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Components

  • 300 advice cards
  • 100 to-do lists
  • 8 wooden pawns
  • 1 advice die
  • 1 game board

Object of the Game

Score the most points by giving the best, funniest, and/or most appropriate advice to other players to help them accomplish their specific chosen activities.

Setup

  1. Place the game board and advice die in the middle of the playing area.

  2. Each player chooses a pawn and places it on the Start space on the board.

  3. Shuffle the To-Do lists and stack 20-30 of them face down in the designated "To-Do list" space on the board. Place the rest back in the box. …



Feed The Woozle is a great way for young kids to learn body awareness, fine motor skills, dexterity, gross motor skills, and counting-all while having fun!

In addition, children practice rolling a die, spinning a spinner, taking turns, and working cooperatively. The game has three levels of play with specific rules designed for age and developmental capability. As a child grows, she moves to the next level of play, adding challenges at each age and level.

Feed The Woozle is a cooperative game. All Peaceable Kingdom Preschool Skills-Builder Games are cooperative. That means all players play together against a common obstacle, not against each other. …



Components

  • 72 diamond-shaped tiles
  • 45 challenge chips
  • Instructions

Object of the Game

Score the most points over three rounds by quickly arranging your tiles to form patterns that match a series of challenge chips.

Setup

Shuffle and deal each player a stack of 12 tiles. Note that each tile has a mix of four colors and six numbers in the corners.

Turn all the challenge chips face down and mix them. Then place three chips per player face-up in the center of the playing area. (Stack the rest off to the side for future rounds). …



Components

  • 2-Piece Base
  • 2 Palm Trees with Toucan Lever and Vine String
  • Orangutan
  • 14 Hanging Game Pieces
  • Die
  • Instructions

Object of the Game

Carefully hang fruit and jungle friends on the Orangutan without making him go twaaang!

Setup

  • Assemble the game base and trees as shown

  • Pull the Toucan Lever up until it clicks.

  • Remove the Orangutan from the box window and hang him from the string that connects the trees.

  • Place all of the game pieces in the base and set the die out on the playing area. …



Components

  • 265 cards
  • Instructions

Object of the Game

Be the first player out of cards by naming objects that fit the descriptions and playing them to the grid.

Setup

Note: With more than four players, play in teams so that there are no more than four teams total.

  1. Each player randomly draws 15 cards from the box and stacks them face down in a pile in front of them. (Place the box off to the side, within reach of everyone).

  2. Draw the top five cards from your stack and hold them in your hand, out of view from other players. …



Components

  • 143 Phase Cards
  • 10 Mouthpieces
  • Timer
  • Instructions

Game Play

Decide on a gameplay option - open season or legit. Divide into teams of two. If there is an odd number of players, there can be one team of three.

Each team will take turns having 60 seconds to interpret as many phrases as possible.

On each team, one player is a reader and the other is an interpreter. (the person who has gone longest w/o brushing their teeth goes first) The Reader places a Mouth Opener in his or her mouth and is the only one to look at the screen. …



Components

  • 1 game board
  • 59 Mission Cards
  • 50 Action Cards
  • 27 Bonus Cards
  • 27 Event Cards
  • 5 Favor Cards
  • 84 Mon Tokens
  • 16 Annexes
  • 40 Weapons
  • 7 Geisha counters
  • 5 Blessing counters
  • 10 Placeholder Counters
  • 20 wooden Disciples
  • 15 wooden Markers
  • 1 Watch Patrol coin
  • 1 "District inaccessible" counter
  • 2 wooden Watch Patrols
  • 1 wooden Round Marker
  • 5 Clan boards

Object of the Game

As leader of your Clan you try to earn as many Prestige Points as possible. You mainly gain Prestige Points by completing Mission Cards, by activating Disciples at certain locations on the game board, and by having fulfilled the tasks of Bonus Cards at the end of the game. …



