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  • 75 double-sided sheets
  • 6 dice
  • Rulebook

Object of the Game

Compete against other players to pick the perfect flowers for your customers. On your turn, choose a "customer" (die) from a pool of colored dice. Then, circle the matching colored flowers on your sheet.

But beware! Your customers are picky and only want bouquets of their particular color. The game ends either when a player has circled all the flowers in three different colors or when someone completes four garden beds.

Whoever scores the most points wins.


  1. Give each player a random sheet (A, B, C, D, or E, as marked in the bottom right corner along with a pen or pencil.

  2. Place the 6 dice in the center of the playing area.

Game Play

Bloom is played over several rounds. The player who last was given a flower starts the first round and play continues to the left. A round proceeds in the following order:

  1. Roll the 6 dice.
  2. Choose customers & make bouquets.
  3. End of a round.

A. Roll the 6 Dice

At the beginning of a round, the start player rolls all 6 dice to create a shared pool of dice. These are the customers.

B. Choose Customers & Make Bouquets

Starting with the start player, take turns choosing 1 die from the common pool of dice. Then each player circles the exact number of flowers equal to the value of their chosen die. You may circle a smaller number of flowers, but this will result in unhappy customers (see Unhappy Customers).


  • You may only circle horizontally or vertically adjacent flowers.

  • You may circle flowers across adjacent garden beds.

Example: Julie is the starting player. She chooses and circles 4 orange flowers. No one else is allowed to choose this round.

Wild Die

When you choose the clear die you decide the color of the customer.

Example: George takes and decides it is a pink customer. He circles 4 pink flowers.

White Flowers

White flowers may be considered as any color.

Example: William chooses and circles 4 blue flowers and 1 white flower.

Unhappy Customers

A customer is unhappy if you circle either:

  • Flowers in a different color than your chosen die.
  • A smaller number of flowers than your die value.

Add a tick mark in the unhappy customer section on your sheet for each unwanted or missing flower. Each tic mark is worth -1 point.

Example: Julie chooses and circles 3 yellow flowers and 1 purple flower. She must now add 3 tick marks to the unhappy customer section; 1 for the purple and 2 for the missing flowers.


If you circle all flowers of a color, shout "Bouquet!" and circle the highest available number of the matching color in the scoring section. All other players cross off this number.

Example: William circled all of the orange flowers on his sheet and circles the orange 6 in the colored flower scoring section. All other players cross off the Orange 6. Now, the orange 4 is the next available number to score.

Garden Beds

The flowers are divided into six garden beds on every sheet. Once you circle all 12 flowers in a garden bed, you may circle the first available number in the "garden beds" scoring section. The more garden beds you score, the more the next one is worth.

Example: Lisa circled all 12 flowers in one of her garden beds. She already circled one garden bed, so now she circles the next number (4) in the garden bed scoring section. She now has 7 points for garden beds.


Once per game, you may re-roll all remaining dice available to you when it's your turn to choose a die. (You may do this even if you aren't the start player). Once you use the power, cross off the re-roll icon on your scoresheet.

Note: Any unused re-roll is worth 1 point at the end of the game.

C. End of a Round

A round ends when all players have taken a die and circled flowers. Collect all 6 dice and give them to the next player (clockwise). The next round begins just as the previous, starting with phase A - roll the 6 dice.

Note: In a 2-player game, a round continues until both players have taken 2 dice.

End of the Game

Continue playing rounds until either one player has circled three numbers in the color section or one player has circled the fourth number in the garden bed section.

Finish the round so that all players have had the same number of turns, then each player enters their total score in their scoring section as follows:

  • Score the points for all circled numbers in the color section.
  • Score the points for all circled numbers in the garden bed section.
  • Score 1 point if you did not use your re-roll power.
  • Subtract 1 point for each tick mark in the unhappy customer section.

Total up all scores and whoever has the most points wins.

In case of a tie, the player with the smallest number of unhappy customers wins. If there is still a tie, play again!

Solo Play

In a solo game you try to improve (or match) your high score. The game rules of the basic game apply, except for the following changes:

  • You only play with the 5 colored dice.

  • The highest available number for each color is 4 points.

  • A round continues until you have taken 2 dice.

  • Try to score as many points as possible in 8 rounds. Use the tracker at the bottom of your sheet to keep count.

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