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Khet is fun and easy to learn because all the pieces move in the same way. The object of the game is to illuminate your opponent's pharaoh by bouncing your laser beam off the mirrored pieces and around the playing field. You can learn how to play in minutes.

Pieces



In the box the pieces are set up in one possible starting configuration. As you become familiar with the game, you can invent your own starting configuration to create new possibilities and challenges. …



Components

  • 17 wooden tiles
  • 28 red marbles
  • 28 black marbles

Object of the Game

Win the most points by the end of the game.


Setup

Each player chooses a color and collects the marbles of that color. The 17 wooden tiles are placed edge-to-edge to form the game board. For example, players can make either:


An irregular shape of 10x10 maximum


An 8x8 square


Game Play

In turns, players place their marbles in the empty holes on the board. The first marble can be placed anywhere on the board. From there on, players must respect the following three rules when placing their marbles: …


The Foot Hook

The ladder is supported by a single rung.



The Crazy Diagonal

The ladder is inserted diagonally between two rungs. This position is stable.



The Swing

The ladder is simply hooked over the end of a ladder and can freely swing from side to side.



The Sin of Pride

Three Crazy Diagonals in a row. Adding a fourth one really wouldn't be reasonable!



The Bolt

Interlocking a third ladder in The Swing will stabilize it.



The Candle

The ladder is raised in a vertical position at the top of the structure. This figure is the most direct method to reach the Moon. …


As with many other trick-taking card games, the idea of The Bottle Imp is to acquire the most points. The Bottle Imp makes trumps out of the lowest cards.

The player with the highest card less than the price of the Bottle earns the trick and also the bottle imp card. Then the price of the Bottle falls to that of the winning card.

In this way the owner of the Bottle Imp changes until its value can no longer be undercut. Whoever has the Bottle Imp at the end of the hand earns negative points instead of positive ones. …


The Homestead Act of1862 allowed Americans to claim undeveloped land by living on and farming it for Jive years. Also in the 1860s, the Transcontinental Railroad was built across North America, linking rail networks between the East and West coasts.

The development of the railroads accelerated the spread of homesteaders colonizing the West and led to the rapid cultivation of new land.

In Homesteaders, players are settlers in the Old West, claiming land to develop into a town. The player who contributes the most to building that town into a city will have the city named after him and be declared the winner. …


Starving Artists is a time and resource management game for one to four players. Players compete to complete some of the world's most beautiful art in order to earn paint cubes, points and food.


Components

Starving Artists comes with everything you need to become a master paint-by-cube artist.

  • 150 Paint Cubes
  • 1 Paint Bag
  • 8 Player Tokens
  • 1 First Player Token
  • Scoring Track.
  • 92 Canvas Cards
  • 4 Studio Cards

Canvas Cards

Squares: Canvases have a series of colored squares. These indicate which color paint cubes are required to complete the painting. Where a diamond shows more than one color, either color can be used. …


The parties in Como Dragon's Beasty Bar are legendary. Neither the big beasties nor the small ones want to miss them. But you can get in only if you leave enough guests waiting in line behind you.

And the animals are already pushing and shoving and baring their teeth. Will the crocodile bite its way ahead? Or will the skunks' odor cocktails be too over- whelming? And the chameleons will probably make complete monkeys of themselves!

Even the manes of the party lion regulars stand up when the next best seal opens up a new way in... …



Components

  • 1 Game Board
  • 28 Amoebas
  • 37 Biological Points
  • 25 Damage Point (DP) beads.
  • 220 Foodstuff cubes
  • 33 Gene Cards
  • 11 Environment Cards
  • 2 Dice
  • 4 Reference Booklets
  • Rulebook

Object of the Game

Each player controls a tribe of amoebas, at a time in the earth's history when there were no higher forms of life. At the start of the game the amoebas can feed, multiply and move in an uncoordinated fashion.

By buying Genes, players can extend the capabilities of their amoebas, changing the way that the game's rules operate on them and so influencing the development of their tribe. …


Tammany Hall is played over a period of sixteen years, divided into four terms. During each year players will be able use the power associated with their office.

They can also either place two ward bosses or one ward boss and one immigrant cube on the board. If they place an immigrant cube they also take a political favor chip of the same color.

Players also have the chance to slander each other. An election is then held at the end of every fourth year. An election is held in each ward, the winner being the player who has the highest total of ward bosses and favor chips. Players expend favor chips in a sealed bid, so you are never quite sure what the opposition are going to do. …


  • Card icons will be different colors depending on where the affected card is.

    Green cards refer to cards in the Triage Area.

    Blue cards refer to cards in the Emergency Section

    Orange cards refer to cards in the Stat Section.


  • Discard a Card from the Triage Area. You may choose which card is discarded. If there are no cards in the Triage Area, this effect does not take place.


  • Lose a Die.


  • Remove a Cleared Line Tile from any Patient Card on the board. If there are currently no Cleared Line tiles on the board, then this effect does not take place. …