Components

  • 1 Game board
  • 2 optional Extension boards
  • 4 Player boards (one per Guild)
  • 37 Location boards
  • 1 Threat tower
  • 1 Threat bag
  • 75 Threat cubes
  • 40 Agents
  • 1 First Player marker
  • 1 Round marker
  • 28 Allegiance slips
  • 17 Neutral Starter cards
  • 16 Guild Starter cards
  • 50 Card Sleeves
  • 286 double-sided Card advancements
  • 32 Aegisian Coins tokens
  • 48 Player Aid tokens
  • 8 Reference cards
  • 37 Randomizer cards
  • 1 Scoring pad
  • 28 Reputation tokens
  • 26 Influence/Goodwill tokens
  • 4 Defense tokens
  • Player Handbook
  • Rulebook

Object of the Game

In Edge of Darkness, players act as leaders of powerful Guilds in the city of Aegis which sits on the border of the Forsaken Lands, an evil realm infested by demons and monsters. Players will vie for the prestige of defending the city from the evils of the Forsaken Lands, while amassing influence and wealth. …



Components

  • game board
  • 60 Action cards
  • 18 Leader cards
  • 48 Wonder cards
  • 35 Advisor cards
  • 7 A.I. cards
  • 12 Event cards.
  • 1 turn marker
  • 1 era marker 6 Development discs
  • 6 turn order tokens
  • 6 point markers,
  • 54 Power cubes
  • 16 territory tiles.
  • 6 player reference sheets.
  • Rulebook

Setup

  1. Place the board in the middle of the table.

  2. Flip an Ecu and place the Theater's needle on one of the two central spaces: tails represents tragedy, heads comedy. Then change the backdrop depending on the mood of the King.

  3. Each player chooses a color. They take the corresponding deck of Travel cards, the 8 Caravels, and the 3 Managers. …



Components

  • The Basic Game Rulebook
  • The Level Up! Rulebook
  • The A to Zeds Book (Comprehensive Rules)
  • The Farmingdale Dossier
  • The Setup and Epilogue Book
  • 1 double-sided game board
  • 1 double-sided game mat
  • 4 double-sided player aids
  • 1 double-sided Zeds player aid
  • 168 poker-sized cards
  • 32 tarot-sized character cards
  • 3 Countersheets
  • 6 dice

Setup

Select either The Basic Game or one of the more challenging levels. They are listed in order of difficulty and complexity, and new players should tackle them in the order listed.

  • The Basic Game
  • Level I: Outbreak!
  • Level II: Apocalypse!
  • Level III: Brains!
  • Level IV: Walking Zeds!
  • Level V: Director's Cut!
  • Versus Game

Each of the levels (and the competitive Versus game) is color coded to help you find components and information quickly. The Basic Game uses virtually the same components and many of the same rules as the Outbreak! level and thus has the same color scheme. …



Game Materials

  • 4 Game board pieces (double-sided)
  • 54 Cards
  • 1 Vortex of Resurrection
  • 20 Hero dice
  • 4 Bonus dice
  • 8 Power stones
  • 6 Barrier tiles
  • 4 Skulls
  • 1 Territory die
  • 4 End-of-game markers
  • 10 Hero boards
  • 1 Boundary tile
  • 4 Adventure boards
  • 5 Chain tiles
  • 1 Storage chest
  • 4 Game board connectors
  • 1 Card holder board

Setup

All parts must be carefully removed from their frames before the first game.

Put the four game board pieces (territories) together in the middle of the table to form the game board and place the matching-color connector pieces between the boards to prevent them from shifting, making sure all territories are on their A-sides (letters in lower right) for your first game. …



The players take on the roles of wizards, witches, and druids and try to brew the most valuable potions to earn victory points. In addition, the players will try to get other things like wolf blood, snake venom, herb juice, and gold. Proper planning and a bit of luck will ensure a player victory!

The game is played over several sets of rounds. For each set of rounds, the players select 5 role cards from 12 available to use in the set. These cards are played, one at a time, with the players vying to be the one who gets to use the full action of the role or choosing to accept merely the favor of the role. …



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