Your flying machine is about to dock at a secret power platform that floats 7,000 feet above the ground. As you descend, you catch a glimpse of a rocket poking out of the fog. If your team can power this rocket, you'll be able to blast off with the hope of finally finding the Archean's long-lost civilization.

In order to succeed in your mission, you will have to explore the platform and wire together all the necessary components (capacitors, lightning rods, and the launch pad) into a true electrical circuit. Your problem? …


Blood Bound is a game for six to twelve players, each of whom belongs to one of two rival vampire clans. As players attack one another, they uncover clues about their opponents' identities, which they can use to identify their rival clan's leader and capture him.


Components

  • 9 Rose Clan Character Cards
  • 2 Inquisitor Character Cards
  • 9 Beast Clan Character Cards
  • 12 Reference Cards
  • 19 Rank Tokens
  • 13 Rose Affiliation Tokens
  • 13 Beast Affiliation Tokens
  • 20 Unknown Affiliation Tokens
  • 4 Shield Ability Cards
  • 2 Sword Ability Cards
  • 4 Curse Ability Cards
  • 4 Fan Ability Cards
  • 6 Staff Ability Cards
  • 2 Quill Ability Cards
  • 1 Cardboard Dagger

Object of the Game

If a player captures the rival clan's leader, the capturing player and his clan win the game. However, if a player captures anyone except the rival clan's leader, the capturing player and his clan lose and the other clan wins. …



Components

  • 54 cards
  • 6 tokens
  • 1 custom die


Object of the Game

You and your opponents are raucous raccoons, tipping over trash cans for food and shiny objects. Push your luck to acquire more cards from the trash, but you must stash them in order for them to score at the end of the game.

When the deck runs out, everyone reveals their stashed cards. Score points based on who has the majority for each card type. Whoever has the most points wins.


Cards



Cards Most cards provide points at the end of the game when they are stashed. The icons in the upper left corner show how many points are scored for 1st place, 2nd place, and 3rd place, based on who has the majority of that type of card. …


You're the head of a large trading house in Hamburg's warehouse district, the Speicherstadt. Using a bidding-and-buying system, you purchase trade cards.

These cards give you, for instance, ships loaded with cargo, which you take to your contractors, or firemen to protect you against fire. Collect points for your activities. In the end, the player with the highest score wins the game.


Components

  • 1 game board
  • 54 trade cards
  • 25 coins
  • 20 workers
  • 5 market hall cards
  • 1 metal coin
  • 45 goods cubes
  • 1 bag
  • Rulebook

Setup

  1. First, place the game board in the center of the playing area. It shows a part of Hamburg's warehouse district, the Speicherstadt, and includes water spaces and building spaces, as well as a score track. …


The players play as risk-taking gamblers trying their luck in the glitzy world of Las Vegas.

Six casinos can be visited, each of them showing a different number and each with a different amount of money available to be won overall.

Round after round the same questions are asked: Where should I place most of my dice in order to gain a majority there? Where will my opponents be placing their dice? And where can I maybe grab a tidy sum from a competitor and roll it into my own pockets? …


The Wolverine, also known as Gulo Gulo, is the most prominent member of the marten family. This is why he is so hungry and when he sees a nest full of eggs, he is unable to keep his paws off them.

Junior Gulos are just as keen on lady swamp vultures' eggs. Unfortunately for Gulo junior, he was caught by the lady herself, while attempting to steal one of her eggs and has now been detained.

There is only one thing left to do: get the family together and search for the little bugger. By now, the Gulo family certainly would have found their Gulo junior if it wasn't for the fact that they are so greedy for those eggs. …


You take on the role of investigators trying to discover ancient knowledge -secrets beyond beyond the grasp of time ... beyond the grasp of the human mind. You will contact mysterious cults, explore hidden locations, encounter horrific creatures, and learn unspeakable words.

The horror of this knowledge may prove too much to bear for their weak minds, and some of you may be lost forever to madness!


Components

  • 18 cards
  • 1 pencil
  • 1 notepad
  • 20 Madness tokens
  • 1 rulebook.

Object of the Game

The goal of Tides of Madness is to score the most Victory Points (VP), earned by developing your knowledge of the Ancient Ones during the game. You must, however, beware the madness! If you have 9 or more Madness tokens () at the end of a round, you lose the game. …



Components

  • 28 Action cards (7 each of four colors)
  • 27 Secret Tiki cards
  • 9 custom tiki pieces
  • 4 playing pawns
  • 1 game board

Object of the Game

Score the most points over a number of rounds by strategically playing cards in order to maneuver your Secret Tiki pieces into the top three positions on the board.


Setup

Unfold the game board and place it in the center of the playing area.

Separate the Action cards (colored wood back) from the Secret Tiki cards (colorful tiki back). Sort the Action cards by color and give each player a set. Put any extra Action cards back in the box. Hold cards in your hand, secret from your opponents. …



Components

  • 64 pattern cards
  • 16 transparent squares (four squares in each color set)

Game Play

Arrange four transparent squares so that they all overlap to perfectly duplicate the pattern of dots shown on a selected pattern card.

You can either play solitaire or against others. In either case, the same basic rules apply:

  1. You must always use all four transparent squares to duplicate the pattern.

  2. You may rotate and flip the squares in any direction.

  3. All four squares must end up overlapping to form a single square. …


Happy Salmon is a simple, fast-paced card game packed with high-fivin', fin-flappin' fun.


Components

  • 72 cards (12 cards for 6 colors each)
  • Happy Salmon Pouch
  • 1 Rulebook

Setup

Pick a card color and take those 12 cards. Shuffle your cards and keep them face down in a stack in your hand.


Object of the Game

Be the first player to discard your last card and shout "FIN-ished!" You win!


Game Play

  1. On the count of three, flip over your stack of cards, so the entire stack is face-up. Everyone starts playing at once, by shouting out the ACTION shown on their top card. …