• 1 Foxen Heroes Player Mat
  • Foxen Deck (29 Cards)
  • Guardians References (4 Cards)
  • Foxen References (4 Cards)
  • 25 Power Cubes
  • 25 Wound Tokens
  • 6 Ancient Relic Tokens
  • 1 Skulk Hollow Map
  • 10 Foxen Hero Figures
  • Instructions

Object of the Game

In Skulk Hollow, one player represents a guardian trying to eliminate the smallfolk who corrupt their once pristine creation, while the other player represents a band of Foxen heroes bent on vanquishing the guardian in order to protect their people and homes.

The guardian player wins the game either by eliminating the Foxen leader or by fulfilling the guardian's unique win condition. …

The Mafia business is thriving but there are whispers that the Capo appears old and tired. Time to make your move! Of the five families competing for control of the business, you know that YOUR family is the one that is best suited for leadership.

As you use every Gangster under your control to gain the most respect, others are sure to stand in your way. But it's "nothing personal", right?


  • 1 Game Board
  • 5 Player Boards
  • 80 Money Tokens
  • 125 Player Influence markers
  • 25 Neutral Influence markers
  • 50 Gangster Cards
  • 94 Influence Cards
  • 5 Wood Scoring Meepsters
  • 5 Checkmark markers
  • 8 Gold-Tone Blackmail Coins
  • 2 Silver-Tone Omerta Coins
  • 1 Gold-Tone Capo Ring
  • 3 Six-Sided Dice
  • Instructions


Place the board within easy reach of all players. Each player chooses a family and takes the corresponding Player Board. Give each player: …

A War of Whispers is a competitive board game for 2 to 4 players. Five mighty empires are at war for the world, but you are no mighty ruler.

Instead, you'll be playing a secret society who is betting on the results of this war while pulling strings to rig the results and ensure their bets pay off. A War of Whispers is a game of deep strategy, hidden agendas, and shifting loyalties.


  • 1 Game Board
  • 40 Empire Cards
  • 100 Banner Cubes
  • 36 Agent Tokens
  • 4 Turn Trackers
  • 4 Player Boards
  • 1 First Player Token
  • 20 Loyalty Tokens
  • Rulebook

Object of the Game

You will start the game with 5 loyalty tokens, each corresponding to one of the 5 different empires, bet randomly on a loyalty value. Your primary goal is to ensure that when the game ends, the empires you are most loyal to control the most cities across the globe. …


  • 1 game board
  • 20 Engine dice
  • 1 Victory card
  • 57 Part cards
  • 23 Mission cards
  • 6 Primary Core cards
  • 1 First Player marker
  • 7 Industry Award tokens
  • 37 Crew tokens
  • 37 Science tokens
  • 30 bidding tiles
  • 6 score markers
  • Instructions

Object of the Game

In Farlight, you'll work to establish your organization's influence over recently discovered but yet untapped regions of space by scoring the most points over a series of rounds. Players earn points by installing new parts to upgrade their ship and then launching that ship to complete missions to establish your dominance. …

London, 1890. Big Ben sits proudly atop Elizabeth Tower, the sound of its first toll echoing through the streets of the grand Victorian city. Passers-by are quietly enjoying the sunshine while strolling casually. There, amidst the ___ background of laughter, stand Sherlock and his companions, still and silent.

Between two tolls, a ringing emerges from a payphone box around the corner of the street. Sherlock picks up the receiver with a heavy k heart. His face tenses and i... then he makes a mad dash toward the immense London clock. …

Welcome, Paleontologists! This is it! Your first field assignment! Over a dozen dinosaur fossils lie buried in a huge slab of rock.

Time and the relentless forces of geology have mixed up the bodies, but that's a small problem for your team. For now, sharpen your chisels and ready that hammer!

It's time to get cracking and liberate the precious fossils from their rocky tomb. For the good of science (and your own reputation) be sure to claim the biggest and best fossils for yourself! …


  • Faux Book Box
  • Wood Gavel Toke
  • Black sand hourglass
  • 15 Town Hall Cards
  • 15 Kill Cards
  • 59 Playing Cards
  • 39 Tryal Cards
  • Rulebook


The year is 1692 in the town of Salem, Massachusetts. Evil is lurking, and you're convinced that some of your fellow townspeople are witches!

During the game you will draw and play cards to accuse the players that you don't trust and help the players that you believe are on your side. When the deck runs out and the Night card is revealed, the witches will attempt to kill an innocent player. …

In the land of the Rising Sun, faithful Samurai protect the Shogun-their commander and lord. Cunning Ninja try to undermine the Empire, by fair means or foul.

The katana blade sparkles on the battlefield as a lonely Ronin prepares for the struggle, plotting his revenge. Can you find your enemies while honoring the way of the warrior?


  • 7 Role cards
  • 12 Character cards
  • 32 Weapon cards
  • 15 Property cards
  • 43 Action cards
  • 1 summary card
  • 30 Honor Points
  • 36 Resilience Points
  • Rulebook

Object of the Game

Players are divided into three (secret) teams: …


  • 1 Six-sided Die
  • 162 Keyword Cards
  • 8 Dry Erase Markers
  • 1 Public Clue Board
  • 2 Private Clue Boards
  • 1 Keyword Card Box 1 Sand Timer
  • 2 Hint Boards
  • 6 Chat Boards
  • Instructions


CrossTalk is the Party Game of Subtle Conversation, where two teams race to guess secret Keywords. Each round, teams select a clue-giver, and those clue-givers are given knowledge of the same secret Keyword.

The goal of the clue-givers is to help their teammates guess this Keyword before the other team. The round begins with both clue-givers writing a one-word clue to give their team in private. Then, clue-givers will alternate providing one-word public clues to everyone. But, there is a catch! …

Unusual Suspects is a cooperative party game: the players win or lose together! One player will take on the role of the Witness, while the others will be the Detectives. The Witness is the only one who knows the identity of the thief.

He or she will help the Detectives narrow down the Suspect Pool by answering their questions until they are prepared to identify the Guilty Party.

But the Detectives have to be clever! The Witness cannot answer questions about the Guilty Party's physical description, so the answers will never be obvious. The Witness will have to imagine the Suspects' nature, habits, and tastes only by looking at them! …