Components

  • 60 duck cards (divided into 10 color suits)
  • 6 Bruce cards
  • 1 custom die
  • Rulebook

Object of the Game

Score the most points by collecting the widest variety of high-numbered duck cards or by getting Bruce to help fetch opponents' duck cards.

Ducks are numbered from 1 to 4 but only the highest number in each collected suit counts at the end of a round.


Setup

Shuffle the deck and place it face down in the center of the playing area to form a draw pile. Place the die within reach of all players. Have a pen and paper handy for scoring. …



Components

  • 35 suspect cards
  • 20 number tokens (seven 0s, eight 1s, five 2s)
  • Rulebook

Object of the Game

Use logic and deduction over the course of several rounds to figure out which three suspects are on the eyewitness's card. Be the first to name the correct suspects and claim the card. The first to collect three suspect cards wins the game.


Setup

Shuffle the suspect cards and stack them face down in the center of the playing area to form the suspect deck. Place the number tokens in the game box within reach of all players. …



Components

  • 7 Dice
  • 1 Travel Bag Illustrated Rules

Object of the Game

Stack up the tilted dice in numerical order to collect the most points.

But beware! You lose your winnings if the pile collapses, so stack carefully. Use the Golden Die wisely to double your points and increase your chances of winning.

The first player to 100 points wins the game.


Setup

Use a piece of paper and a pencil to keep track of each player's score. One player at a time, roll the 6 colored dice and add up your points. The player with the highest score starts the game. …



Components

  • 10 rabbit dice
  • 4 fences with stands
  • 1 action die
  • Rulebook

Object of the Game

Work together as a team to wrangle the rabbits and then fence them in before they escape.

The more rabbits you fence in, the more points you score.

Wrangle as many rabbits as you can over three rounds and you might make it to the rank of Bunny Genius!


Setup

Note: This game plays best on a hard flat table or non-carpeted floor.

Place each fence in a stand and then arrange all four fences in the center of the playing area so that the corners touch to form a square. …



Components

  • 25 animals (5 elephants, 5 rhinos, 5 lions, 5 leopards, 5 zebras)
  • 30 cards (6 of each animal, numbered 0 to 5)
  • Rulebook

Setup

Before each round, shuffle all of the cards.

When playing with two or four players, randomly remove two cards face down; when playing with three players, remove three cards face down.

With five players, use all 30 cards. Deal the cards evenly to all the players, who take the cards into their hands. Divide the animals into five separate groups (by species), reachable by all players.

The youngest player takes the first turn in the first round, and play proceeds clockwise. …



Components

  • 40 Animal cards (10 x sets of four cards)
  • 55 Money cards
  • Rulebook

Object of the Game

Players attempt to acquire sets of animal cards. They do this by bidding on animal cards during auctions or by trying to bluff their opponents during a "cow trade" (Kuhhandel). The player with the highest score at the end of the game wins.


Setup

Shuffle the animal's cards and place them in a face-down pile in the middle of the table. Sort the money cards by their value (0, 10, 50, 100, 200, and 500). Each player receives the following: …



Components

  • 35 stock cards divided into 5 colors
  • 29 money cards with the values: $1 (10 cards), $2 (5), $5 (6), and $10 (8)
  • 2 wild cards
  • Insructions

Object of the Game

Compete against your opponent to make the most money by strategically buying and selling stock cards. Buy cards at face value.

Sell two cards of the same color for the multiple of the two card values. Try to sell cards for as high as possible and at the same time prevent your opponent from doing the same.

The player with the most money at the end wins. …



Components

  • 28 colored balls (7 purple, 7 blue, 7 orange, 7 red)
  • 1 Giggle Wiggle Caterpillar
  • 1 Giggle Wiggle base
  • 1 Sticker Sheet (1 set of eyes, 6 bow ties)
  • Rulebook

Object of the Game

Be the first player to place all of your colored balls on your section of Giggle Wiggle's hands.


Setup

Attach the bow tie and eye stickers to Giggle Wiggle, and place the caterpillar into the base. Place the colored balls into the four sections at the base, separated by color.



Game Play

Press the caterpillar button to start Giggle Wiggle moving! (Press again if you want to turn the game off). The race is on! Using your fingers, place your colored balls in the hand above your base section and work your way to the top. …



Components

  • 30 foot-shaped step cards
  • 30 double-sided goal cards
  • Rulebook

Object of the Game

Ask your neighbor to give you a step card featuring a specific number of steps.

Then choose a goal that you think you can walk, hop, or jump to in exactly that number. Reach your goal and collect a step card. The player with the most cards wins.


Setup

Shuffle the step cards. Take out twice as many cards as there are players and arrange them number-side up in a wide circle around the center of the playing area. …


Roll the color die, take ice cubes from the matching colored tray and redistribute them around the board and into your cup. Snag a bonus blueberry if the matching tray is empty. When all of the ice cubes are gone, count up the ice cubes and blueberries in your cup. Whoever has the most wins.


Components

  • 24 ice cubes
  • 4 blueberry tokens
  • 1 custom die
  • Instructions

Setup

Place the box bottom (which includes the board) in the center of the playing area. Each player should choose one of the four corner "cups". …