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The Basic Game is changed by increasing the number of Spice Blows, adding a spice advantage for holding a city or Tuek's Sietch, (the smuggler stronghold), an enhanced Karama Card, and an advanced battle system.


Increased Spice Flow

During every Collection Phase, each occupant of Carthag and Arrakeen collects 2 spice and the occupant of Tuek's Sietch collects 1 spice. To qualify for collection, a player needs to occupy the stronghold only at the time of collection.

If a player occupies two of these strongholds, they collect spice for each that they occupy. …



Components

  • Game board
  • 1 time marker (orange)
  • 8 temple stones (grey)
  • Goods: 38 llamas 28 coca 28 pottery 28 cloth
  • 60 Incas (round disks)
  • 10 game stones
  • Historical booklet of Machu Picchu
  • 28 Sacrifice Cards
  • 64 corn tokens
  • 15 Priest and Virgin cards
  • 5 Player Aids
  • 1 Sun Tile
  • 7 Moon Tiles
  • Rulebook

Game Flow

Each player has on the game board:

  • 1 Prince to select his actions,
  • 1 Scout to progress on the Incatrail, and
  • (mostly) several Incas for goods production.

The players move their Princes around the 15 districts of Machu Picchu. When entering a district, a corresponding action is triggered. There are 5 districts where Incas can produce goods (corn, llamas, coca, pottery and cloth). These goods are used primarily to set up new Incas on the game board, and to acquire Priests and Virgins. …



Game Play

These colorful beverage coasters form a gameboard that changes during the game. Why the name Martian? Because the fictional origin of these pyramids is in the lost, ancient cities of the planet Mars.


Components

  • 1 Rainbow Stash
  • 4 mini-gameboards,
  • 1 regular die
  • 1 Treehouse die

Setup

Arrange the four coasters in a square. (Notice the small dot in the corner of each coaster: to maximize fairness, place the coasters together with all of these circles in the center).

Assign a color to each player. (Set the extra color(s) aside). Place the pyramids onto the coasters thusly: …


Weapons

Purchasing and upgrading weapons is a great way to gain an edge when fighting. The Wild West is a dangerous place, so every advantage you can gain is one worth having.

Upgrading weapons, as well as mounts, also offer end of game LP.


Poker Cards

Poker cards are vital in Western Legends. Use high value cards to win fights. Bonus effects on cards like Cheat and Lady Luck are better suited to help you win at poker.

The bonus and reaction effects on cards like Shootout and Stick 'Em Up can make an Ace played against you less potent. Don't fight if you likely won't win. …


Q: Is there a limit to the number of chocolate pieces I can make?

A: No, but at the end of a day you can only store a maximum of 2 chocolate pieces in your store room (6 in Factory Manager). The chocolate pieces are not intended to be limited. If you temporarily run out, keep track of any extra pieces you have made.


Q: What happens to the chocolate pieces that get pushed out of my Factory?

A: Each time you push chocolate pieces out of your Factory on a conveyor tile, immediately move all these chocolates onto your store room card. …



Components

  • 64 penguin cards
  • 3 penguin pawns


Object of the Game

Collect the most cards by being the first player to spot different kinds of matching penguins.


Setup

Take a moment to get familiar with the cards. Notice that most cards show a picture of a penguin with six different colored elements: umbrella, sunglasses, lei, shirt, blanket and fish in a pail.

Some cards feature two fish in a pail. Also a few cards show a close-up on just one element.

Shuffle the deck and put it face down in the middle of the playing area. Place the penguin pawns within equal reach of all players. …



Components

  • 200 Character Cards
  • Game Board
  • 6 Game Pieces
  • Sand Timer
  • 6 Headbands
  • Instructions

Object of the Game

Move forward on the board by quickly explaining characters to the other players, and by guessing quickly when the other players explain to you!

The player who has moved the furthest on the board at the end of the game wins!


Setup

  • Place the game board on the table.

  • Each player chooses a playing piece and places it in the starting space.

  • Place the character cards on the table so that everyone can reach them. …



Components

  • 1 board
  • 6 racing markers
  • 18 lettuce cards
  • 94 carrot cards
  • 1 rule booklet

Setup

Place the board in the middle of the table. Sort the carrot cards by value and stack them on the appropriate pictures on the board. This is the carrot bank.

Each player takes 1 racing marker, 3 lettuce cards, and carrot cards worth 65 (2 "5", 1 each of "10", "15", and "30").

With 4 or more players, each takes 1 additional "30" carrot card.


Place the unused lettuce cards back in the box.

The race track is the start space, 63 action spaces, and the finish space. The action spaces are numbered from 63 (after the start) to 1 (before the finish). The small number in the upper left corner of each action space indicates the number of spaces from that space to the finish. …


The princesses ding and Fang have begun their escape across the chamber of screens to join their beloved captains.

But the night the guard's numbers have been tripled and it is impossible for the princesses to recognize their lovers because though they talked to each other for a long time, they were always behind the screens! T

he legend says that the princesses would be able to recognize their lover thanks to animals they met during their escape. Each animal symbolizes one of the qualities of the beloved. …


590BC. Nebuchadnezzar, the king of Babylon, marries the magnificent Amyitis, the king of Media's daughter. But the beauty languishes for the lush vegetation of her land.

Nebuchadnezzar wants to have splendid hanging gardens built for her. Now, the city is getting ready to take up the tremendous challenge which will leave an indelible mark for the centuries to come...


Components

  • 1 Babylon board
  • 1 Mesopotamia board
  • 20 Garden tiles
  • approximately 135 cubes (neutral cubes)
  • 4 score markers
  • 35 resource tokens belonging to 5 types
  • 14 camel tokens
  • 30 silver coins (Talents)
  • 56 cards
  • rulebook
Symbols

These Symbols Indicate The Quality Of A Plant (1,2 Or 3). …