Here you find an overview of the effects of the cards present in the game and what those cards represent.


These investigators are looking to decipher mysteries tied to the Necronomicon. They are willing to interrogate anyone who has been in contact with incomprehensible beings and stop those who have made a connection with it that is ... too deep.

When you discard Investigators during your turn, choose another player and name a number (other than 1). If that player has that number in their hand, they are knocked out of the round. …

Players try to write down as many numbers as possible in the three differently colored rows on their respective score sheet. If you manage to enter a number in all the fields of a colored row, you'll score even more points for the row. There are also lucrative bonus points you can score for entering a number in each field of a column made up of 3 fields.

Entering Numbers

The order in which you enter the numbers in the colored rows is up to you. For example, you can first enter a number in the yellow row on the right, then in the middle of the purple row, and then on the left side in the purple row; then to the far right of the orange row, and then in the yellow row on the left side, and so one and so forth. When entering numbers you only have to follow these two rules: …

There is no Master Builder in the Solo variant.


Remove the following cards from the game when playing the solo variant:

The Inn (), the Bank (), Fort Ironweed () and Opaleye's Watch ().

Solo Rules

Shuffle the 15 Resource cards to form a draw pile and reveal the top 3 cards. You choose to place any 1 of the 3 resources shown in your town and construct buildings as normal.

Then place the corresponding card face-down on the bottom of the draw pile and draw a new Resource card to replace it. …

During the Renaissance, Italy was divided into numerous independent city-states, sometimes friendly, sometimes hostile. The best known of these were Genoa, Florence, the Duchy of Milan, and the Republics of Venice.

This is the era in which the Condottieri appear: leaders of mercenary armies who offered their ser- vices to the most powerful cities. Formidable strat- egists and highly skilled soldiers, the Condottieri were not content to just hire out their command and their troops; they reshaped the political map of Italy with their intrigues, alliances, battles, and sieges. The most daring among them founded new dynasties: Francesco Sforza took possession of the Duchy of Milan, and Giovanni de Medici made Florence his kingdom. …

If players want a game with more tactics and a bit less luck, they should play using these auction rules. The rules of the basic version are followed except that the terrain hexagons are auctioned instead of being drawn. The turns are grouped into rounds with the round size equal to the number of players.


Place the scoring markers on space "20" of the scoring track. These 20 points serve as starting capital for the players to use in the auctions prior to the first scoring round. The players take the turn indicators in their colors and place them face up on the table. …

In the 1920s, the world is still in the chaos of the First World War.

In the middle of all this, one of your relatives has encountered something mysterious in Egypt. Strange shadows that come to life ... Letters with undecipherable texts and strange symbols.

Upon arriving you find out he is missing and decide to investigate. Never would you have expected the horror that awaits you.

Object of the Game

In Lovecraft Letter, you are a person who has arrived in Egypt to help your cousin, only to discover they are missing. You follow a series of clues apparently left behind for you to find, but beware, as some of them contain forbidden secrets or are protected by supernatural beings that could threaten your well-being. …

Tournament Play

These rules are optional, and are not required for 'friendly' play. They are simply offered as guidelines on conducting Twilight Struggle as a competitive tournament game.

During tournament play, all cards held at the end of the round should be revealed to your opponent. This prevents accidental or deliberate holding of scoring cards.

Any player found holding a scoring card during the Reveal Held Card phase is said to have started an accidental nuclear war, and loses immediately.

During tournament play, the Soviet player should receive the first card of every deal. The deal should alternate back and forth between the players until they have received their full hand size. …

Ghost Tips

  1. Remember that the ghosts are a team. Try to move your ghost so that the other ghosts do not get blocked or forced to take long paths through the maze to reach their goal.

  2. When possible, move your ghost not just where PAC-MAN is, but where you think PAC-MAN will be on his next turn!

Pac-man Tips

  1. Don't forget PAC-MAN only has 1 life in this game. Once a ghost catches PAC-MAN, the game is over.

  2. Pac-MAN only earns points for the yellow pegs that he eats in each completed corner of the plastic game board. …

There are three basic types of Upgrade cards:

Through the combination of these cards, players can create some powerful and unexpected attacks and strategies!


A. Name - The name of the card.

B. Cost - The number of coins necessary to purchase this card.

C. Type and Group - The type of card and group it belongs to. Some effects only affect specific types and groups.

D. Attack dice - Only Attack cards feature these. This is the number of Attack dice rolled by this attack, as well as the type of attack the card is able to make (Melee or Ranged) …

Tikal is the most important and largest of all Mayan sites. It is located in the midst of an impenetrable jungle in northern Guatemala. The Mayans lived in Tikal from 600 BC to 900 AD, but little is known of the civilization that thrived there for 1500 years.

As of this writing only a small fraction of the site has been excavated and investigated. Up to 4 expeditions plan to further explore the site to excavate and recover other temples and treasures.


  • 1 game board
  • 36 terrain hexagons
  • 24 round treasure wafers with 3 x 8 treasures
  • 48 square temple tiles consisting of
  • 4 expedition leaders
  • 72 expedition workers
  • 8 camps
  • 4 scoring markers in 4 colors
  • 4 rule summary cards 1
  • 4 turn indicators for the auction version

Object of the Game

Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. …