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Components

  • 200 Question cards
  • 10 scoring pads
  • Instructions

Each round, answer a question about the player currently in the Hot Seat.

Try to fool other players into thinking that your response was written by the player currently in the Hot Seat.


Setup

Give each player an answer pad. You'll also need a pencil. The player with the most recent birthday draws the first 3 cards, they're in the Hot Seat.

Give the player starting in the Hot Seat the score pad.


Game Play

  1. Draw

    The player in the Hot Seat draws 3 cards and reads them privately. They choose one card to play, one to give to another player (optional), and one to discard. …



Components

  • 30 second sand-timer
  • 6 decks of charades cards: 60 cards per deck
  • 1 spinner to keep everyone on their toes
  • 1 pencil,
  • 1 score pad
  • Instructions

Object of the Game

Players must perform and guess a whole host of fun charades that will have everyone laughing out loud. The team with the most points after 12 rounds wins the game!


Setup

Select which of the six charades games you want to play. Shuffle the cards and place the deck within easy reach of all teams, making sure that the charades side is facing down. …



Components

  • 720 words and phrases
  • 60 second sand timer
  • Instructions

Setup

Split into teams of three or more.

Be creative - brown vs. blue eyes, right vs. left-handed, dark vs. milk chocolate lovers.


Object of the Game

Decide on a number of rounds or a point target to win. One word guessed correctly = 1 point.



Game Play

Each team has one minute to guess as many words as possible. If the acting team doesn't like a word, they can pass - but only one pass per round. …


The basic rules remain unchanged, but are augmented with the following rules:

Both players are building warehouses of two colors.

Each player selects her main player color and a second "neutral" color. They still have one ship each in their main color only.

On each payday only the player holding the first rank for majority will be paid money. When checking for majority, neutral houses are counted as well, but no money is paid for them.

For largest number of warehouses in a city, money for first rank of majority is paid only if the largest number of warehouses is of the main color of the player. …


Spill A Spell is a fast-moving spelling game for any number of players. If you are old enough to read, you are old enough to play. See the end of the rules for game play for players who are new to spelling.


Components

  • 22 letter dice
  • one-minute timer
  • cup for shaking and spilling
  • score pad
  • pencil

Object of the Game

Get the most points by creating words with the face-up letters on your dice. The longer the word, the higher the score per letter. …



Components

  • Heavy Duty Polypropylene (Plastic) Box
  • 7 Hero Cards
  • 33 Goat Cards
  • 9 Creature Cards
  • 6 Equipment Cards
  • Rulebook

The game includes 55 unique cards with 4 types, each with a specific icon and color:



Some cards have a bonus vs. a specific type. Each player gets a random Hero and recruits an army of goats to battle with. To build an army, there are two core methods of play.


Setup

All players are dealt 8 additional cards from the deck at random. Any cards not drawn are set aside and not used for that game. …



Components

  • 58 Trail Cards (With Start/Finish Cards)
  • 32 Calamity Cards
  • 26 Supply Cards
  • 1 Erasable Marker
  • 1 Laminated Wagon Party Roster
  • 1 Die
  • Instructions

This collaborative game simulates a trip over The Oregon Trail in 1847. You are all now part of a wagon party that is attempting to make the treacherous 2,040 mile journey From Independence, Missouri to Willamette Valley, Oregon - iF you can make it alive.


Object of the Game

To have at least one member of the wagon party survive the rigors of The Oregon Trail and reach Willamette Valley, Oregon alive. Good luck-it's rough out there on the Trail. …


There are two different variants for playing the game with 2 players. Choose one, depending on your personal preferences:


A. Quicker setup, easier to learn and master, but more luck


During setup, perform this additional step:

  • Place a third screen between yourself and your teammate, so that neither of you can see behind it. Place a third set of 6 dice nearby.


During the game the following additional rules apply:

  • Roll 3 of the additional dice behind the third screen, so that neither of you can see the result. Roll the other 3 additional dice in front of the third screen, so both of you can see the result. …



Components

  • 1 Game Tower
  • 100 Tetriminos (game pieces)
  • 2 Detachable Feet
  • 1 Playing Die
  • Instructions

Object of the Game

Link Tetriminos of the same color into groups of 3 or more to earn points. Block opponents from linking their Tetriminos. When the tower is full, the player with the highest score wins the game.


Setup

Attach feet to base of game tower before playing and remove feet before returning to the box for storage. Keep all packaging for future use and reference.

Each player chooses a color and takes all the Tetriminos in that color. There are 25 Tetriminos per color, 5 pieces of each Tetrimino shape. …



Components

  • 300 Question Cards
  • Card Reader Sleeve
  • 2 Gameboards
  • 4 Money Marker Pawns
  • 10 Grade Markers
  • 1 "Peek" Pawn
  • 1 "Copy" Pawn
  • 1 "Save" Pawn
  • 12 $1,000 Tokens
  • Pad and Pencils
  • Card Tray
  • Rulebook

Object of the Game

Answer 11 grade school questions correctly. Prove that you are smarter than a 5th grader and win one million dollars!


Setup

Place the money gameboard and the grade gameboard in front of you and any other players. Each player chooses a money marker pawn and places it by the money game- board. Place the Peek, Copy and Save pawns next to the gameboards. …