You're the leader of a great nation that is currently expanding. Over the course of the seven decades covered by the game, you will have to invest in infrastructures and industries, provide your country with energy and finance the mercurial forces of research in order to remain competitive.

But prosperity has a price. You owe it to future generations to leave them a healthy world. Pollution lurks, but will you be able to limit it?

Players will score prosperity points on a regular basis throughout the game, and, at the end, the player with the most points will be the winner. …


Welcome to the third installment of The Red Dragon Inn! If you have never played The Red Dragon Inn before, please read the first three pages of this document (up to "Other Rules") and the document marked "The Characters".

The "Other Rules" section is mainly clarifications that you may not need during your first game.

If you have played before, please read "The Characters" and review the "Other Rules" section, since a few of the rules may be different from what you're used to. …



Components

  • 17 Letter Tiles
  • 216 Category Cards (432 categories)
  • Divider Card
  • Card Tray
  • Timer (30 Seconds)
  • Game Board
  • Rule Sheet

Object of the Game

Capture Letter Tiles by selecting words that contain the desired letters and pulling the letters off the street before the opposing team can pull them back.

The first team to capture eight Letter Tiles wins Word on the Street!


Setup

  1. Divide the players into two teams. If there is an odd number of players, decide which team should have the extra player. …


Long ago, the villages of Shangri-La were inhabited by the wisest people in the world. One day, however, these wise people all disappeared mysteriously with only one remaining - the Invisible Bridge Blaster.

As soon as the news of the disappearance spread, the mountain people of the surrounding high valleys sent their most astute masters and their most knowledgeable students on a great pilgrimage to the villages. They were to ensure that in the future, their own culture would prevail in Shangri-La. …



Components

  • 18 Wood beads
  • 16 Secret creature cards
  • 10 Two-sided Creature Tiles
  • 4 Wood lizards
  • 1 Lead Lizard Tile (pink)
  • String
  • Shaker cup
  • Instructions

Object of the Game

The object of the game is to be the first lizard to leap past the pink bead at the end of the string.


Setup



  • The first time you play, put all of the beads onto the string by sliding the string through the mi of the beads. Start with the green bead, then the 16 gray beads and end with the pink bead. Space the beads apart fairly evenly so that lizards can fit between them as they leap. …



Components

  • 108 playing cards (18 cards each in 6 colors)
  • 2 start player cards
  • Instructions

In addition, you will need paper and pencil to record players'scores.


Object of the Game

The players earn victory points, not by collecting the most cards, but by collecting the most cards in each of the 6 different colors. At the end, the player with the most victory points is the winner!


Game Play

The game is played over three sessions, each containing four rounds. After each session, the players tally and record their victory points. Then, they begin a new session. After three sessions, the game ends! …



Components

  • 15 Accountants cards
  • 15 Brutes cards
  • 15 Mercenary cards
  • 15 Famiglia cards
  • Instructions


Overview

The players collect gangsters, with the goal of collecting the higher-valued gangsters.

With the exception of the smallest gangsters (the "0" cards), a player normally needs two identical gangsters (same family, same value), to be able to take a gangster with the next higher value of the same family into his hand.

When he does this, he places one of the smaller gangsters from his hand into his play area (the area near him on the table). To get the higher gangsters in a faster way, the player may use the special abilities of the different families, but at the cost of placing more gangsters in his play area. …



Components

  • 1 Game board
  • 6 screens
  • one per player
  • 198 locomotives
  • 33 of each of 6 colors
  • 1 linen bag
  • 6 locomotive storing boards
  • 1 start player locomotive
  • Instructions

Object of the Game

As French entrepreneurs the players build railroads through France. By connecting various cities, they increase the value of the individual railway companies.

Clever trading and bluffing are needed to acquire shares of the most profitable companies at the end of the game.


Setup

  1. Each player receives a screen with the player symbol.

  2. One locomotive per color is placed in each one of the six start hexes surrounding the Eiffel tower hex. …



Components

  • 25 Room cards (5 each of 5 different scenes)
  • 25 Cat cards (5 each of 5 different cats)
  • 1 Bruno the Bulldog card
  • Instructions

Object of the Game

Be the first player to collect four Room cards that are either all the same or all different, by quickly matching Cat cards to the corresponding Room cards.


Setup

  • Separate the deck into piles according to card back.

  • Sort the 25 Room cards (house back) into five face-up stacks (one stack per room) and place them in a row, in the middle of the playing area. …



Components

  • 64 food tiles
  • 16 guest checks
  • 1 diner die
  • 1 call bell
  • Instruction

Object of the Game

Be the first player to complete your guest checks by following the die actions and grabbing dishes from the center of the playing area that match your orders.


Setup

  1. Place the call bell and diner die in the center of the playing area.

  2. Shuffle the guest checks and deal two to each player (2 to 3 player game) or one to each player (4 to 6 player game). Arrange your guest checks face up in front of you. Place the remaining out of play. …