Escape plan is played over 3 rounds, each round representing one day. Over the course of a round, Police Officers spread throughout the city, populating the streets and closing off exits.

On their turns, players will use between 3 and 5 Actions to travel around the city recovering their hidden money, hiring gangs, visiting stores to buy disguises and open lockers, etc. Due to these actions, players' notoriety may increase, unlocking new abilities but in turn causing the Police Officers to be more aware of them. …

The players are architects who, over three rounds, will compete to win architectural prizes and awards for their construction projects. Each round, each player will erect a building according to their own randomly assigned blueprint, using four types of building materials (dice).


  • 32 dice (8 each of 4 colors)
  • 24 Blueprint cards
  • 9 Award cards
  • 12 Prize cards
  • 4 screens
  • 1 scoreboard
  • 1 cloth bag
  • 4 scoring markers
  • 1 rulebook

Object of the Game

Each of these building materials scores differently; the players get a score bonus if they follow their blueprint precisely, but the different prizes may require them to improvise and deviate from their plan! The player with the most points (from Prizes and Awards) at the end of the game wins! …

March of the Ants is played over several rounds that represent the passing seasons. Each round has three phases: the Worker Phase, in which the majority of actions are undertaken; the Soldier Phase, wherein battles in contested hexes are resolved; and the Queen Phase, where resources are collected, ants must be fed, the Royal Decree is given, and all the players Slumber.

At the end of the game, the player with the most colony points is the winner. Players acquire colony points by controlling the hexes that border The Great Tunnel, harvesting colony points from special hexes, evolving full ant bodies, winning battles, and completing the conditions mandated by unique Colony Goal cards. …

Players work to build underwater cities, a transportation network that connects them, and various facilities that support them. In each round, players take turns choosing an action while simultaneously playing a card.

If the card matches the color of the chosen action slot, the player also gains a benefit from the card. At three times during the game, players will deal with Production, a special phase in which their underwater network produces points and resources while their people consume food.

At the end of the game, additional points are awarded for various accomplishments and the player with the most points wins. …


There are 500 cards:

  • 130 Treasure Cards (60 copper, 40 silver, 30 gold)
  • 48 Victory Cards (24 Estates, 12 Duchies, 12 Provinces)
  • 30 Curse cards
  • 32 Randomizer cards
  • 7 blank cards
  • 1 Trash card
  • 252 Kingdom cards

The Supply

Prepare the supply:

Place the 3 treasure piles in a row on the table.

Next to them, place the victory cards:

  • For two players: Place eight of each of these Victory cards in the supply.

  • For three or four players: Place 12 of each of these victory cards instead

Place also 10 curse cards to the place for a two player game, 20 curse cards for three players and 30 curse cards for four players. …

Basic Commodity Bonus Building Tiles

Wheat Field (B): +1 Wheat $4.

Grain Farm (B): +2 Wheat $9.

Lumber Yard (B): +1 Wood $4.

Saw Mill (B): +2 Wood $9.

Coal Deposit (B): +1 Coal $5.

Coal Mine (B): +2 Coal $12.

Iron Deposit (B): +1 Iron $5.

Iron Mine (B): +2 Iron $12.

Tool & Die (B): +1 Goods $6.

Loom (B): +2 Goods $15.

Vineyard (B): +1 Luxury $6.

Glass Works (B): +2 Luxury $15.

Advanced Building Tiles

Machine Shop (B): +1 Commodity of your choice $30

Water Mill (B_): +2 Commodities of your choice $60

Lumber/ Wheat Trading Firm

You get $1/ unit of Wood or Wheat that is sold by any player. $10 …

In Betrayal Legacy, you play a member of a family exploring a house-a house that seems to invite trouble. At some point during the game, one player triggers what is called the haunt.

At this point, one player usually becomes a traitor bent on defeating the rest of the players. The rest of the players become heroes struggling to survive. From then on, the game is a fight between the traitor and the heroes-often to the death.

Each game will change the house in some way and tell more of its story. At the end of 13 chapters (plus a prologue), you will complete the campaign portion of Betrayal Legacy. From there, you may play the game in "free play" mode. In free play, very few changes will be made to the game. …


  • 1 Game Board, composed of two fold-out sections
  • 2 Player Aids
  • 6 Free Peoples Action Dice
  • 10 Shadow Action Dice
  • 5 six-sided Combat Dice
  • 10 Companion Cards
  • 1 Gollum Card
  • 3 Minion Cards (Shadow Characters)
  • 96 Event Cards (divided into 4 decks of 24 cards each)
  • 205 plastic figures representing the Armies and Characters of the War of the Ring
  • 76 cardboard counters and markers, including:
  • Rulebook


Before you start playing, you should decide who will play the Free Peoples and who will play the Shadow.

Then, get the game ready to play by following these steps. …


  • 1 double-sided board in two parts
  • 1 board for game variants
  • 5 player boards
  • 5 action tiles
  • 1 starting player marker
  • 86 point tokens
  • 36 ammo tiles
  • 5 plastic player miniatures
  • 100 plastic damage tokens
  • 45 plastic ammo cubes
  • 8 plastic skulls
  • 21 weapon cards
  • 24 powerup cards
  • 1 bot card
  • 1 rulebook
  • 1 weapons manual


1 Choose two sides to make your game board.

2 Place 5 to 8 skulls on the killshot track. We recommend 5 skulls for your first game. A normal game uses 8 skulls.

3 Shuffle the powerup cards and place them on the game board in a face-down stack. …


  • a gameboard
  • 500 question cards
  • 8 playing tokes and stands
  • a category die and a movement die
  • rules and instructions booklet


Sort and shuffle the question cards from 4 categories.

Place the cards in the card box and insert the relevant category divider between each category.

The question cards has a yellow and a green side. First the yellow sides should be played. Once all the yellow cards have been read, you can start with the green sides of the cards.

Similar happens with the questions. First all top questions must be read, then the rest. …