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Carcassonne, the world-famous French city, known for its imposing fortifications erected during the Antiquity and the Middle Ages. This fortress, surrounded by magnificent walls, still stands today as one of the most unique French cities.

In this game, players must develop the area around Carcassonne. They will place their followers onto roads and into cities, monasteries and fields. Only those who make the most judicious placements will gain the points required to win the game.

Components

  • 84 Land tiles
  • 40 followers in 5 colors
  • 1 scoreboard:
  • 1 player aid
  • Instructions

Overview

On their turn, players place one tile. This is how roads, cities, monasteries and fields will be created, one tile at a time. To score points, players will need to place followers on these tiles. …



Components

  • 2 game boards with pointers
  • 2 Warehouse boards
  • 31 Building tiles
  • 20 "1 Franc" coins
  • 10 "5 Francs" coins
  • 1 Building overview
  • 8 Goods counters
  • 8 wooden cubes
  • Rulebook

Object of the Game

Le Havre: It is now time to build the city's inland port. The players build and use 31 different buildings while growing their supplies of the 4 types of goods in order to be the richest player at the end of the game.

Le Havre - The Inland Port includes three different ways of tracking the goods in your warehouse: the front or the back of the goods counters, or the wooden cubes. Simply use the method you prefer. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Orange cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Purple cards - 0 to 9
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Wild Circle of Life Cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.

Setup

  1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero). …



Components

  • 112 Cards
  • Instructions

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.

Setup

Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero).. The dealer shuffles and deals each player 7 cards.

Place the remainder of the deck facedown to form a DRAW pile. The top card of the DRAW pile is turned over to begin a DISCARD pile. …



Components

  • 4 Shimmer #1 cards
  • 4 Bounce #2 cards
  • 4 Squirt #3 cards
  • 4 Holley #4 cards
  • 4 Dragon #5 cards
  • 4 Spinner #6 cards
  • 4 Wiggle #7 cards
  • 4 Pansy and Snowdrop Draw 2 cards
  • 4 Miss Spider Wild cards
  • Instructions

Object of the Game

Be the first player to get rid of all the cards in your hand.

Setup

Shuffle the cards. Each player draws a card. The player with the highest card number is the dealer.

Reshuffle all the cards and deal 5 cards to each player. Place the remaining cards face down to make a Draw Pile. …



Components

  • 8 Blue cards
  • 8 Green cards
  • 8 Red cards
  • 8 Yellow cards
  • 4 Reverse cards
  • 4 Skip cards
  • 4 King's Choice
  • 8 Jester cards
  • 4 Wild cards
  • 1 Crown
  • 1 Jester Hat
  • 1 Electronic Scepter

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding.

Points in rounds accumulate and the first player to reach 500 points wins.

Replacing Batteries

UNO Royal Revenge requires 2 AAA size Alkaline Batteries (not included). Use only Alkaline Batteries. Toy may not function with other types of batteries. …



When the young mermaid turned fifteen, she was given permission to leave. She swam toward the sky that she could see over her head.

With a spray of thousands of droplets, she raised above the sea's surface and saw on the deck of a magnificent caravel a young and handsome prince...

Components

  • 24 Playing cards
  • 2 Setting card for the basic game: A6 and B6
  • A deck of 20 cards with the Sea Witch Pacts
  • Instructions

Setup

The preparation and game play proceed as the normal Dark Tales, with the following changes: …



Stockpile: Continuing Corruption offers new ways to expand your crooked investment portfolio with four expansion modules: Investors, Bonds, Commodities & Taxes, and Forecast Dice.

These modules can be played separately, or together in any combination for more strategic game play.

Reference Cards contain a summary of all elements found in Stockpile: Continuing Corruption to help players remember the changes to the game round and scoring.

Components

  • 7 Tax Cards
  • 18 Commodity Cards
  • 40 Bond Cards
  • 6 Investor Cards
  • 10 Currency Cards
  • 5 Reference Cards
  • 1 Annual Forecast Board
  • 2 Blocking Tokens
  • 6 Forecast Dice
  • 6 Shareholder Certificates
  • 16 Forecast Cards
  • Instructions

Investors

Investor Cards

New Investor Cards have been added to the game. Each investor has a unique ability detailed below. …



Travel round your friends' houses leaving your wellies on those you have visited. Collect money when other people land on your wellies. See what goodies Mr Fox's Van has inside.

Components

  • 1 Gameboard
  • 16 Title Deed cards
  • 16 Miss Rabbit's Surprises cards
  • 1 Mr Fox's Van box
  • 70 pount notes
  • 4 Peppa Pig Cars
  • 32 Welligton boots in 4 colors
  • 1 Die
  • Instructions

Object of the Game

Be the player with the most Pound Notes and wellies on the board when someone runs out of money.

Setup

  1. Open the gameboard and put the center of the table. …



Nothing interesting ever happened in Hawkins, Indiana. Until 6 November 1983.

Now, Will Byers has gone missing and it's up to you to find him. Travel the board through Hawkins, search as many locations as you can, and advance your quest with the WALKIE-TALKIE and BLINKING LIGHTS cards.

But be careful if you go bankrupt, you are trapped in the Upside Down and out of the game (You know what's in the Upside Down...don't you?)

Components

  • Gameboard
  • 8 Tokens
  • 28 Title Deed Cards
  • 16 Walkie-Talkie Cards
  • 16 Blinking Lights Cards
  • 32 Forts
  • 12 Hideouts
  • 2 Dice
  • Money Pack

Setup

  1. Choose someone to read these rules out loud to all players. …



Components

  • Gameboard
  • 6 bespoke tokens
  • 28 Title Deed cards
  • 16 Apartment 19 cards
  • 16 Apartment 20 cards
  • 1 pack of MONOPOLY money
  • 32 Coffee mugs
  • 12 Sofas
  • 2 dice
  • Instructions

What is the same?

  • The object of the game and the rules.
  • Property cards: all the values are the same as the corresponding properties in classic MONOPOLY.
  • The four corner squares remain unchanged, as does the road to victory: whoever is left when all the other players have gone bankrupt wins the game.

What is different?

  • The gameboard: the action on the board is the same, but you are buying moments from the Friends TV series.
  • Travel spaces now cover modes of transport used by the characters from the sitcom.
  • Utilities are now Treeger's Water Maintenance and Treeger's Electricity Maintenance.
  • Chance and Community Chest cards are called Apartment 19 and Apartment 20.
  • Houses are now called coffee mugs and hotels are sofas.

Object of the Game

Be the only player left in the game after everyone else has gone bankrupt. Do this by buying properties and charging other players' rent for landing on them. …



Components

  • 5 Custom National Park Dice
  • Custom Travel Dice Cup with Lid
  • Custom Score Pad
  • Pencil
  • Instructions

What's the Same?

  • Play the National Parks Travel Edition of Yahtzee the same way you play traditional Yahtzee!

What's Different?

  • The dice! They feature fun park icons which replace the pips.
  • The dice cup can store all the components for easy travel.
  • Use this legend to help score.

Object of the Game

Roll dice for scoring combinations and get the highest total score.

Traditional Yahtzee Rules

On each turn, roll the dice up to 3 times to get the highest-scoring combination for one of 13 categories. After you finish rolling, you must place a score or a zero in one of the 13 category boxes on your score card. …



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