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Limited Communication

Your information should be limited to what you can deduct from each other's clues. If you comment on your guess, don't give away any information about your side of the Key card.

If you guess a card that your partner marks as a red Order of the Phoenix Member, do not tell your partner what that card looks like on your side.

Do not give your partner advice on when to stop guessing, and do not tell your partner how many cards are left to guess unless all the cards you see as red have been covered by red Order of the Phoenix cards. …


This section contains variant rules that players can incorporate into their games of Cosmic Encounter if they desire. The variants can be used individually, or they can be combined.


Four Planets

If players wish to play a shorter game of Cosmic Encounter, they play the game following all the normal rules with the following exceptions:

  • Players each have four planets instead of five.

  • Players start the game with 16 ships instead of 20, placing four ships on each planet.

  • The winner is the first player to establish four foreign colonies instead of five. …



Components

  • one board
  • 20 fences
  • 4 pawns
  • Rulebook

Object of the Game

To be the first to reach the line opposite to one's base line.


Game Play



Each player in turn, chooses to move his pawn or to put up one of his fences. When he has run out of fences, the player must move his pawn.

At the beginning the board is empty. Choose and place your pawn in the center of the first line of your side of the board, your opponent takes another pawn and places it in the center of the first line of his side of the board (the one facing yours). Then take 10 fences each. …




It is possible to play Outer Rim by yourself. To do so, you control a character as normal, and you compete against one other character controlled by AI cards. The rules for playing a single- player game are described below:


Setup

Perform the normal steps of setup with the following changes:

  • Set up all components for the AI as if they were a player.

  • After choosing your character, choose a character to play against. It must be a character that starts the game with databank card #91 or #92. …



Components

  • Rug Market square (board)
  • 57 fabric tiles,
  • 40 wood playing pieces
  • Assam the market owner
  • fabric bags
  • 6 sided die
  • Rulebook

Object of the Game

The rug market in Marrakesh square is on tenterhooks, the best salesperson will soon be named. Each salesperson tries to have the highest number of rugs visible at the end of the game while also amassing the biggest fortune.

The player with the biggest fortune (worked out by adding together the number of visible rugs and the amount of money held by each salesperson) wins. …



Components

  • 75 number cards
  • 27 Penalty Tokens
  • 1 Sluffer piece
  • Rulebook

Object of the Game

In the trick-taking game of Sluff Off!, sluffing off (avoiding) your opponents' tricks is the power of the game!

Sluffing off is accomplished by taking meaningless tricks that other players want or by making them take tricks they didn't want.

Each player is dealt 15 cards at the beginning of a round and must predict how many, and of what color, tricks he or she will successfully take during that round. …


Long ago, it is said, five forest animals ascended to the stars and came back in the form of all-knowing spirit creatures. If someone desires to learn the secrets of the stars, they must first gather beautiful stones, smoothed and tempered by their many years on Earth.

The animals will reward the giver handsomely. But be watchful of the cunning, jealous Coyote, who loves to block all those who seek to give these precious stones to the animals.


Components

  • 1 bowl
  • 1 coyote
  • 1 cloth bag
  • 2 player boards
  • 56 stones (8 ea. in 7 colors)
  • 12 action cards (6 per player)
  • 6 spirit power cards

Object of the Game

Use action cards to reveal colorful stones and collect them for points. The player with the most points at the end of the game wins! …



Components

  • 64 different cards
  • 2 Wild Cards plus instructions.

Object of the Game

To score the most points by adding cards in a line connected to cards already played.

A line consists of 2, 3 or 4 cards in a row in which each individual property (color, shape and number) is either the same on each card or different on each card.


Setup

You'll need a pencil and paper for scoring. Each player draws a random card. Highest face value goes first. Tied players redraw. Return cards, shuffle, and deal 4 cards face down to each player. …



Expedition Cards

Green cards help you clear a path through the jungle.

Blue cards give you paddles to move across rivers.

Yellow cards give you coins to travel through villages or hire new team members.

White jokers allow you to choose one of the three symbols whenever you play them: machete, paddle, or coin.


Action Cards

Purple action cards can be played at any time during your turn, either while moving or while buying. Follow the card's instructions and then continue playing. Don't forget to remove cards with the symbol from the game after using them! …



Components

  • 10 Level Cards
  • 5 Player Cards
  • 96 Treasure Cards
  • 1 Level Tile
  • 8 Character Stands
  • 14 Jump Tokens
  • 32 Heart Tokens
  • 39 Coin Tokens
  • 1st Player Token
  • 5 Character Tokens
  • 1 Heart Cost Card
  • 28 Star Building Cards
  • 68 Building Cards

Each building card type can be stored in its own card slot in the game insert. Store the star cards near each other on one side of the insert, and the remaining cards on the other side of the insert.


Setup



1 Put all the star buildings in a row in the center of the play area, each type in its own pile, face up. You always play with all 6 types of star cards. …