The Great Cthulhu was the only Old One not accounted for in the Restorationist War.

Many suspected that Cthulhu had retreated to the frozen wastelands of Antarctica (another region that humanity had only recently discovered).

However, events in Australia were to prove to the contrary. With his giant octopus-like head and humanoid stature, Cthulhu is the Old One most feared by the settlers of Australia.


These were, and continue to be, the builders of the Old Ones.

They are also fearsome creatures in their own right, a nightmarish amoeba-like being with no defined form. One could say they were made from the very fabric of madness. …


  • 8 Tuna Nigiri Cards
  • 7 Shrimp & Avocado Roll Cards
  • 6 Salmon Roll Cards
  • 5 Cucumber Maki Cards
  • 4 Mackerel Temaki Cards
  • 2 Wild Cards
  • 18 Scoring Chips
  • Rulebook

Object of the Game

Eat the best combination of sushi to score the most points.

  • Eat the most of one type of sushi to win the Scoring Chip of that type.
  • Eat the most different types of sushi to earn the special dessert Scoring Chip!


Sort all the Scoring Chips by their type and place them in facedown piles in the center of the table. (5 piles of different types of sushi and 1 pile for dessert). …


  • 48 cards (Challenge side/Action side)
  • 4 brain puzzles
  • Rulebook

Ever feel like your head is in a jumble? Sometimes the engine that keeps you going can get mixed up and turned around.

Exercise your brain, get your thoughts back on track and your Brain Cells connected in this fast- paced race!

Think and act quickly to get your train of thought going full steam ahead.

Version 1 - Opponent's Choice

Object of the Game

The sliding puzzle (Brain puzzle) you are holding represents your brain, and the little squares on its border are your brain cells.You need to connect 2 of these cells together before you can perform a silly action. …


  • 36 Dice
  • 1 Travel Bag
  • Rulebook

Game Play

The game is played in 3 rounds.

  1. To start a round, take 12 dice from the bag (6 white and 6 orange) and roll them.

  2. At the same time, all players search for a symbol appearing on at least one orange and one white die.

  3. If you spot a match, be the first to call it out to collect all the dice showing that symbol. Roll the remaining dice.

    Example: "RABBIT!" Collect the 3 rabbit dice.

  4. If there are no matches, be the first to shout "Nada!" and put your hand (palm down) above the dice to collect all the remaining dice. …

Let the five dice fly to achieve the best scoring combination and win the corresponding chip. There are only 4 chips of each kind. Try to get the best chips before they run out.

Be sure to check out the various bonuses available to get extra points! Strategic choices and lucky dice will roll you to a win!


  • 1 Dice Tray
  • 5 Dice
  • 28 Chips
  • Rulebook

Object of the Game

Have the highest score at the end of the game.


Place the 28 chips in their corresponding spaces, four chips per slot. Players throw one die to determine who begins the game (highest roll starts). …

The Countess is the last living relative of the oppressive Royal Family that used to rule the land. Using her vast fortune and army of soldiers she seeks to restore the nobility to their former glory days, with herself as Queen.

She will use everything in her arsenal to stop the local villagers from organizing on their own. What she lacks in goodwill from the people and economic skills she makes up for with bribery, dirty tricks and violence.

The Solo Mode is a way of playing Villagers with just one player. It uses two decks of events and some simple rules changes to simulate playing against an evil Countess. …


  • 21 Clawfuku Stones
  • 2 Catnippon Dice
  • Rulebook

Game Play

  1. Place all stones face up in the center of the arena (also known as a table).

  2. The combatant with the smallest paws rolls the two Catnippon Dice first.

  3. After the dice are rolled, all players must try to snatch the one stone with the pattern that matches the dice.

  4. The player who snatches the matching stone is next to roll.

End of the Game

The first combatant to obtain 6 Clawfuku Stones (or 8 stones for a two-player game) wins the battle! …

Ahhhhh - There's a bug in the kitchen! Quick-get it! Use the utensils to lure it into your trap. Roll the die to see whether you can turn a fork, knife, or spoon.

React fast and move the utensils in the right direction to guide the bug into your trap. Each bug you trap earns you one bug token. The first player to collect 5 tokens wins the game.


  • 24 pegs
  • 1 game device
  • 1 game board
  • 4 traps
  • 24 utensils
  • 1 special edition Hexbug nano
  • 1 die
  • 2 tap doors
  • Rulebook

Object of the Game

Be the first to collect five bug tokens. …


  • 1 Game Board
  • 6 owls
  • 1 Sun Token
  • 14 Sun Cards
  • 36 Color Cards
  • Rulebook

Object of the Game

The young owls have ventured out to explore the deep dark forest at night. They've had fun and now it's time to get back to the nest. Can you help them fly home safely before the sun rises?

The object of the game is for the players to work together to get all the owls back to their nest before the sun rises.

Remember: Hoot Owl Hoot is a cooperative game, meaning all players work together for one outcome-everyone wins or loses together. …

Icons on decoration cards are scored at the end of the game.

  • 6 coins if the player has a single pair of birds and fish cards.
  • 0 coins if the player only has a single birds or fish card.

Multiple pairs award coins, while having excess cards of one type does not award additional coins.

  • 6 coins if the player has a single pair of lotus and peonies cards.
  • 0 coins if the player only has a single lotus or peonies card.

Multiple pairs award coins, while having excess cards of one type does not award additional coins. …