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Components

  • 100 Statues
  • 39 Commodity tiles
  • 37 Supporter tokens
  • 10 Region tiles
  • 6 Frame pieces
  • 4 Castle boards
  • 4 Nobility cards
  • 4 Mercy cards
  • 1 Tumult spinner
  • 1 Hourglass

Object of the Game

You are royals, and you have just one thing in mind: Placing statues of yourselves everywhere across your country to delight the common people with your stunning good looks and reaffirm your ascendancy throughout the land.

Erecting statues costs commodities, which you must rob from your subjects in the form of taxes. If too few commodities are leftover for the people after tax collection, a tumult ensues, and the people punish the greediest royal. …



Components

  • 16 glow-in-the-dark dice (4 of each color)
  • 24 glow-in-the-dark space tokens (6 of each color numbered 1-6)


There are several different games you can play using the dice and tokens. Be sure to try them all. Also, for added fun, all of the games can be played in the dark!

Simply charge the dice and the tokens under a light for a few minutes before playing. Make sure all sides of the dice are exposed to light.


Game 1. Space Race

Object of the Game

The object of the game is to be the only player who has not collected all of the letters of the word SPACE. In each round, you try to roll four of a kind, and then grab a token before they're all gone. …



Components

  • 1 main board (erasable)
  • 5 city boards (erasable)
  • 5 markers ("non-permanent")
  • 5 dice (each with 6 different symbols)

Note: Removing marks from the game boards requires only a dry cloth. Please make sure to only ever use "non permanent" markers!


Object of the Game

Players play as clever city leaders trying to build up their initially empty cities so that they score as many points as possible. They do this by rolling the five dice up to three times a turn. Then, they choose a symbol and draw a corresponding one on their "city plan" with an erasable marker. …


You are the Captain of the USS Crypsis - a RPTR class starship on routine patrol of the Auborne system when a distress call was received. Upon warping in you quickly realize it was a trap! With the help of your crew, you must survive until a rescue fleet appears.

Deep Space D-6 is a solitaire dice game about survival in uncharted deep space. Each turn you'll roll Crew dice and assign them to a station or mission. You must deal with internal and external threats to your ship. Surive to win. …



Components

  • 50 Victory Cards
  • 20 Border Cards (Silver/Grey Backs)
  • 48 Hand Cards
  • 5 Kicker Cards-


Setup

(see the following illustration)



Shuffle the full deck of Victory Cards, and deal out 16 of them face-up in a 4x4 grid.

Place the 20 Border Cards around the grid (as shown in the illustration below). The Border Cards divide the grid into rows (marked by the letters A-D), columns (marked by the numbers 1-4), and corner regions (marked by Spades, Clubs, Diamonds, and Hearts).

Each row, column, and region contains four Victory Cards at the beginning of the game. …



Components

  • 1 Totem
  • 1 Cloth Bag
  • 1 Rule Book
  • 4 Sets of different colors cards
  • 3 Fast Grab cards (blue arrows going inwards)
  • 3 All Flip cards (blue arrows going outwards)
  • 2 Color Match (multicolored arrows going inwards)

Jungle Speed is a game for 2 to 10 players. The initiating experience can start at the age of 8 years old.


Object of the Game

The first player to get rid of all of their cards wins the game.


Setup

Place the totem in the middle of the table. Shuffle the 80 cards and deal the entire deck as evenly as possible to all players. …



Components

  • 60 Combo cards
  • 36 chips
  • 8 dice
  • 4 Chip Chart cards

Game Elements

Combo Cards

Before playing, take a moment to get familiar with the Combo cards. Note that each card has the following features:



Players - The number of people to participate in that card's challenge. 1 = Only you. 2 = Two players. (If there are more than two people playing, you can strategically choose your opponent for that challenge). A = All Play.

Chips - The number of chips earned if you successfully complete the combo. The higher the number, the more difficult the challenge. U = unlimited. …


Here are a few cards that we think deem a little extra attention.

Carob Bean

Yup, the Rats still like to eat these. Place one of these on another Captains CM and they'll scamper off to eat the bean. Too bad for that Captain.

Place the Carob Bean card and the CM into the discard pile.



Charm

Lures away more that one CM from other crews to your crew. You can lure 2 away from the same Captain or 1 from 2 different Captains. As this card is a Charisma card you want to use it before someone steals it away with the Chrisma Theft card. …



Components

  • 1 Game Board
  • 83 Tracks
  • 35 City Cards In 5 Colors
  • 6 Player starting markers
  • 6 Player Locomotives for scoring
  • starting player card
  • 1 Rulebook




Setup

Place the game board in the middle of the table. Place the tracks as a supply for all next to the game board.

Each player chooses a color, places his starting marker before him (in his play area) and his locomotive as a scoring marker in the train house.

When playing with 2 or 3 players, remove the 10 city cards with dashed borders (2 per each color), placing them back in the box. These are not used in the game. …



Setup

During setup, you shuffle the 7 project cards into the main project card deck, and the 5 corporations into the corporation deck. This icon at the lower left of the cards indicates that they belong to the Prelude expansion. The remaining 35 Prelude cards are shuffled into a deck of their own, and these are the only ones we refer to when we say Prelude cards.

Variants: Deal each player 1 corporation from Prelude, and 1 from the other corporations. If you want to play a game without the Prelude cards, you may still keep the 7 project cards and the 5 corporations in the game. …