Components

  • 20 Empty Room cards
  • 20 Moose in the Room cards
  • 10 There's a Moose in the House cards
  • 5 Door cards
  • 3 Moose Trap cards
  • Instructions

Object of the Game

The object of the game is to keep moose out of the rooms of your house, put moose into your opponents' houses, and have the fewest moose in your house when the last card is played.


Setup

The first time you play, look through the deck to get familiar with the cards. Note that each Empty Room card has a matching color-coded Moose in the Room card. …


The curse of the Ruby Rhino dates back to the 16th century when King Maximus Gluttonus IV stole the jewel from the tomb of the great Pharaoh Andaway in a desperate attempt to find a belated anniversary gift for his wife, Queen Beatrice.

Little did the king know that the Pharaoh placed a curse on the rhino so that anyone who took it would have all of their riches turned into worthless counterfeits.

Disgraced by the curse (and abandoned by the queen), the penniless king eventually buried the Ruby Rhino along with his fake fortune in a secret cavern that was recently unearthed by brave adventurers. Little did they know that there is a simple way to break the curse... …



Components

  • 200 cards
  • 1 number die
  • Instructions

Object of the Game

Try to outwit Joe Name It by correctly naming things that fit each card/die roll combination. If you're the first player to collect 10 cards, you win the game.

However, being that this is Joe's game, he gets to play along too. If Joe beats you to 10 cards, he wins.


Setup

Place the box bottom (card holder) and number die in the center of the playing area.



Game Play

The player whose first name is closest alphabetically to "Joe" goes first and play continues to the left. Start your turn by drawing a card from the box. You may draw one of two types of cards: …



Components

  • 42 part cards
  • 4 lane cards
  • 1 checkered flag card
  • Instructions

Object of the Game

Score the most points by quickly placing part cards next to high scoring cars without repeating color or shape.


Setup

Shuffle the four lane cards and put them face down in a line between you and your opponent (see illustration for orientation). Turn two of the four cards face up. Put the checkered flag card next to the lane cards, within easy reach of both players.

Separate the rest of the cards into two decks according to card back (red and blue) and give each player one deck. Shuffle your cards and hold them in one hand, face down. …



Components

  • 60 cards (5 each of 12 robots)
  • Instructions

Object of the Game

Name robot characters and remember their names to collect cards. Gather the most robots to win the game.


Setup

Shuffle the deck and deal face-down cards evenly to all players. Place any extra cards out of play. Stack your cards in a face-down "Play" pile in front of you. (No peeking!)


Game Play

Thing-a-ma-Bots is played in rounds. The person whose first name is closest to "A" starts and play continues to the left. …



Components

  • 60 cards (5 each of 12 different characters)
  • Instructions

Object of the Game

Get rid of all the cards in your hand and be the first player to yell, "Wig Out!" The player with the lowest score wins.


Setup

Get a paper and pencil handy for score keeping. Choose a player to be the dealer. The dealer shuffles the deck and deals cards face down to players accordingly:

  • 2-4 players - 7 cards
  • 5-6 players - 5 cards

Players may look at and organize their cards. Stack the unused cards face down in the middle of the playing area. Turn over the top two cards and place them face-up on opposite sides of the deck. (If they are the same image, stack one on top of the other). …



Components

  • 90 double-sided cards
  • 5 cardholders (10 halves)
  • Instructions

Object of the Game

Collect sets of 4, 5, or 6 adjacent cards of the same color.

But beware, the cards are double-sided, so if opponents see a set on the backs of your cards, they can take them! Whoever collects the most cards wins.


Setup

  1. Assemble one card holder per player. To assemble a card holder, find one female and one male half and join them together by sliding one down into the groove of the other. …


Each player controls a team of dragon hunters (two knights, a thief, and a wizard). Like all dragon slayers, they only have one goal: Cool magic items and lots of treasure!

Actually killing a dragon? It's a piece of cake. The most difficult part comes after the smoke clears and the dragon is dead: Agreeing how to divide the loot!


Components

  • 18 Dragon cards, and one Market card
  • 24 Adventurer cards (4 each in 6 colors)
  • 24 Magic Object cards
  • 6 Score cards
  • 6 Treasure Screens & Scoring summaries
  • A cloth bag for holding the Treasure tokens
  • 126 wooden Treasure tokens*
  • A sixty seconds sand timer

Setup

Each player takes: …



Components

  • 12 Ringleader Cards
  • 48 Specialist Cards
  • 20 Job Cards
  • 75 Isk Tokens (IM ISK)
  • 4 Player Tableaus
  • Instructions

Object of the Game

Grifters operate on the fringes of The Dystopian Universe, eager to take advantage of every opportunity to profit from the chaos caused by the resistance.

Players take on the role of powerful crime bosses, building their criminal organizations by carefully recruiting new operatives with specialized skills.

During the game, the players' criminal teams will steal ISK from the government, powerful corporations and each other via cons, blackmail, daring heists and a multitude of other nefarious deeds. …



Source

Source is the main resource in Cloudspire. You will accumulate Source throughout the game in a number of different ways; primarily, as income each wave and as rewards for defeating opposing units or spires.

Source can be spent in numerous ways to strengthen your faction, including the following: …