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Components

  • 5 Sea Regions
  • 5 Player Sheets for 2-4 players
  • 1 Victory Point Chart
  • 1 Ship Market (3 pieces)
  • 4 box inserts to be put together
  • 108 wooden pieces
  • 1 Start Player Card
  • 54 Action Cards
  • 55 Ship and Building Cards
  • 67 Markers
  • 4 Directors
  • 8 Victory Point 2 Markers
  • Final Scoring Overview tokens
  • 80 Banknotes
  • 1 Game Rules, 1 Quick Intro,
  • 1 Booklet "Age of Steam Ships"

Overview

Start

Each player receives 1 random Sailing Ship. The owner of the oldest ship becomes the starting player and takes the Start Player card. Players take their turns in clockwise order. …



Components

  • 3 number dice
  • 3 color dice
  • 1 pad of player sheets
  • 6 pens
  • Rulebook

Object of the Game

Players earn points by being the first to check off all boxes in a column, and all boxes of the same color. They must do so by only checking boxes which are connected to other boxes.

Make sure to complete columns before other players do! The first to complete a column earns more points than those that complete them later.

In addition to points for completed columns a player can receive a bonus if they checked all the boxes of the same color. The game is over when one player has checked off all boxes of two colors. …



Components

  • 56 number cards
  • 50 goal cards

Object of the Game

In this cooperative game, everyone works in cahoots to complete a series of goal cards. Each goal card states a specific requirement that needs to be showing on the four face up piles of number cards.

Take turns playing cards to one of the four piles, which must either share the same color or same number as the top card on the pile. As an added challenge, you are limited in what information you can share with your teammates! Get through all the goal cards to win. …



Components

  • 75 double-sided sheets
  • 6 dice
  • Rulebook

Object of the Game

Compete against other players to pick the perfect flowers for your customers. On your turn, choose a "customer" (die) from a pool of colored dice. Then, circle the matching colored flowers on your sheet.

But beware! Your customers are picky and only want bouquets of their particular color. The game ends either when a player has circled all the flowers in three different colors or when someone completes four garden beds.

Whoever scores the most points wins. …



Components

  • 2x54 cards with monster in 3 colors
  • 2 special wooden dice
  • hourglass (60 seconds)
  • rulebook
What is it all about:

The game works best if played in teams. It is up to the players if two or more teams are built.


Setup

All cards with red back sides are well shuffled and put on a face down pile.

The cards with the blue back sides (twins) are spread out on the table with the monster sides up. The hourglass which determines the duration and number of rounds and the two dice are put next to the cards. …


In Japan from 1603 until 1868, the Emperor's position was weak - and in his place, a Shogun of the Tokugawa clan ruled with a stern hand to ensure peace among the Daimyos.

The in- significant fishing village of Edo became the new seat of government and soon emerged as the most important city in Japan - a city known today as Tokyo.

In order to protect themselves from intrigue during this time, the Tokugawa clan required each Daimyo to take up residence in Edo while also spending a considerable portion of their wealth to develop this region. …



Components

  • 4 twistable 3x3 game blocks
  • 18 Black Marbles
  • 19 White Marbles

Setup

The game starts with an empty game board, consisting of the base and the four twistable game blocks. Decide marble color of each player.

To determine who goes first, disguise one of each color marble in your hands and have your opponent choose one hand. The chosen color goes first and places a marble anywhere on the game board.


Object of the Game

The object is to get five marbles in a row before your opponent does. The mind twisting part of Pentago is that each player will also twist one of the four game blocks 90 degrees (one "notch"), clockwise or counter clockwise, as part of each turn. …


This section introduces an automated opponent called Wakhan. Thematically, this opponent represents some radical ideology (theological or philosophical) that has taken hold across the region and that transcends traditional loyalties.

Wakhan can be faced by one or two human players. However, this is not a cooperative variant and only one player (or Wakhan) can win the game.


Setup

When setting up a game with Wakhan, make the following adjustments:

  • Include Wakhan as a player when determining the size of the deck. …



Game Board - The Areas of the Board



Track Extension

Develop your railroads and score points!

The track extension actions are among the most important in the game.

Each player's personal player board depicts 3 railroads, which can be independently extended over the course of the game.

The better each of their railroads is developed, the more points each player will score at the end of each round.

Each board shows these 3 railroads:

  • the TRANS-SIBERIAN railroad
  • the ST.PETERSBURE railroad
  • the KIEv railroad

To build tracks, you will need: …



Components

  • 1 Pad with 4 different levels
  • 4 Felt-tip pens
  • 13 Dice


Object of the Game

Each player puts dice on fields with the matching number of pips (dots on the die) on their game sheet. At the end of each turn, the fields get marked with an . This way players collect more and more 's on their sheets.

Some fields enable special actions or provide extra points at the end of the game. The player with the most points at the end wins!


Setup

There are 4 levels of difficulty, and players decide which level they want to play. Each player receives a Felt-tip pen and the game sheet for that level. Depending on the number of players, different numbers of dice are needed. …