Components

  • 24 each of red, blue, yellow and green card
  • 4 "Skip" cards,
  • 8 "Wild" cards.
  • Reference cards (listing the 10 Phases)
  • Rulebook

Object of the Game

To be the first player to complete all 10 Phases. In case of a tie, the player with the lowest score is the winner.


Setup

Choose one player to be dealer. The dealer shuffles the deck and deals 10 cards, face down, one at a time, to each player. Players hold their 10 cards in hand, so that the other players cannot see them. …



Components

  • 42 game pieces (two 21-piece sets of blue and green)
  • Game board with 2 storage panels

Note: Each set contains 21 pieces, each a different shape. (See Figure 1).

Each set includes:

  • 1 one-hole piece
  • 1 two-hole piece
  • 2 three-hole pieces
  • 5 four-hole pieces
  • 12 five-hole pieces


Note: The game board has two starting points. (See Figure 2)


Important: The first time you play, open the game board and plug all pieces of one color into each storage tray.

Match each piece to the shapes outlined in the tray. All pieces of one color will fit in one tray. …



Components

  • 48 game pieces (two 24-piece sets of orange and green)
  • Game board
  • 5 Mini-Game Mats (double-sided)
  • Rulebook

Note: Blokus JuniorTM uses a simplified assortment of classic Blokus shapes to make it easier for kids to play! (See Figure 1).

Each 24-piece set includes:

  • 2 one-square pieces
  • 2 two-square pieces
  • 4 three-square pieces
  • 10 four-square pieces
  • 6 five-square pieces


Object of the Game

It's simple! Just try to fit as many of your pieces on the board as you can.



Game Play

  1. Each player chooses a color and takes that set of 24 pieces. …


Amidst craggy mountains, the first silhouettes of a monumental castle arise. A line of traders twists its way to the gate; and the hustle and bustle attracts bricklayers, stonemasons and workers in the hope of getting wages and victuals.

The area is crammed with market booths; the magnificent castle is being enlarged around them.


Components

  • 1 gameboard
  • 4 summary cards
  • 23 building tiles
  • 28 helpers
  • 4 victory markers
  • 83 Resource Pieces:
  • 4 card sets of 8 character cards
  • 6 winter cards
  • 1 starting player marker
  • 65 Game Coins (taler)
  • Rulebook

Object of the Game

You are builders who always need sufficient resources and money. To this end, you have character cards at your disposal whose way of use determines the order of play anew each round. …



Components

  • 2 x Teams of eleven players
  • 2 x Goals with nets
  • 1 x Playing Pitch Cloth
  • 1 x Subbuteo Football
  • Rulebook

Prepare The Game

The Pitch

Unfold tho playing surface and lay it onto a flat surface preferably on a blanket or table doth, and smooth out all the wrinkles. If necessary, iron the reverse of tho pitch with a cool iron, under the supervision of an adult. Do not iron on the marked playing surface.

Goals

Place the goals on the goal line at either end of the pitch. The handle of the goalkeeper fits under the back of the goal. …


You're loadin' a whole mess of gear onto this mule for a trip to the gold mines. And any second now, you just might find out why the folks in these parts call him Buckaroo.

For one thing, he likes to travel light. And for another, he's as moody as all get-out!

In this saddle-stacking game, you never know when Buckaroo will buck, and send the gear flying in all directions. So be real careful as you load him up, pardner. One buck, and you're out of luck! …


Everyone likes a bargain. And it's all too easy to find oneself in a buying frenzy. But there's not always a use for all the junk one collects, because in the end only the true values count.

However, each person must decide for himself which items are a bargain and which are junk. Of course it only gets harder when others are looking for the same bargain!


Components

  • 108 bargain cards in 6 colors
  • 2 super-special offers
  • Rulebook

Object of the Game

With the cards that you receive, you play a trick taking game. …


RUBIK'S Cube is just one of a series of exciting puzzles designed to challenge your mind and capture your imagination. With amazing movement of color and pieces, each puzzle offers an intricate challenge that is hard to put down.

And just in case it has you stumped, this 7-Step Solution Guide will help you master the challenge.


Components

  • Rubik's Cube
  • Plastic Stand
  • Booklet

Object of the Game

Each of the 6 sides is painted a distinct color (red, orange, yellow, white, blue, green), and the goal of the puzzle is to return the cube to a state in which each side has a single color after it has been randomized by repeated rotations. …


Try to catch as many fish as you can, but watch out! When the Shark bites, you lose.


Components

  • 1 Hungry Shark
  • 12 Sea Creatures
  • 1 Fishing Rods
  • 1 Die
  • 1 Sticker Sheet
  • Rulebook

Object of the Game

Be the player who catches the most fish.


Setup

  1. Open the shark's jaws and push them down until they lock into the base



  2. Push the 12 sea creatures into the holes in between the jaws until you hear a "click".



The youngest player goes first, and the game continues clockwise. …


Each player can extend his village with other buildings. To do this he needs different goods. Each villager can produce 1 good, either in his own or another village, as long as he is awake.

Having produced the good, the villager goes to sleep and cannot produce anything else. A standing figure indicates that the villager is awake. After the good is produced, the player lays down his figure, as a sign that the villager is asleep. Sleeping villagers can only be awoken with the "night watchman" action. …