This is chess . . . with a difference! The goal remains the same: to checkmate the enemy king. But the moves may be a bit unusual . ..

Each player has a deck of cards, each modifying the traditional rules of the game in a different way. Every move is a surprise! In Knightmare Chess, victory is never certain until the last move.


  • 160 oversized full-color cards
  • Rulebook


You'll need a standard chessboard with its pieces set up as usual. Decide who will move first. Shuffle your own deck and draw the top five cards as your beginning "hand". You may look at these cards. …

To make the game simpler for very young children:
  • Use only one die. Use the color die and make matches just by color. Wild die matches and color. Or use the sea creature die and just match the creature, regardless of color. Lucky Catch is wild and matches any creature.

  • Use only the sea creature tiles and set them up in four rows of four. Don't use the old boot tiles or the treasure chest.

  • Allow each player two chances each turn to match the dice combinations they rolled, unless they roll Lucky Catch, which matches any tile. …

A bluffing game with creatures no one likes.


  • 64 cards with 8 motives in 8 colors
  • Rule Book

Object of the Game

The players each attempt to 'palm off as many cards as possible on the other players. This is done by offering a card to another player stating at the same time, correctly or incorrectly, what creature is pictured on it. The player who misjudges the other ends up with the card.

The first player who gets four of the same card 'palmed off on him, or who doesn't have any cards left in his hand when it's his tum to offer a card, loses. …

At its heart, Untold: Adventure Awaits is a collaborative storytelling game. Use these tips to make sure each Episode is fun and engaging for all players.

Bring the world to life for all players!

A game of Untold is set in players' imaginations. What you see in your mind will be different from how other players imagine it. To help create a shared experience, give characters names and use descriptive language wherever possible.

When you add details, the imagined world becomes more real, not just for you, but for others too. For example, rather than just going to "a castle", you could travel to "the abandoned Castle Falken, former home of the ancient Falken dynasty". …

At the farthest reaches of the Empire, four barons fight for the power. With their armies of knights, they extend their territories and build villages, strongholds and cities. At the end of this race for power, one of them will become King.


  • 36 Territory tiles (Mountains, Forests, Plains, Fields, Lakes)
  • 1 scoreboard
  • 80 Resource tokens
  • 1 First Player token
  • 25 knights
  • 20 cities
  • 8 strongholds
  • 52 villages
  • 4 score counters
  • 4 Player Reference sheets

Object of the Game

Each player must conquer territories, build and protect villages, strongholds, and cities. When at least one player becomes a Duke, the player with the most Victory points is crowned King and wins the game. …

Star Realms is designed to support a wide variety of multi- player formats. Unless otherwise specified, all the standard two-player rules apply to multiplayer.

Note: In most multiplayer formats. Outposts belonging to one opponent do not prevent you from attacking other players or attacking/targeting the Bases other players control.


3+ players

Randomly determine which player is going first That player gets a three-card starting hand. Play proceeds clockwise around the table. The player going second gets a four-card starting hand. All other players get a five-card starting hand. …

Paris, 1900, rhe World's Fair is in full swing throughout the city. But, amid the revelry, strange scaffoldings are appearing and streets are being dug out to form long and deep tunnels...

The construction of the Paris Metro system is underway!


  • 1 gameboard
  • 60 "track" tiles
  • 6 "metro line" cards
  • 61 subway cars
  • 6 colored pawns

Track Tiles

Each one has 4 track sections. Each tile side comes with 2 connectors. Also, a red arrow shows the direction the tile must always face when laid on the gameboard. …

Hugh and Jack Pigfellow have invited their piggy friends to share in the fun. Two of these "party animals" are yours to roll with in this pigtastic new version of Pass The Pigs - your opponents will use the other pairs.


  • Eight pig dice (2 yellow, 2 green, 2 purple & 2 blue)
  • deck of 30 cards (Roll, Bonus and Point cards)
  • zippered carrying case
  • illustrated rules

Object of the Game

Be the first player to score 100 points. You score by throwing your pigs and matching - before any other player - the roll card in play. …


  • 100 cubes
  • Gameboard
  • Counters
  • 4 Screens
  • 4 Bidding Boards
  • Rulesheet

Game Elements and Setup

Three or four can play. Place the gameboard in the center of the table.

Each player picks a color and takes the bid card, bidding screen, influence cubes, and score marker of that color. Place the score markers, with the "bomb" side up, on the exclamation point at the top-left of the board.

The Board

The gameboard has two important features. The Support Track goes around the edge. Your score is the overall support your faction has gained in your troubled city. These points are never lost. If your Support score reaches 99, turn your marker over to the 100 side and go around again. …

Magic Points:

When performing the action: 1st SUMMON CREATURES , the player has two additional magic points at their disposal. These are added to any magic points from played cards. Even if the player does not play any cards at all, they may use these two magic points to summon creatures.

Maximum Hand Size:

The player's maximum hand size is increased to 6 cards. When refilling their hand, the player draws up to 6 cards instead of 4.


Once only during their turn, the player may: …