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Welcome to Sprinkleton, donut capital of the world. We have a problem: our town is overrun with hungry monsters who are stealing our donuts!

Help us catch these bumbling bakery bandits so we can get them out of here!


Components

  • 55 Monster Cards
  • 2 Dice
  • 1 Zilch Token

Object of the Game

Collect Monster Cards to earn the most points.


Setup

  • Place the Zilch Token in the center of the table.

  • Shuffle the deck of Monster Cards and place 10 cards face-up, randomly around the Zilch Token. …


The year is 1566. The Order of Malta has placed the first stone of what will become a powerful city in the Mediterranean.

Two to four players will undertake the building projects that will make Valletta the future capital of Malta. Players will score points by constructing buildings and enlisting the aid of historical characters.

On your turn, you play three cards, one after the other, and use each card's effect. After you have played and resolved three cards, draw until you have five cards in your hand, then play passes to the player to your left. This continues until the final phase is triggered. …



Components

  • 56 cards (8 each with values 1-6 & 8 llamas)
  • 70 tokens (20 x black 10's, 50 x white 1's).

Object of the Game

The Llama commands it: Get rid of all your negative points! Play your cards or you will earn negative points. If you can't play a card, you'll have to decide: Do you quit now, or do you draw a card which hopefully you can play later?

Negative points come in the form of tokens, and if you get rid of all your cards, you can return a token-which may be worth 1 or 10 points. The player with the fewest points at the end wins the game. …


An alert pops up on your phone: A crime has just been committed! Grab your investigator's license and your keen powers of deduction and hunt down the thief.

But watch out, because you're not the only private eye on the hunt, and only one of you can slap the cuffs on the thief and claim the reward. Get enough reward money, and you can finally leave this rat race behind and retire to a sunny tropical beach in the Caribbean.

In Stop Thief!, players play private investigators trying to catch a thief secretly moving around the board. The thief does not physically appear on the board - the app keeps track of where the thief is and how they are moving and plays sounds to give clues about their location. …


Qwirkle Connect adds bonus point opportunities to Qwirkle. You will need a keen eye - and the right tiles - to get the bonuses and maximize your score. Qwirkle Connect is a part of Qwirkle Trio.


Components

  • 108 Qwirkle tiles
  • 1 bag
  • 4 game board quadrants
  • 1 scoring track
  • 4 scoring markers

Setup

Use the green side of the boards. Arrange the game board quadrants to make one large square board. The board quadrants can be combined in many ways. The illustration below shows the recommended set up for your first game. …


The game is played over 3 rounds. During a round, each player selects dice one at a time from their conveyor belt to keep on their tray. After each selection, the conveyor belts move around the table and all the dice are re-rolled.

When all dice have been taken, the round ends and players score their dice. Whoever has the highest score after 3 rounds wins.


Components

  • 40 scoring tokens
  • 30 dice
  • 20 pudding tokens
  • 18 menu tokens
  • 12 chopsticks tokens
  • 5 conveyor belts
  • 5 trays
  • 1 dice bag


Setup

  1. Each player takes a tray and places it face-up in front of them. This is where you will store the dice you collect. (It also features a guide of dice sides and how scoring works). Return unused trays to the box. …


This section covers an optional rule that players may wish to try. They have been designed so that you can play with some or all of them and in any combination that you wish.


Optional Rule: Special Action Tokens

Included with the game are six Special Action tokens: three for each player. These tokens add some actions to the game for both players that may be used in whole or in part to help handicap play between players of different skill levels. …


On a lonely battlefield you meet your opponent for a skirmish that will decide the fate of your army. You must plan the battle, advance your men, attack and capture the enemy Flag.

Your Marshal is your strongest man, but vulnerable if not protected from the Spy. Your Scouts are weak but mobile and effective in discovering your enemy's manpower. You need the skills of Miners to disarm enemy Bombs, so don't lose them all early in the battle. Plant your Bombs skillfully. They will protect the most precious piece on the gameboard, your Flag. …



Components

  • Main Board
  • 6 Action Boards
  • 15 Decoration tiles
  • 54 Discovery tiles
  • 9 Technology tiles
  • 18 Starting tiles
  • 9 Royal tiles
  • 7 Temple Bonus tiles
  • 2 Calendar discs
  • 11 Buildings
  • 32 Pyramid tiles
  • 4 Player Order tokens
  • Player components in 4 colors
  • Cocoa tokens
  • 60 Resources
  • 4 Multiplier tokens

Cocoa and the resources are meant to be unlimited. If they run out, use the multiplier tokens provided to show higher denominations.


Object of the Game

Players play as scions of powerful noble families trying to achieve everlasting glory while planning the construction of Teotihuacan.

Earn victory points in many ways: seek the favor of the gods, be the greatest architect of the pyramid, and have the most prestigious plots along the Avenue of the Dead! May the gods help you win! …



Components

  • 50 Charade cards
  • Sand timer
  • Score pad
  • Dice
  • Pencil
  • Rulebook

Object of the Game

In this game, players attempt to perform and guess a whole host of fun charades. The first player or team to cross off its row of dice on the score pad wins the game.


Setup

This game requires three or more players or teams. There can be a maximum of seven players or teams. We recommend playing in teams whenever possible.

Write the player names/team names in the left-hand column on the score pad. The score pad has rows of dice numbered from 1 to 6 to the right of each player's name. Dice are crossed off as each charade is successfully acted and guessed. …