The Game Of Poor Life Decisions

Every game of Never Have I Ever presents a chance to relive life's funny, embarrassing and awkward moments with your friends. The Play Cards are examples of poor life decisions, and the Rule Cards tell you what to do.


Components

  • 485 Never Have I Ever Question Cards
  • 65 Rule Cards
  • Rulebook

Setup

Remove the Rule Cards and place them on the table. Deal 10 Play Cards to each player and leave the remaining Play Cards in the box. That's right, we diagramed it. …


Scientists have finally cloned dinosaurs! All around the world, zoos full of these huge creatures are opening. Organize your dinosaur pens as best you can to show curious visitors the trendiest dinosaurs!


Components

  • 5 Zoo boards
  • 60 dinosaurs
  • 1 placement die
  • 1 draw bag
  • Rulebook

Setup

Each player takes a Zoo board and puts it in front of themself. The players must all use the same side of the board. Use the Summer side for your first few games.

Put the dinosaurs in the draw bag based on the number of players. …


Logo can be played as a team game or individually. The Team Rules are great when you have a mix of younger and older players. It makes best use of everybody's knowledge.

The Individual Rules are great when you want a more competitive game.


Components

  • Logo Playing Board
  • 400 Question Cards
  • 6 Playing Pieces
  • Rulebook

Setup

Unfold the board and lay it on the table. Each player/team selects a playing piece and puts it on the START space on the board.

Unwrap the Question Cards and place them back into the tray with their backs (i.e. the side that shows a picture, Theme or 'Pot Luck') nearest the end with the curved cut-out. …


Each round you have the choice between two Puzzle Tiles. Draw one of them in your Grid. If you cannot fit either of the two Puzzle Tiles, you receive a Second Chance - your personal Puzzle Tile. If you manage to fit it, you continue to play. If not, you drop out.


Components

  • Block with Grid Sheets
  • 13 Starting Tile Cards (8 squares)
  • 40 Puzzle Tile Cards (1 to 7 squares)
  • 3 Overview Cards

You can use the Overview Cards and the Inlay to see which Puzzle Tiles are in the game. …



Components

  • 37 resin playing pieces
  • game board (11x11)
  • Rulebook

Board size and set up varies, 7x7, 9x9, 11x11, 13x13 or 15x15 squares.


Object of the Game

The dark pieces lay seige, their goal, to capture the king. The light pieces must break the seige and get their king to safety.



Game Play

There are two players, the king's side vs attackers. There are twice as many attackers as defenders.

The attackers' side moves first, the players then take turns. All pieces move any number of vacant squares along a row or a column, just like a rook in chess. …



Components

  • 1 Game Board
  • 350 Poison Cards
  • 48 Choice and Double Down cards
  • one score sheet
  • 5 blank Poison cards
  • Rulebook

Object of the Game

Each round, combine two Poison cards to create a difficult decision. Pick the same Poison card as the majority of other players to score. The first player to 15 points wins the game.



Setup

All players should start with the following nine cards.



  • 6 Poison cards
  • 2 Pick cards (1 A card and 1 B card)
  • 1 Double Down card

The player with the most recent birthday is the first Judge. The other players are the Picking players. …


Match colors or animals to get the critters back in the barn!


Components

  • 4 Cows - red, blue, yellow, green
  • 4 Sheep - red, blue, yellow, green
  • 4 Pigs - red, blue, yellow, green
  • 4 Chickens - red, blue, yellow, green
  • Skunks (Skip) - red, yellow, blue, green
  • 4 Farmers (Wild) - white
  • 1 Play-and-Store Barn
  • Rulebook

Object of the Game

Be the first player to get all of your figures back in the barn!


Setup

  1. Place all of the figures in the barn and mix them up. …



Components

  • 19 Blue cards
  • 19 Green cards
  • 19 Red cards
  • 19 Yellow cards
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Mod Cards
  • Rulebook

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.


Setup

Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero). The dealer shuffles and deals each player 7 cards. …


Candy Land is a game of bright colors and pretty pictures made especially for little folks, many of whom are too young to read. It also includes features which make it an interesting game for older children.


Components

  • 1 Colorful Gameboard
  • 4 Gingerbread Character Pawns
  • 64 Cards
  • Rulebook

Object of the Game

Travel through "Candy Land" along the path of colored spaces. The moves are made according to colored squares or picture cards drawn by the players.

Be the first player to reach the Candy Castle by loading on the multi-colored roinbow spoce at the end of the path. …



Components

  • Bean Pot (2-parts)
  • Bean Pot Lid
  • Base
  • 2 Hands
  • Beans
  • Label Sheet
  • Rulebook

Object of the Game

Have fun! Drop your beans onto the bean pot lid one by one, but don't spill them!


Setup

Remove the beans from the plastic bag. Discard the bag.

Divide the beans evenly between players. Pick a player to go first.



Game Play

In turn, you drop one bean at a time onto the top of the bean pot lid.

The more beans there are, the more care you must take! If you upset the balance of the pot, you'll spill the beans! …