Whether it's your first time playing Loaded Question or you're one of the millions of people who have enjoyed our bestselling game, your life is about to be more fun with 200 creative questions designed to spark hilarious and memorable discussion.


Components

  • 50 Question Cards (200 Loaded Questions)
  • Answer/Score Pad
  • Two Pencils

Object of the Game

Be the player to fill-in the most amount of bubbles on your answer sheet by matching players' answers correctly on your turn and writing the "favorite" answer on everyone else's turn. …


The first expansion for Arctic Scavengers introduces the notion of a base camp or headquarters for each tribe. This base camp consists of a Tribal Leader (complete with special abilities) and the potential to construct buildings that can be used strategically during game play.

Additionally, the game introduces alternative victory paths, new mercenaries, new tools, and the addition of the "engineering schematics" deck.

This expansion does not dramatically alter the core game mechanics or objectives. All cards and mechanics from the original game are involved, the contested resources still represent the game timer, and the winner is still determined based upon amassing the largest tribe. …


The Sneaky, Snacky Squirrel Game helps preschoolers master matching skills, develop fine motor skills including pre-handwriting skills, social skills like taking turns, and strategic thinking skills.


Components

  • Colorful tree-shaped gameboard
  • 1 Game spinner
  • 1 Squirrel Squeezer
  • 4 Logs
  • 20 Colored acorns
  • Instruction guide

Object of the Game

Winter is coming and the squirrels are hungry! Help them forage for food by filling your log with tasty acorns that match each colored hole in your log. Fill your log first and you win!


Game Play

  1. Place all delicious acorns inside the tree... …



Components

  • 64 Number Cards 1-8 (each 4x in Red and 4x in Blue)
  • 46 Mission Cards
  • Rulebook

Object of the Game

"Teamplay" is a partner game. Two players per team help each other in trying to fulfill missions using their hand cards. The team with the most victory points at the end of the game is the winner.



Setup

Choose a dealer who will thoroughly shuffle all the Number Cards and place 3 cards face up in the center of the table (this is the general bank). …



Components

  • 4 Caterpillar Playing Pieces
  • 20 Butterfly Puzzle Pieces
  • 58 Movement Cards
  • Game Board

Setup

  • Each player chooses a Caterpillar Playing Piece and places it on the corresponding colored START space on the Game Board.

  • Shuffle the Movement Cards and place them face-down on the sun in the middle of the Game Board.

  • Separate the Butterfly Puzzle Pieces into groups of matching fruit (on back of puzzle pieces) and place them next to the Game Board with the fruit side facing up.



Object of the Game

Be the first player to transform your caterpillar into a beautiful butterfly by collecting five (5) unique puzzle pieces and building a one-of-a-kind butterfly. …



Components

  • Game Unit
  • Instructions

Object of the Game

Grab It! Guess It! Pass It!

Be the first team to reach 7 points. To gain points, make sure someone from your team isn't caught holding the Catch Phrase game unit when the timer runs out.


Game Unit



Setup

  1. Wake the game by pressing the Start/Stop button.

  2. Check the display area to make sure the team scores are both set at 0.

    If they are not, press and hold both the Team 1 Score and Team 2 Score buttons at the same time to clear the scores. …



Game Board



The game board is a map of the planet Dune showing four types of territories:

  • Sand: Yellow or tan with a single border.
  • Rock: Brown with double borders.
  • Strongholds: Red brown with triple borders.
  • Polar Sink: Mottled white with a double border.

Some territories are marked with a Spice Blow icon to show the locations of possible Spice Blows.

The map is also divided by longitude lines into eighteen sectors, which extend from the edge of the Polar Sink to the equator at the edge of the board. Sectors control the way the storm moves around the board. …



License Cards

There are 26 total license cards. The license cards establish which boats players are allowed to launch. A player may only launch boats that match the license cards he has purchased.

Every license card, except the Fishermen's Pub, also carries a bonus for the player that has purchased it. Players may have every type of license, and thus every bonus available to them, or players may concentrate on specific licenses/bonuses.

As a player acquires more than one of the same type of license, that particular bonus gets stronger. …


The world of Gloom is a sad and benighted place. The sky is gray, the tea is cold, and a new tragedy lies around every corner.

Debt, disease, heartache, and packs of rabid flesh-eating mice - just when it seems things can't get any worse, they do.

The only consolation comes from the knowledge that yours really is the most tragic tale of them all, and there's some satisfaction in putting others' travails to shame by telling your own morbid misadventures. …


A world is taking shape in the palm of your hands. Spread your mountain ranges and your deserts, expand your forests, oceans and glaciers.

Strategically position your continents to form hospitable environments for animal life to develop and try to create the most populated Planet!


Components

  • 4 Planet cores
  • 50 Continent tiles
  • 45 Animal cards
  • "Natural Habitat" objective cards
  • 1 First Player token

Object of the Game

Throughout the 12 turns that make up the game, strategically position your continent tiles on your Planet's core to form hospitable environments for animal life to flourish. …