Components

  • 108 Consonant Cards
  • 2 Vowel Dice
  • Instructions

Object of the Game

Race to get the most points by forming words using a combination of your consonant cards and the vowels rolled on the dice!

Deal five cards to each player. Place the remaining deck face down in the center of the playing surface.


Game Play

Round 1

  1. Choose a starting player to roll both vowel dice so all can see them.

  2. Players race to make a valid word with the highest point value using their consonant cards and one or more of the vowels rolled on the dice. Each vowel can be used as many times as needed or not at all. …



Components

  • 18 Story Bowl prompt cards
  • Pens for everyone
  • 18 Blank slips of paper
  • A timer
  • An empty bowl
  • 2 included scorecards
  • Instructions

Object of the Game

Your team's goal in Story Bowl is to guess as many 3-word micro-stories as possible.

Each round, you'll give clues to guess the same 18 micro- stories. Guessing will get easier as you remember each micro-story, but clue-giving will become harder each round!

Round 1 is speaking, Round 2 is silent acting only, and in Round 3 you can only say one word! …



Components

  • 50 Cards
  • Die
  • Electronic Timer
  • 8 Pencils
  • Pad of Sketchy Paper
  • Instructions

Object of the Game

Create drawings that match those of your partner.


Setup

  • Place the Cards, Die and the Electronic Timer where all can easily reach them.

  • Get a piece of scratch paper to keep each player's individual score.

  • Everyone should take a pencil and a piece of paper from the pad of Sketchy paper.

  • Everyone should choose a partner. ln the event of an odd number of players, the additional player spins the timer, rolls the die and reads the catagory. …



Components

  • 40 Chips
  • 6-sided Number Die
  • 8-sided Color Die
  • Spin Timer
  • Instructions

Object of the Game

Have the most points when all the chips are gone.


Setup

Stack all the chips into one central stack. Everyone should practice spinning the Spin Timer to get the hang of it - during play, when it comes to a complete stop, time is up.

Divide into teams of two or more, up to four teams. Choose a team to go first, and take turns clockwise after that. …


JabberJot is the hilarious storymaking game where you create all kinds of wild tales.

Race against the timer to jot out a story based on three pictures, three words, and a theme that change with each round. The stories don't have to make sense - the wackier the better!


Components

  • 75 Hipster Cards
  • 75 Globetrotter Cards
  • 75 Thingamajig Cards
  • 75 Theme Cards
  • 140 Word Tiles - featuring 280 words
  • Timer - 90 seconds to jot out your best story
  • Card Box - holds the picture cards

Object of the Game

When time is up, you'll win a point if you crammed all the elements into your story and you'll win another point if the Jabber likes your story the best. …



Components

  • 200 Question cards
  • 10 scoring pads
  • Instructions

Each round, answer a question about the player currently in the Hot Seat.

Try to fool other players into thinking that your response was written by the player currently in the Hot Seat.


Setup

Give each player an answer pad. You'll also need a pencil. The player with the most recent birthday draws the first 3 cards, they're in the Hot Seat.

Give the player starting in the Hot Seat the score pad.


Game Play

  1. Draw

    The player in the Hot Seat draws 3 cards and reads them privately. They choose one card to play, one to give to another player (optional), and one to discard. …



Components

  • 30 second sand-timer
  • 6 decks of charades cards: 60 cards per deck
  • 1 spinner to keep everyone on their toes
  • 1 pencil,
  • 1 score pad
  • Instructions

Object of the Game

Players must perform and guess a whole host of fun charades that will have everyone laughing out loud. The team with the most points after 12 rounds wins the game!


Setup

Select which of the six charades games you want to play. Shuffle the cards and place the deck within easy reach of all teams, making sure that the charades side is facing down. …



Components

  • 720 words and phrases
  • 60 second sand timer
  • Instructions

Setup

Split into teams of three or more.

Be creative - brown vs. blue eyes, right vs. left-handed, dark vs. milk chocolate lovers.


Object of the Game

Decide on a number of rounds or a point target to win. One word guessed correctly = 1 point.



Game Play

Each team has one minute to guess as many words as possible. If the acting team doesn't like a word, they can pass - but only one pass per round. …


Spill A Spell is a fast-moving spelling game for any number of players. If you are old enough to read, you are old enough to play. See the end of the rules for game play for players who are new to spelling.


Components

  • 22 letter dice
  • one-minute timer
  • cup for shaking and spilling
  • score pad
  • pencil

Object of the Game

Get the most points by creating words with the face-up letters on your dice. The longer the word, the higher the score per letter. …



Components

  • Heavy Duty Polypropylene (Plastic) Box
  • 7 Hero Cards
  • 33 Goat Cards
  • 9 Creature Cards
  • 6 Equipment Cards
  • Rulebook

The game includes 55 unique cards with 4 types, each with a specific icon and color:



Some cards have a bonus vs. a specific type. Each player gets a random Hero and recruits an army of goats to battle with. To build an army, there are two core methods of play.


Setup

All players are dealt 8 additional cards from the deck at random. Any cards not drawn are set aside and not used for that game. …