Rating: 4.6 Moderate
Popularity:17
Difficulty:Very easy
Year:1971
Players: 2-10 players
Playing time: 30 minutes
Age:6+

Created by: Merle Robbins, Kinetic, Jeff Kinney, Orlando Villagran

Published by: (Unknown), AMIGO Spiel + Freizeit GmbH, AS Manufacturas

Alternate Names: Adventure Time: Can Can, AS, Assano, Can-Can, Crown UNO Go

Description:

Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile.

If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit.

UNO is a commercial version of Crazy Eights, a public domain card game played with a standard deck of playing cards.

This entry includes all themed versions of UNO that do not include new cards.

Prices:
Retail Price:$6
Amazon:$2
Ebay:$5

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Components

  • 112 cards as follows:
  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Skip cards - 2 each in Blue, Green, Red and Yellow
  • 8 Reverse cards - 2 each in Blue, Green, Red and Yellow
  • 8 Draw 2 cards - 2 each in Blue, Green, Red and Yellow
  • 4 Wild cards
  • 4 Wild Draw 4 cards
  • 4 Blank Cards
  • Instructions

Object of the Game

The first player to play all of the cards in their hand in each round scores points for the cards their opponents are left holding. The first player to score 500 points wins the game. …



Standard Special Cards

Draw 2 Card

The next player must draw 2 cards and forfeit the turn.


Reverse Card

The direction of play is reversed.


Skip Card

The next player loses his/her turn and is "skipped".


Wild Card

Change the color being played to any color.


Wild Draw 4 Card

Choose the next color played and force the next player to pick 4 cards and forfeit his/her turn.


Uno Attack Special Cards

Check Uno Attack.

Trade Hands

The player discarding the Trade Hands card MUST trade his/her hand with another player. …



Other UNO Games

Challenge Uno

This game is scored by keeping a running total of what each player is caught holding in his/her hand. As each player reaches a designated amount (500 Is suggested), that player is eliminated from the game.

When only two players are left in the game, they play head to head. (See Rules for Two Players above). When a player reaches or exceeds the amount designated, they lose.

The winner of that final hand is declared the winning player of the game. This variation is the most challenging to play. This Variation The Most Challenging Way To Play. …



Components

  • 18 Blue cards - 1 to 9
  • 18 Green cards - 1 to 9
  • 18 Red cards - 1 to 9
  • 18 Yellow cards - 1 to 9
  • 8 Hit 2 cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 4 Discard All cards - 1 each in blue, green, red and yellow
  • 4 Trade Hands cards - 1 each in blue, green, red and yellow
  • 4 Wild cards
  • 2 Wild All-Hit cards
  • 2 Wild Hit-Fire cards
  • Card Launcher
  • Rulebook

Object of the Game

Be the first player to score 500 points. The first player to get rid of all the cards in their hand scores points for the cards left in their opponents' hands. …



Components

  • 1 Card Blaster
  • 18 Blue Cards - 1 to 9
  • 18 Green Cards - 1 to 9
  • 18 Red Cards - 1 to 9
  • 18 Yellow Cards - 1 to 9
  • 8 Draw One Cards
  • 8 Reverse Cards
  • 8 Skip Cards
  • 4 Discard Color Cards
  • 4 Wild Cards
  • 6 Wild Blast Cards

Object of the Game

Have a blast as you race to get rid of all of your cards while trying to avoid triggering the Card Blaster!

You'll score points in each round for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Dancing Wild Cards
  • Rulebook

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.

Setup

  1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero). …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 2 ColorAdd Alphabet Reference cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 2 Wild cards
  • 4 Wild Draw Four cards
  • 2 Wild Customizable Cards
  • 4 Wild Emoji Cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 8 Dare cards - 2 each in blue, green, red and yellow
  • 8 Wild Dare cards
  • 4 Dare List cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …



Components

  • 11 dice
  • Rulebook

Object of the Game

Be the first person to get rid of all of your dice.

Setup

Each player takes five dice. This will leave one die that will be used to start the game.

Players roll one of their dice to see who goes first. The player with the highest roll begins. (Count any die with a symbol as zero).

Game Play

Roll all five of your dice and leave them in front of you. One player rolls the extra die and sets it in the middle of the playing area. If necessary, re-roll until a number, not an action, shows. …




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