Components

  • 1 Deck of 54 Playing Cards
  • Tuck-Box,
  • 7 Giant Spoons
  • Rulebook

Object of the Game

Get four of a kind and grab a spoon! Once a spoon is grabbed, everybody grabs for the rest. Don't be the one left without a spoon!



Setup

In each game, you will use one less spoon than the number of players.

For example, if there are eight players, you will use seven spoons. Arrange the designated number of spoons in the center of the table so they will be easy for all players to grab, and place the others back in the box, out of play. …


Rack-O is among the most beloved card games. It's been a favorite for players of all ages since the 1950's. This clas- sic version features the original rules, gameplay and look players adore.


Components

  • One 60-card deck of Rack-O cards
  • 4 plastic Rack-O racks
  • Rulebook

Object of the Game

To be the first player to replace cards in your rack by drawing cards from the pile whose numbers read in any numerical progression from LOW to HIGH. (See Figure 1).



Setup

Cards

Rack-O cards are numbered from 1 to 60. If 4 are playing, use all 60 cards. If 3 are playing use cards 1 to 50, and if 2 are playing use cards 1 to 40. (See rules for 2 players). …


Ready, set... put your game face on! Will your Cubeez be surprised, sad, happy, angry, or a little bit of everything? It changes each time, so pay attention and think fast as you race to be the winner!


Components

  • 12 Cubes (4 sets of 3)
  • 50 Challenge Cards
  • Rulebook

Object of the Game

Race to put together the faces pictured on the challenge cards using your 3 cubes.

the first player to correctly replicate the face wins the card, and the first player to get 10 cards wins the game! …



Components

  • 144 cards numbered 1 through 12 plus
  • 18 SKIP-BO cards
  • Rulebook

Object of the Game

Be the first player to play all the cards in your STOCK pile by playing cards in numerical order, 1 through 12.

The first player to use up all the cards in his/her STOCK pile wins.


Setup

After the deck is shuffled, each player draws a card. The person with the highest card deals. (SKIP-BO cards don't count). The deal moves to the left after each game.

When there are 2 to 4 players, the dealer deals 30 cards to each player. With 5 or more players, 20 cards are dealt. The cards are dealt face down and they become your STOCK pile. …



Components

  • 108 Play Nine cards
  • Acorecards
  • Pencil
  • Rulebook

Object of the Game

Each hand is a hole. Each turn is a shot.

Object is to shoot the lowest score. After nine holes, the lowest score wins!


Setup

Players select a card, lowest card deals. For ties, reselect until tie is broken. Player seated to the dealer's left starts and play continues to pass clockwise.

Shuffle all cards (108 total). Card stroke values range from 0 (Mulligan) to 12 (Out of Bounds) with eight of each card value. There are also four Hole-in-One cards valued at -5 strokes. …


You are a smuggler running convoys of legal and illegal goods to and from your warehouse. But transportation is very risky because the Prohis are onto your scheme and have the authority to inspect your cargo and seize any questionable goods they find.

You will need to bluff and negotiate to get past the authorities and make your fortune!


Components

  • 58 Legal Goods cards
  • 30 Illegal Goods cards
  • 8 Lieutenants cards
  • 6 Captains cards
  • 6 Majors cards
  • Rulebook

Object of the Game

Become the richest smuggler by transporting your goods without being caught by your opponents. …


You are a seasoned archaeologist who is competing against your colleagues to find the most Scarabs relics. These golden beetle amulets are extremely valuable as they can help solve ancient mysteries about the long-gone civilizations that created them.

They are known to be scattered across the world: buried in the Egyptian desert, hidden deep in the Amazon rainforest, immersed in the Bermuda Triangle, and frozen in Antarctica.

To find them, lead your team on an expedition to set up camps and mark out areas of excavation. Will you be the archaeologist who finds the most Scarabs and uncovers the mysteries of Scarabya? …


You awake in an unfamiliar forest, amidst the wreckage of a horrific plane crash. Your goal is simple: collaborate with those around you to survive until you are rescued.


Components

  • 103 Forage cards
  • 41 Night cards
  • 20 Madness cards
  • 20 Craft & Guides cards
  • 9 Wreckage cards
  • 1Fire Token
  • 36 Heart Tokens

Setup

Separate the cards into their respective decks and shuffle them. Place the Forage and Madness decks face down in the middle of the group.

Deal 1 Wreckage and 1 Crafting Guide card to each player face up, then set the rest aside. Craft cards can be left in the box until needed. …


A galaxy divided. War, chaos, and destruction found in every corner.

No being, no race, no planet could escape the vortex of annihilation pushing all life forms towards obliteration. Remnants of a glorious past were fading away, as the end drew near...

100 years ago, the Qualeen decided that the Galaxy should be unified under one rule to serve the purposes of Oneness. Thus, the Order of Qual was created.

The human race and the Minireen homeworlds, located nearest to the Qualeen, were quickly conquered. On the other side of the galaxy, a new coalition was formed between the Sheptas and the Sisssaurians. …


In Kaboom, you take on the role of Master Builder, constructing towers as your opponents, the Saboteurs, simultaneously fire their catapults in an attempt to knock them down. Towers only score points if they are still standing at the end of your turn.


Components

  • 25 Small Tower Tiles
  • 1 Mega Tower Tile
  • 16 Wooden Tower Blocks
  • 4 Wooden Catapults
  • 9 Wooden Ammunition Dice
  • 1 Sand Timer (30 seconds)
  • 1 Sticker Sheet
  • Rulebook

Object of the Game

Score the most points by quickly constructing towers, and deny your opponents points by shooting down their towers with your catapult and dice. …