• 27 unique cards
  • Instructions

Object of the Game

Find the most SETs.


The game has 27 unique cards with 3 features: color, shape, and number.

What Is a Set

A SET is 3 cards that are either ALL THE SAME or ALL DIFFERENT in each individual feature.

For example, on each of the 3 cards:

  • the color must be ALL THE SAME or ALL DIFFERENT and

  • the shape must be ALL THE SAME or ALL DIFFERENT and

  • the number must be ALL THE SAME or ALL DIFFERENT. …


  • 1 Clear Drawing Window
  • 1 Base (with storage compartment)
  • 1 Timer
  • 1 Wet Erase Marker
  • 150 Cards
  • 1 Die
  • Instructions

Object of the Game

Use the clear plastic window to sketch clues for your team in each of the three categories.

If your team guesses the clue correctly, you win the challenge and keep the card. The first team to earn 5 cards wins!


  • Open the base and remove Timer, Marker, and Die. Leave the cards in the tray.

    Note: clean the screen with a damp cloth between turns. …


  • 12 dice
  • Instructions

Object of the Game

Be the first team to win two of three rounds.


Choose teams. Each round will need one Picturist (drawer) on each team. All play is head-to-head so each team will be playing each round. It might get noisy!

These rules will be used as a screen between the two teams. Set it up between the Picturist and the teams so that only the Picturists can see the dice.

Game Play

Randomly choose 3 of the purple dice and 3 of the orange dice. One of the Picturists should roll all 6 of these dice. …


  • 110 Cards
  • Instructions

Object of the Game

Be the first player to play all of the cards from your Card Stack.


  • Separate the cards into 2 decks and shuffle them separately.

    One deck will have the cards with the purple borders, like this.

    Bordered card

    The other deck will have the cards with no borders, like this.

    Non-Bordered card

  • Set the deck of Non-bordered cards aside for a minute.

  • Deal 8 cards from the Bordered card deck face- down to form each player's Card Stack. Each player turns the top card of his/her stack faceup, creating an "UP" card. …

About 300 years ago in Edo, Japan, when Tokyo was still a coastal town, and nature was greener, one could catch all kinds of fish from the neighboring waters.

Fishermen built their livelihood on sea bream, mackerel, prawn, and clams. They went out in their boats, fished, and sold their catch. The market flourished.

In this game players take on the roles of fishermen, trying to get rich from the wealth of the sea. Which player will be able to sell the most fish? …

You and your friends all make a living selling goods among a chain of tropical islands. Sounds great, right? Well, there's a problem: none of you are successful enough to buy your own seaplane, so you all pitched in and bought one together.

This means each day you all pile into the same plane to make all of the day's deliveries - but you don't have enough time to make them all. To make matters worse, the plane is in such disrepair that the instrumentation is broken. …


  • 28 Non-Fictional Character cards
  • 28 Fictional Character cards
  • 2 blank Character cards
  • 24 Keyword cards
  • 14 Action cards
  • 16 Red Carpet cards
  • 2 Spy standees
  • 2 standee bases
  • 2 dry-erase markers
  • 2 double-sided Character sheets
  • 2 double-sided Keyword sheets
  • Instructions

Object of the Game

Players split up into 2 teams. The game is played over a series of rounds, during which 1 player becomes the Spy and receives a Character card.

The Spy's goal is to describe their Character in such a way that their team guesses who they are and the intercepting team cannot. Each team's goal is to be the First to guess the Character the Spy is talking about. …

Venice, also called Serenissima, the most venerable, flourished in the late middle ages as a merchant center. The old established families competed for political power and influence in this city state.

As the heads of these families, the players use their power and influence to build the most magnificent buildings and palaces along the Grand Canal. Those that move swiftly and cleverly may attain the highest office in Venice: the office of the Doge!


  • 60 houses
  • 32 palaces
  • 9 advisors
  • 28 ballot markers
  • 24 control rings
  • 28 player cards
  • 14 voting order cards
  • 1 game board
  • 1 rule booklet
  • 1 rule summary/overview


Place the board in the middle of the table. Each of the advisor figures has a symbol on its top. Place the advisors on the spaces on the right side of the board with symbols matching those on the tops of the advisors. …

After a long journey, you have finally arrived in a new land. You immediately start building and developing your city.

My City is a legacy game. This means that the game will change and evolve as you play. You and your fellow players will all have your game boards, which you will redesign in every episode. Each series of three episodes forms a chapter.

And for each chapter, there is a sealed envelope containing new rules and a variety of materials that make it easy to change the game as you go along. In 24 fascinating episodes, you will experience the rise and the history of your city from its very beginning through industrialization. …

The Portuguese summer is filled with lively outdoor festivals, called Arraial.

Each neighborhood, and even each street, hosts its own Arraial, where friends and neighbors join to enjoy music, food, and drink. In Arraial, players organize their own festivals. Whoever attracts the greatest number of visitors will win the game!


  • 1 Phase Marker
  • 4 Couple Visitors
  • 72 Color Pieces
  • 56 Individual Visitors
  • Manjerico First-Player Token
  • 4 Street Boards
  • 4 Level Bars
  • 1 Phase Card
  • 24 Color Piece Cards
  • 1 Central Board
  • Instructions


1 Place the Central Board in the middle of the table. …