABBLE: World of Harry Batter, all of the traditional rules of Scrabble apply: Players form interlocking words, crossword fashion, on the board using letter tiles of different values. …