There are 6 Player Mats, each representing a type of hero. These mats are double-sided and have a different hero on each side. Each Player Mat has its own deck, as shown below.





For example, if you want to play as the Wizard, you must take the blue deck.


Hero Decks

There are two types of cards in the Hero Decks:

Resource Cards have one or more large symbols in the middle. These are used to defeat cards in the dungeon by matching their symbols. …



Components

  • Crocodile
  • Instructions

Object of the Game

Press down on Croc's teeth and be the only player not to get "chomped"!


Getting Crock Ready

Remove the Crocodile from the plastic bag. Discard the bag. To get Croc ready to play, lift his jaw all the way up so his mouth is wide open (see below).

After he snaps down, be sure to pull his jaw up in order to reset him and to continue playing.



Game Play

The youngest player goes first. Play then continues clockwise. …



Components

  • 6 Paddles
  • 6 Erasers
  • 6 Dry-Erase Markers
  • 71 "Subject" cards
  • 71 "Description" cards
  • Scoreboard
  • Likewise Mode Die
  • Mode die sticker sheet.
  • Instructions

Object of the Game

Be the first player to reach the winner's circle by matching your answers with the other players.


Setup

Apply stickers to Die. Select your favorite paddle, along with a marker and eraser.

Shuffle the Orange Description Cards and place them face down on their spot on the board. Then shuffle the Red Subject Cards and place them face down on their spot as well. …



Lucky Punch (Tile A1)

Setup: Put the three hexagonal tokens* on the Lucky Punch tile.



When activated: Secretly choose 1-3 tokens and take them into your right hand (underneath the table). Make a fist and put it on the table. The player to your left must guess how many tokens you are holding in your hand.

If they guess correctly, you get nothing. If they guess wrong, you get the reward: either 2 chips or $30,000 or $40,000. Return the three tokens to the tile. …



Components

  • 9 Core
  • 36 Bark (Light Brown, Brown & Dark Brown)
  • 1 Trunk
  • 1 Axe
  • Sticker Sheet With 4 Grub Stickers
  • Rulebook

Object of the Game

Gain points by knocking off Bark with the Axe. Lose points by knocking off Core pieces. Most points wins!


Setup

Before your first game, attach the four Grub Stickers to four different Bark at random. Mix up the Bark so no Core has four Bark of the same color surrounding it. (see picture A)



Game Play

The youngest player goes first. …



Components

  • 1400 Question Cards
  • 4 pencils
  • 4 fancy printed pad
  • Instructions

Object of the Game



Every question card has a letter on the back. To win a letter you must be the first person (or team) to shout out the correct link on that card. Win enough letters to spell LINKEE and you've won the game.


Setup

One person must volunteer to be the Question Master (QM). Don't worry about being the QM, it's good fun because you get to boss people around. Everyone else splits into teams. …



Components

  • Gameboard
  • Box of 110 Cards
  • Answer Pad
  • Custom Die
  • 6 Pencils
  • 6 Custom Game Pieces
  • Instructions

Object of the Game

Be the first player to reach the WIN space by rolling high, matching players' answers correctly on your turn, and writing the 'favorite' answer on the starred space


Setup

Place the board and box of question cards in the middle of the play area. Select game pieces and place them on the START space.

Take an answer sheet and pencil and write your name at the top. The shortest player rolls first. Play moves clockwise. …


Unless your Character card says otherwise, you may use your abilities as many times as you wish (if possible).


  • Benkei (5): All other players have +1 Difficulty when they attack you.


  • Chiyome (4): You can only be wounded by Weapon cards. You are not affected by Jujutsu and Battle Cry cards. You are affected normally by other Action cards, such as Tea Ceremony.


  • Goemon (5): You may play 1 additional Weapon card during your turn. So, if you have 1 Focus in play, you may play up to 3 Weapon cards each turn. …



Components

  • Spinner Board
  • Spinner
  • 308 Adult Loaded Questions
  • 55 VIP Cards
  • Answer Pad
  • 6 Pencils
  • Instructions

Object of the Game

Be the first player to collect 8 VIP cards by (1) guessing which player wrote which answer on your turn and (2) writing the favorite answer on everyone else's turn.


Setup

Attach the spinner top and bottom to the spinner board, and place the board in the middle of the play area. Separate the question cards from the VIP cards and place both decks face-down next to each other in the middle of the play area. …


You command a flotilla of ships on behalf of a nation in a far off corner of the Caribbean. Each turn, you will move your merchant ship, your pirate ship, and a navy ship to try and win doubloons.

These riches will allow you to improve your ships and when your fleet is fully developed, you may pay the ransom of the governor's daughter to win the game.


Components

  • 1 board
  • 44 movement cards
  • 44 fortune cards
  • 10 ships
  • 24 development cards
  • 65 goods cubes
  • 4 player identification cards
  • 8 victory cards
  • 10 doubloons of value 5 (gold),
  • 20 doubloons of value 1 (silver):
  • Rulebook

Setup

Place the board in the middle of the table. Place the two navy ships in their starting areas and the goods in the appropriate ports. …