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Adventure calls! Lairs of monstrous enemies have sprung up all over the countryside. As heroes, your duty is clear: conquer every dungeon, defeat every foe, and overcome every peril.

As is tradition, you'll enter each dungeon with only the simplest equipment, and gather better loot as you delve.

A deck of encounter cards contains all the dangerous foes and perilous obstacles you'll come across. Each card also shows the loot and experience gained by surviving your encounter.

You'll need every advantage, because every time the deck is reshuffled you'll descend one floor deeper. Each time you do, all the monsters and traps will get stronger and more perilous. …


  • one game board
  • four player aids
  • 100 paper bills
  • 140 wood cubes
  • four wood cylinders
  • one orange wood pawn
  • 165 cards in four decks
  • 128 buildings
  • 24 vocations
  • 1 Contractor and 5 politician tiles
  • 6 wealth and 3 prestige markers
  • 3 highest/lowest block value markers
  • 1 Active Player tile
  • 1 Extra Favor tile

Object of the Game

Urban Sprawl is a board game for 2-4 players. Urban Sprawl abstractly models the growth of a town into a thriving city into a teeming metropolis.

Players act as entrepreneurs, tycoons, and politicians, working to develop a single modern urban area. Fortunes will be made and spent, and prestige will rise and fall, throughout the game. As time goes by, older buildings will be demolished to make room for better and newer ones. …


  • 60 population cards
  • 40 Raxxon cards
  • 6 character sheets
  • 1 game board
  • 60 action tokens
  • 1 Raxxon token
  • Instructions

Object of the Game

In Raxxon, the players are a team of city leaders in a world on the cusp of the zombie apocalypse. Evacuation protocols have been activated.

The federal government, strapped for resources due to the infection's spread, has paired your team with officials from Raxxon Pharmaceuticals. Raxxon's ample resources are necessary, but can they be trusted?

Players work as a team and win or lose together. To win the game, move all healthy population cards from the population to the evacuation pile before the city is overrun or Raxxon gains enough power to take over. …

A Stratego Story

Break the deadlock in the final days of war. Victory will hinge on the actions of a handful of men - and we women spies... Go head-to-head as you secretly select soldiers with different abilities to engage the enemy.

Each of you will have the opportunity to sabotage your opponent's missions - using careful deployment; clever deduction and surprising deception.

With every enemy soldier you identify, with every advance you rebuff, you'll tighten the noose, infiltrating further into the enemy camp and taking the Double Agent a step closer to capturing the enemy flag! …


  • 1 Building board
  • 4 Landscape boards
  • 4 Production boards
  • Glass wheel Brick wheel
  • 4 sets of 15 Specialist cards
  • 40 Good tokens
  • 51 small Landscape tiles
  • 24 large Forest tiles
  • 93 Building tiles
  • 1 sheet with stickers for the Good tokens
  • 1 Start player goblet
  • Instructions

Object of the Game

In Glass Road, you will produce glass over four building periods. Aside from glass, you will need to produce bricks and collect wood and clay to build buildings.

Only the value of your buildings will determine your final score and whether you will win the game or not. To accomplish this task, you will need the help of a variety of specialists. When choosing your specialists, try to anticipate which ones your opponents will choose to use your own more effectively. …


  • 101 playing cards
  • 6 targets
  • instructions

Object of the Game

Have the last duck remaining.


Sort all of the duck cards by their color. Each player takes one color of ducks. The duck colors not chosen by a player are removed from the game. Each player places one of their cards in front of them to indicate their color.

The other cards are shuffled with the "empty water" cards to form the duck deck. The top six cards from the duck deck are dealt out to the game board from left to right. …


  • 45 cavern cards
  • 6 creature cards
  • 2 Black Dragon cards
  • 1 key card
  • 18 gems
  • Instructions

Object of the Game

The wicked Black Dragon has captured six magical creatures from all over the countryside, imprisoning them in his lair with his powerful crystal magic.

Your mission is to free these creatures, using the Black Dragon's own crystal magic against him. Should you succeed in freeing them all, you can then attempt to trap the Dragon in his own lair.

Collect treasures along the way to aid you in your quest, and you may emerge a wealthy champion! …

In Atelier, players play the role of master 19th-century painters managing their ateliers (workshops). Players roll dice, then use those dice to instruct students and acquire paint to render masterpieces of art.

By completing masterpieces and acquiring patrons, players vie to become the most famous painter of their time.


  • 1 Instructional Booklet
  • 1 First Master token
  • 1 Starting Player token
  • 20 Inspiration tokens
  • 40 Painting cards
  • 16 Patron cards
  • 4 Player boards
  • 60 Paint cylinders
  • 16 dice
  • 48 Student meeples


  1. Shuffle the Painting cards to form a deck. Draw 7 cards from the deck and lay them faceup in the center of the table. …

The Uncle Wiggily Game is most enjoyed by children 4 to 8 years of age. Players join Uncle Wiggily on an adventure through the forest.

They take turns moving their Uncle Wiggily tokens, according to the card drawn.

The simple rhymes found on each card are fun for children to learn; each verse tells the player how many spaces to move.

The cards also feature numbers-so children who cannot read are able to play. (Pre-readers will enjoy having a "grown-up" read the rhymes on the cards). …


  • Gameboard
  • Deck of 27 Goal Cards X
  • 4 Cardboard Player Screens
  • 114 Stackable Plastic Number Tiles
  • Drawstring Cloth Tile Bag
  • Illustrated Instructions

Object of the Game

To have the most points at the end of the game. You score points by placing tiles that match shapes on goal cards. The higher the stack of tiles in the shape, the more points you'll score!


  1. Place the numbered tiles in the tile bag.

  2. Place the gameboard and deck of goal cards (this forms the draw pile) in the center of the table …

In Citadels, players are vying to become the kingdom's next Master Builder by constructing the most impressive medieval city. To do so, players must acquire gold and enlist the services of a diverse cast of characters.

During a round, each player chooses one character, who provides a special ability for that turn. Each player builds his own city by playing district cards from his hand, which at the end of the game are worth points equal to their cost.

The game ends at the end of the round in which a player has seven districts in his city, and the player with the most points will become the kingdom's next Master Builder! …


  • 16 agent cards
  • 1 double agent card
  • 7 innocent bystander cards
  • 1 assisin card
  • 40 key cards
  • 1 card stand
  • 195 cards with 390 codenames
  • 5 DIY codename cards
  • Instructions


Players split up into two teams of similar size and skill. You need at least 4 players for a standard game.

Each team chooses one player to be their spymaster. Both spymasters sit on the same side of the table.

The other players, or field operatives, sit across from their spymasters.

Randomly deal 25 codenames between the two teams.

Each team take turns placing 1 codename on the table until a total of 25 codename cards are placed in a 5-by-5 grid. The remaining cards aren't used in the game. …

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