Players compete over 8 rounds to see who can solve the puzzles first. Each puzzle contains two different areas that must be completed each round.


The Cards

Each card has two sides with different levels of difficulty: An easier side that requires 4 game pieces to solve and a harder side that requires 6 game pieces to solve. The players decide together what difficulty they want to play.



Easier Side



Harder Side


Setup

  1. With 4 players, all 32 cards are used. With 3 players, 8 cards are randomly returned to the box. With 2 players, 16 cards are randomly returned to the box. …


It can be rewarding to take the occasional risk. For example, choosing not to take a partially-filled truck that is only attractive for yourself and revealing another tile instead in the hopes that another useful tile will come of it.

Taking animals that you don't have room for in your enclosures at the moment isn't the end of the world - especially if you still have the option of expanding your zoo. However, you should try to have as few animal types as possible in your barn. …


Advanced and expert game

The advanced and expert cards add more interaction, variation and new concepts. After a few games with basic cards you can add the advanced cards, mixing them in with the basic cards.

After a few more games you can add the expert cards.

Five players

With 5 players you must play the Advanced and/or Expert game to have enough Progress Cards.

Positive Events also affect the second strongest (unless tied), negative Events affect the two weakest (including all tied). Other card eff ects work similarly, so for Saint Augustine (most stable) you get the effect if you have the most or second most Stability. Passed first counts for passed first or second. Passed last counts for passed fourth or fifth. …



Components

50 cubes, divided equally into two colors. Each color should have:

  • 2 Kings
  • 12 Grunts
  • 4 Strikers
  • 2 Helms
  • 2 Freezes
  • 2 Skulks
  • 2 Healers
  • 2 cube guides
  • 1 playing board

Object of the Game

Be the first player to defeat your opponent's King by knocking it off the board.


Setup

  1. Create the playing board. Unfold the two halves on a flat surface and align the sides with the straight edges so that they touch and form one continuous terrain. Note that the seam divides the board into two equal territories. Each player should sit behind one of the short ends, closest to a castle. …


Florence, Antoinette, Eliot


Florence is orange and therefore scores for herself when fed. The same holds true for Antoinette (who is white) and Eliot (who is black).



Levar Purrton


Multi-colored cats may count as both color of cats.



Zoroaster


A player's costumes score normally in addition to Zoroaster's ability.



Macak


If fully fed, Macak counts as an extra catnip.



Waffle


Waffle may only eat one type of food.



Hemingway


If you tie for the most fed cats, he is only worth 3 VP. …


It is the late 15th century and a new age is dawning. While searching for a new trade route to India, European explorers have discovered a new land. The first reports tell of strange people, exotic creatures, and fabulous wealth. Captains and adventurers flock to these new lands in search of gold.

They are quickly followed by colonists, soldiers, merchants, and missionaries all seeking wealth of one kind or another. Colonies begin to spring up, and soon competition between the great nations of Europe begins. …


Each player receives one set of 12 tiles. At the beginning of each round, each player also receives a new puzzle board. The task to be completed on each puzzle board is determined by rolling the die; immediately afterward, the hourglass is turned over.

All players simultaneously try to place a predetermined set of tiles on the light-colored placement area of their puzzle boards in such a way that the area is completely covered. Each player who can complete his or her task before the hourglass runs out shouts "Ubongo!" and takes a gem from the bag - the two fastest players also receive a bonus gem from the game round track. …



Object of the Game

Make your Korrigan tribe richer than the others by picking four-leaf clovers giving Gold coins and/or by moving onto the field where the Cauldron of gold appears at the end of the game.


Components

  • 1 double-sided board
  • 48 Clover tokens, representing: Companions (hare, squirrel, etc). or Gold coins (1 to 4 Gold coins)
  • 10 Korrigan figurines MAM (2 Korrigans per color)
  • 1 Cauldron of gold figurine
  • 1 First player token
  • 5 backup Companion tokens (each with one Hare side and one Squirrel side)
  • 16 Menhirs and 16 stickers to be placed under the menhirs (optional)
  • 2 Elf tokens
  • 14 Rainbow pawns (2 pawns per color)
  • 17 additional Clover tokens with yellow borders (used for 4 or 5 player games)
  • 5 screens (1 screen per Korrigan color)
  • 2 Goblin tokens
  • 1 Troll token with its card stand
  • 1 fabric bag

Setup

Place the board in the center of the table 1. For your first few games, use the side where Companions are visible. …


Sometimes you'll have the impression that there is nothing but chaos on the board. You line up a few of your pieces - and the next thing you notice is that they have changed color!

The more pieces on the board, the more difficult it becomes to predict what will happen. But also the more opportunities you have! So don't worry: you'll get your chance. Just stay alert, and you'll create your own little bit of order in the chaos!


Components

  • 1 game board
  • 5 white and 5 black rings
  • 51 markers (white on one side, black on the other side)
  • 1 bag
  • rulebook

Object of the Game

You and your opponent start the game each with 5 rings on the board. You may remove a ring each time you form a row of 5 markers with your color face up. You win the game when you have removed 3 of your rings-in other words, to win you must form 3 rows of 5 markers showing your own color. …



Leader Casualty Checks

There are a number of situations when a leader casualty check must be taken.

  • Attached Leaders

    When a leader is attached to a unit and the unit loses one or more blocks without being eliminated, there is a chance the leader may also be hit. Make a leader casualty check by rolling 2 battle dice. To hit the leader, you need to roll two leader symbols. A leader casualty check must be made when a unit loses a block from: …