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Adventurer Powers

Each adventurer has a power they can use during the game. Some may require additional clarification.

  • Bardic Inspiration (Miska Silversong)

    The only reason the Bardic Inspiration token is returned to Miska is if it is used, or the inspired adventurer dies.

  • Reckless Attack (Torskar Stonecleaver)

    You must choose to add the dice before you roll.

  • Wild Shape (Gretchen Titchwillow)

    The effects of your Wild Shape persist for the remainder of the game.

Card Clarifications

Some cards have special clarifications: …

Baldur's Gate is cursed. The shadow of Bhaal has covered the city, and now the god of murder is whispering to those who would carve a path of bloody mayhem in his name. As if in answer to Bhaal's dark presence, monsters and other horrors crawl out of the sewers and shadows, shuffling along the streets and alleyways looking for prey.

You have been called upon by the Harpers to stop the evil that has infected the city. Joining forces with other heroes from all walks of life, you enter Baldur's Gate with your companions, ready to do whatever it takes to banish Bhaal and his followers to the shadows. Are you strong enough to resist Bhaal's corruption, or will one of you succumb to his madness? …

Once you are familiar with Red November, you can try one or more of the following optional rules. Just make sure that all players agree on which optional rules (if any) will be used before the game begins.

Greater Challenge

To make the game more challenging, instead of placing the "Respite" Event Cards in the discard pile when drawn, remove them from play. The second time through, the Event Deck will be even more disaster-packed.

To make the game even more challenging, draw and resolve a number of Event Cards equal to the number of players before the first turn. …

There are three types of environmental hazards: fire, flood, and blocked hatches.


Fire is caused by certain events. It has the following effects:

  • A gnome cannot enter a room that is on fire unless he uses a Grog or Fire Extinguisher during his turn.

  • The only action a gnome can take in a room on fire is Extinguish Fire. If a gnome fails to extinguish the fire, he must immediately leave the room (at normal time cost) if possible.

  • Any fainted gnome in a room on fire is killed. If the active gnome begins his Updates Phase in a room on fire, he is killed. …

Don't lose hope! All is not lost on the Red November. The sub is stocked with a variety of equipment that could be just what the gnomes need to save the sub, or at least make their demise more pleasant.

Here is a list of all the different types of Item Cards a gnome may find on the Red November.


The active gnome gains a +3 bonus to a Fix Engine, Fix Oxygen Pumps, or Fix Reactor action this turn.

Engine Manual

The active gnome gains a +4 bonus to a Fix Engine action this turn. …

Event Cards are drawn during the Updates Phase each time the Time Keeper enters a space with a Draw Event Icon. After resolving the Event, place it in a discard pile next to the Event Deck.

If the Event Deck is exhausted, add the "Krakcn" card (which was set aside during setup) to the discard pile. Then, reshuffle and form a new Event Deck.

Disaster Track Events

Some events move the Disaster Track Marker on one of the Disaster Tracks forward by one or two spaces. …

There are three types of actions: fix-it actions, item actions, and special actions.

Fix-it Actions

Most of the actions taken by gnomes during the game revolve around trying to fix something that has gone horribly wrong. All fix-it actions follow these steps:

  1. The player decides how many minutes to spend attempting the repair. He can spend between 1 and 10 minutes.

  2. He adds any bonuses from Item Cards used that turn, if they help fix this particular problem.

  3. He rolls the action die: if the roll is less than or equal to the sum of time plus bonuses, the gnome succeeds in his task! Otherwise, he fails. …

Bad times have hit the experimental gnomish submarine BFGS Red November. The sub has gone crazy, and everything is going wrong all at once.

Fires are burning, the sub is leaking, and critical systems keep failing. Help is on the way, but the gnomish sailors must work together to survive until the rescuers arrive.

Red November is a cooperative survival game for 3-8 players playable in 1-2 hours. Players control desperate gnomish sailors who must work together to fix malfunctioning equipment, extinguish fires, and solve other deadly problems. …


  • 24 Hexagons
  • 1 Stock Market board
  • 1 Leader board
  • 25 Stock market cards
  • 4 dice
  • 4 Fate Control tokens
  • 5 Stock Market indicators
  • 43 resource meeples
  • 60 coins
  • 58 building tiles
  • 30 factory buildings
  • 12 protective buildings
  • 4 Spaceports
  • 12 Stock Market buildings
  • 4 sets of player's material
  • 5 Scientists
  • 2 Motorized Scientists
  • 10 Automation chips
  • 1 deck of 6 Planet cards
  • 1 player's help/screen
  • Instructions

Object of the Game

In Living Planet, each player represents one of the major Galactic Corporations exploiting the planet Myceliandre. Each one of them is eager to industrialize the planet and generate as much profit as possible before the planet self-destructs. …

The year was 2755 of the new galactic calendar and the human race has narrowly avoided extinction, having drained Earth of every possible resource.

The little that remained of humanity was forced to abandon their once flourishing home planet, now left as nothing more than a gigantic, barren rock.

Traveling further and further through the vast unknown space, they explored all sorts of new planets in search of one capable of sustaining human life, rich enough with resources to last generations.

There have been numerous planets discovered since Earth was abandoned, each ultimately being exploited and used as a temporary stop in an effort to keep the search going as strong as possible. …