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Game Materials

  • 76 columns
  • 1 cloth bag
  • 1 camp
  • 18 temple floors
  • 35 construction plan cards
  • 5 level cards

Object of the Game

Reconstruct the temple together. To do so, you try to fulfill the instructions on each individual construction plan card whenever possible. Use the columns and temple floors wisely and place them very skillfully.

It is important that you consider the consequences of your own game turns. Only then can your fellow players also be instrumental in the success of the building project!

Mishaps, imprudence, and unfavorable construction plans always have the same dire consequence: You have to build your temple higher ... and higher ... and maybe higher than you would like to. …



Components

  • 120 Profession cards
  • 30 VP cards
  • 52 VP tokens
  • Rulebook

Object of the Game

Collect complete color sets of professions (all 5 colors of Trader, for instance), which you use to buy victory points (VP). The first player to gain 20 VP on his or her turn wins.


Setup

  1. Shuffle the 120 profession cards together to create a deck. Set the deck face down where everyone can reach it. Leave some space for a discard pile.

  2. Shuffle all of the VP cards, and deal 5 out in a line, face up, in the center of the table. This called the center row. Set the rest face down nearby. …



Components

  • 92 unique playing cards (sharing 8 symbols)
  • 8 Wild Cards.

Object of the Game

To win the most cards by facing-off with other players.


The Draw Piles

Sit in a circle, take one (1) of the decks from the box and shuffle thoroughly (5 or 6 times), split into two piles, and place within easy reach of all players. These are the Draw Piles.


Play Begins

The shuffler takes the first turn. He or she draws a card from either pile and quickly flips it face-up in front of themselves for all to see. …


Towards the end of the 19th Century, sea cruises were incredibly 1 popular. This was reflected by the strong competition among the cruise operators and the crowds in the charter agencies - everybody wanting to secure the best luxury ships.


Components

  • 1 Game Board
  • 132 Ship Cards
  • 24 voyage record plaques
  • 1 Charter Agency
  • 6 Overview Charts
  • 1 pen
  • Play money
  • Rulebook

Ship Cards

Each ship card can only be used on a single leg of a cruise on one of the four different seas. e.g. the ship card Rhea shows it can be chartered for either of the tree seas with its respected value. …


Rising industrial barons attempt to profit by skillfully trading shares of important wares to increase their wealth. Due to their status, they have access to inside information to aid them in their investment decisions.

However, other barons have inside information as well, so they must react to the investments of other barons while also taking into account their own knowledge in order to outwit and outsmart the other barons through tactics and intuition.

However, personal wealth is not all it takes to rise to the top. Hie barons also have a reputation to uphold! In order to gain a well-respected reputation, barons must be unselfish with their donations to charity. The selfish baron that donates too little of his hard earned wealth is out of the running for top baron, regardless of his personal fortune. …


The players play in changing teams of two and try together to recreate the building depicted on a card. However, each of the two partners has a different view of the building that will need to be constructed.

If the team completes the task so that so that both sides of the object constructed matches the view on the map exactly and none of the components remain, then points are awarded according to the amount of time the team took. The faster the team builds, the more points there are. …




At the beginning of the Planning Phase, before the First Player takes their turn, you may place 1 Worker. If you do, you must return 1 Worker to the Camp. After this placement, play the Planning Phase as detailed on page 4, starting with the First Player.

Note: If the First Player has the Early Riser, they can play twice in a row at the beginning of the Planning Phase (if they return 1 Worker to the Camp).




When at least one other player has passed their turn, you can keep plac- ing Workers at no additional cost. …



Components

  • 40 landscape tiles (including 3 start tiles)
  • 8 farms
  • 40 fields

Setup

Each player takes the 4 farms and 20 fields in his color.

Find the three start tiles from their backs (darker than the other tiles) and place them face up in the middle of the table.



Game Play

The game is played over 3 rounds. In each round the players discover the fjord region and take areas of the region for their own.

Each of the 3 rounds is separated into two parts. First comes discovery. Here, the players together discover the fjord region and place their farms. …


The year is 1885. Thanks to the American government making more land available in the Midwest, you and your wife have managed to obtain a small homestead and build a little house on the prairie.

The neighboring town of Walnut Grove can provide everything you need to ensure that your little prairie farm thrives. Winters are harsh, so make sure you have enough food to eat and wood for heat! Who will be the most successful settler?


Components

  • 1 game board
  • 4 player boards
  • 50 land tiles
  • 8 building tiles
  • 21 improvement tiles
  • 7 neighborly help tiles
  • 30 cardboard coins
  • 8 year disks
  • 130 wooden cubes
  • 24 wooden pawns
  • 1 large linen tile bag
  • 1 small linen coin bag
  • rulebook

Object of the Game

Walnut Grove is played over 8 rounds, each of which represents one year. Players try to expand their farms as successfully as possible. Final scoring takes place after the last round of the game. The player with the most victory points is the winner. …


Active: Units that can take turns and be interacted with are considered active.

Adjacent: Two hexes are adjacent if they share a side. Units/spires/landmarks in those hexes are considered adjacent to each other.

Attack: A stage of the Onslaught Phase. When a unit attacks, it deals its attack stat in damage to its target. When a spire attacks, it deals damage equal to its rolled result on spire attack dice..

Attack Upgrade: Orange chip with icon. Increases the attack stat of a unit by 1. Increases the number of spire attack dice rolled by a spire by 1. …