Components

  • 30 victory tokens
  • 24 building blocks (6 each in four different colors)
  • 4 crown blocks (1 each in four different colors)
  • 4 structure guides
  • 1 Demolition die
  • Rulebook

Object of the Game

Be the first player to collect 8 victory tokens by building, attacking, and defending block structures.


Setup

Note: The game should be played on a smooth, flat surface with each player having an area to build a small structure that is at least a foot away from his opponent's area.

  1. Each player should take six building blocks in the same color, a matching "crown" block, and one Structure Guide for easy reference during the game. …



Components

  • Game Board
  • 100 Gemstones, 25 Each Of Four Colors.
  • Four Sets of Playing Pieces
  • Instructions

Object of the Game

In BASARI players act as merchants who compete on the streets of a lucrative gem marketplace. Each turn, players simultaneously move their Merchant Pieces on the board, and then barter gemstones to earn valuable points.

The player with the most points after three rounds wins BASARI.


Game Elements

  • Points Marker

    The Points Marker is used to keep track of points earned as the game progress- es. Players set their Points Markers on the START arrow located on the Points Track bordering the game board. …



Components

  • 4 Wood Boards
  • 2 Dark Stones
  • 2 Light Stones
  • 116 Black River Stones
  • 116 White River Stones
  • Cotton Dividing Rope
  • Instructions

Setup

Arrange the game components as shown, with players sitting opposite one another. In SHOBU, there are four boards of active game play, with four stones of each color per board, arranged as shown.

One player will control ALL the Black stones and the other, White. The two boards closest to each player are called their Homeboards, with the rope marking this division.

One of a player's Homeboards is Dark in color, their other Homeboard is Light. …



Components

  • Two decks of 58 Cards
  • Instructions

Object of the Game

To be the player with the lowest score at the end of the 11th round by making your entire hand into books and/or runs.


Cards

The game consists of two 58-card decks. Each deck has three Jokers and five suits: stars , hearts , clubs , spades and diamonds .

Each suit has eleven cards: 3 through 10, Jack, Queen and King.


Wild Cards:

Jokers are always wild cards. There are also rotating wild cards that change every round. The rotating wild cards are based on the number of cards dealt that round. …



Components

  • 1 elevated game board
  • 1 action die
  • 2 magnetic wands (1 black, 1 red)
  • 4 Sumo hamsters
  • 4 scoring pegs
  • 40 food pellets
  • Instructions

Object of the Game

Maneuver your Sumo hamster using a magnetic wand and try to knock your opponents out of the ring. The first player to win five matches wins the game.


Setup

Lift the game board out of the box bottom, remove all of the components, and fit the game board back into the box bottom. Place the box in the middle of the playing area. …



Components

  • 16 Ants
  • Pants
  • Suspenders
  • Cardboard dog
  • Instructions

Object of the Game

Have fun! Make your ants jump into the pants. Finish first and you'll be the winner!


Setup

  1. Insert the suspenders into the dog as shown in Figure 1.



  2. Insert the cardboard dog into the slots inside the pants. See Figure 2.



  3. Attach the suspenders to the front and back of the pants. It's a snap! See Figure 3.



  4. Place the pants in the middle of a table or on the floor.

  5. Choose a set of 4 matching color ants. Each player chooses a different color set: red, yellow, green, or blue. Place your ants in front of you and you're ready to play. All players do the same. …



Components

  • 264 Imaginiff cards
  • 64 voting cards
  • 1 Imagin iff pen
  • 1 ? token
  • 1 Game board
  • 8 movers
  • 1 Die
  • 1 cloth eraser
  • Instructions

Object of the Game

Be the first player to reach the Winner's space!


Setup

To begin, write the name of each player on one of the blank, numbered spaces on the game board, using the dry erase marker. If there are fewer than eight players, fill the empty spaces with the names of people all of the players know.

You can use the names of celebrities, fictional characters, - you decide! …


Get rid of the rats and go for the cats! In Rat-a-Tat Cat, less is always better, and you want to go out with the lowest score. Can you remember the numbers on other players' cards?

Can you keep a poker face, but notice when another player looks really pleased? Sharpen your memory and your timing, and have fun with the cool cats and bad rats of Rat-a-Tat Cat.


Components

  • 28 Cat Cards
  • 17 Rat Cards
  • 9 Power Cards - Peek, Swap & Draw 2
  • Instructions

Object of the Game

To have the lowest score at the end of the game. …



Components

  • 65 Element Cards
  • 18 Control Discs
  • 10 Event Tokens
  • 6 Traveler Pawns
  • 30 Fuel Crystals
  • 6 Time Machine Cards
  • 1 First Player Marker
  • 1 Rulebook

Element Card Suits

The various cards in the element deck are divided into five suits. Each suit represents an important element in the discovery of time travel.



Setup

Important: Before the game, you will need to remove certain cards from the element deck, based on the number of players in the game. Consult the chart below to determine which cards to remove. Return the removed cards to the game box; they will not be used. …



Components

  • 25 Hunter Starter Cards
  • 5 Hunter Boards
  • 15 Blood Echo Tokens
  • 60 Blood Echo Tokens
  • 32 Hunter Upgrade Cards
  • 5 Final Boss Cards
  • 1 First Player Token
  • 5 Hunter Health Dials
  • 15 Trophy Tokens
  • 3 Custom Monster Dice
  • 18 Chalice Dungeon Cards
  • 7 Chalice Dungeon Boss Cards

Setup

  1. Choose final boss: Shuffle the 5 Final Boss cards and choose 1 randomly. Place it face up in the middle of the table. If you want, all players may instead agree on which Final Boss to use. The special ability of the Final Boss is in effect for the whole game! …