• Mancala board
  • 48 multi-colored animals
  • Instructions

Object of the Game

Collect the most animals by the end of the game.


Refer to Illustration 1 as you set up and play the game.

Place the gameboard between both players as shown. The 6 pockets in front of you make up your playing area. The large pocket- called the Mancala - to your right is yours.

Place 4 animals (colors do not matter) in each of the 12 smaller pockets.

Beginner's Version: Play Mancala by starting out with just 3 animals in each pocket. …

"EAT, YELLOW, CIRCLE. Do you mean pancakes? Or pineapple rings?

Oh wait, the CIRCLE is DIVIDED? So it's something that you eat that is yellow and semicircular? Uh, is it, maybe ... a banana?" "Yes, the answer is banana! One point for the Blue Team!"


  • 100 Answer cards
  • 210 Story word cards
  • 210 Story word cards
  • Instructions

Note: The symbols at the bottoms of the story word cards are only to help players sort the cards and have no real function in the game. …

Sphinx, Diver, and Confusion

Dreams are neither good nor bad (this dichotomy originated from the Dreamwalkers' need to categorize their reality); in other words, Dreams are not always related to Sognae or Incubi.

As such, the Diver is a being whose existence is focused on the last steps of one's journey, and although it oftentimes turns into an Incubus, Dreamwalkers would do well to remember the prophetic help it can offer them.

Regarding the Confusion, whose name evokes all but its true nature (another lemma from the Dreamwalkers), its thirst for renewal has led to many happy beginnings. …

Once the day is over, the children return home, exhausted after a long but exciting day. The families gather around impressive campfires to celebrate and share the tales of their day, while every inhabitant of Carcassonne savors the delicacies of the region.

The elders then take great pleasure in telling tales of knights, princesses, dragons and fairies, to the wide-eyed kids. Once the tales are over, the children dream of such lands and adventures before finally falling asleep.

And at long last, the animals return to their calm stables and pens. …


  • 1 flight board
  • 8 ship boards
  • 60 adventure cards
  • 64 cosmic credits
  • 144 spaceship tiles
  • 4 numbered tiles
  • 40 white figures
  • 8 alien figures
  • 8 rocket markers
  • 36 battery tokens
  • 56 goods blocks
  • 1 two-sided card with rules
  • 2 dice
  • 1 timer
  • Instructions

Course of the Game

The game consists of three rounds. In each round, the players begin by rummaging through the Warehouse, trying to grab the best components and build the best space ship. …

The Story of Valeria

After a few years of relative peace, the Kingdom of Valeria is once again under attack from legions of undead, goblins, and many more nightmarish creatures.

The King of Valeria has valiantly stood against evil in the past, but in his old age he lacks the strength to protect our great kingdom.

Without an heir to succeed the king the citizens have begun to panic. Valeria needs a new ruler.

As one of the reigning Dukes, you are in a modest position of power, respect, and wealth. Assuming the throne as Valeria's new ruler is your destiny. …

In the midst of the greatest conflict humanity has ever known, victory will be claimed by the military that can overcome their enemies in every battleground. Do you have the skills to lead your nation's best and bravest in the Air, Land, & Sea? …


  • One Fancy Box
  • 60 Character Cards
  • 30 Battle Plan Cards
  • 4 Class Cards
  • 4 Health Counters
  • 28 Ration Cards
  • Rulebook


Ever wondered what babies were up to when others are not around? Locked in the never-ending cosmic battle for ultimate baby power of course!

In this deckbuilding strategy card game, you build your army of babies and fight against your friends for the title of the most powerful baby army!

Recruit babies to expand your army of cute, epic, and various creepy looking babies. Whittle down your opponent's health until you are the last one standing. …

The shamans from several different tribes all come together for their yearly reunion. But this time is different: in the first night, everyone shares the same ominous vision. In their dream, an oracle appears announcing a long drought.

All tribes are affected and are in grave danger! Only the best shaman will be able to prevent the drought. To find the best shaman, the oracle challenges them to a contest to put their powers to the test: they have to find mystic symbols and cover them with oracle stones according to specific rules. …

In CUBIST, you and your opponents are architects competing to build a grand and inspiring new Modern Art Museum including its interior sculptures or "installations". Aptly enough, your building materials are cubes, or more precisely, dice!

On each turn you roll two dice and place them in your studio as raw materials for your cubist sculptures. From there you position these dice to complete commissioned installations for the museum.

Dice with identical numbers can be stacked on top of one another to give your sculpture elevation and grandeur. Dice with adjacent numbers go next to one another to construct unconventional footprints of modernism. …