Components

  • 14 miniatures
  • 1 painting guide
  • 1 achievement sheet
  • 5 custom dice
  • 24 custom apples
  • 24 gems
  • 70+ mats, tokens, tiles, and boards
  • 71 cards
  • 3-piece Game Trays custom insert
  • 2 Rulebooks

Setup



1 Select an animal kingdom and place your respective Base Camp Tile on a base camp position according to player count (see "Base Camp Positions"). My Little Scythe plays up to 6 players. Any unused base camp sites are considered inactive and are not used in the game.

2 Claim a player mat, as well as matching Seeker miniatures (2 per player) and 1 Action token. …



Components

  • 5 items (ghost, chair, bottle, book, mouse)

  • 60 cards (photos)


Object of the Game

Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting ... including himself, of course.

Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. …


There are two main types of cards used in this game: "Evidence cards" and "Gavel cards". Most of the time you will be trying to catch "Jack the Ripper" by making melds (three or more of a kind) of Evidence cards. The Gavel cards will help players trying to catch Jack as well as the player who may be trying to escape. They provide a strong strategic element to the game not found in traditional rummy.

There is also one special "Ripper Escapes" card. With this card, you may decide to try to win the hand by helping Jack the Ripper escape. Playing the Ripper Escapes card ends the hand immediately with lots of points for the person playing it. …



Components

  • 120 Adult Cards
  • 80 Junior Cards
  • 2 Card Boxes
  • 4 Category Cards,
  • 4 Pencils
  • 1 Drawing Pad
  • 1 Game Board
  • 4 Movers
  • 1 Sand Timer
  • 1 Die

Object of the Game

The object of the game is to sketch your way from Start to Finish. The first team to reach the Finish Square and guess a final sketch correctly is the winner.


Setup

Remove the category cards from the Adult Card Deck, then place it in a Card Box. Place the Junior Card Deck in the other Card Box. Place the Card Boxes and Sand Timer where all players have easy access to them. …


Turn the Tide is played out over a series of rounds equal to the number of players in the game. Each round consists of 12 hands. In each hand, players bid for two Tide Level cards with the aim of not winning the higher tide.

Whoever has the highest Tide Level card showing at the end of each hand loses a life preserver. Every life preserver counts for one point. The player with the most points at the end of the last round wins. …



Components

  • 1 gameboard
  • 6 Figures
  • 48 action cards
  • 51 collection cards
  • 1 rulebook

The Game Board

The game board shows the interior of the 'Antique Club'. Players start with their figures in the Club Room and head towards the prestigious Dinner Banquet On your way to the Dinner Banquet, you will pass Castles where the exhibitions take place. In between the individual spaces are octagonal areas that contain 2 numbers.

The numbers indicate how far players may advance their figures. Now look at the center of the game board. There you see an Auction Hall with two display windows and a cash register Further up the board lies the prison with six prison cells which detain arrested thieves. …



Components

  • Mastermind unit with peg tray
  • 80 code pegs.

Object of the Game

To outsmart your opponent with a clever code or great guesswork.

As the Codemaker: your goal is to set a mystery code so cunning that it will keep your opponent guessing for as long as possible.

As the Decoder: you must break the secret code in the fewest number of guesses.


The Unit



Setup

  1. Empty the pegs into the peg tray and discard the bag.

  2. Ensure that the red and white indicator arms are tucked in. …



Components

  • Gameboard
  • 4 Cootie bugs with parts
  • Cootie cube (die)
  • Label sheet

Object of the Game

Be first to create your own Cootie bug by rolling the Cootie cube to collect the parts you need: first the body, then the head, then all the other Cootie pieces. Hundreds of combinations are possible!


Setup

  1. Carefully remove all the plastic parts from the runners. Throw away the plastic runners.

  2. Press together two matching color halves of a Cootie body as shown in Figure 1. Then press together two matching color halves of a Cootie head. See Figure 2. Do the same for the other Cooties. …



Components

  • 2 Game Trays
  • 40 Face Cards
  • 1 Deck of Mystery Cards

The Gameboard Faces

Notice the differences among the 24 faces on your gameboard.

Hair and eye colors are different; some faces have rosy cheeks, beards, mustaches, or big noses; some are wearing hats or glasses. As you play, you'll notice several other differences among the gameboard faces.



Object of the Game

Guess who is on your opponent's Mystery Card before your opponent guesses who is on yours.


Setup

  1. Insert the red Face Cards into the red tray (see Figure 2). The blue cards have already been inserted. Make sure you can see each of the faces and names. …



Components

  • Game Base
  • 4 Hippos Bodies
  • 4 Hippo Heads
  • 4 Marble Launchers and Guides
  • 20 Plastic Marbles
  • Label Sheet

Setup


Squeeze sides and gently pull the hippos out from the tabs.

Remove the bags from the Hippo heads. Remove marble storage cover that's under the pond




Attach each Hippo by sliding its front tabs into the pond. Press down to lock into place.




Fill each marble release area. Place the golden marble in any open area.




Wake up your Hippo by holding down its tail and pulling its neck out and downward. …