The question "Did anyone guess the correct number of "Yes" answers?" is always asked. To prevent uncomfortable "outings", there are two exceptions when asking if anyone's guess is off by one number that could be followed.

1. If there is exactly 1 "yes" answer in "the results"

Only players that guessed one or two reveal/flip over their voting dials and move their marker. Players that guessed 0 "Yes" answers DO NOT reveal their voting dials or score points.

Example: There is exactly one "Yes" answer. First the question if anyone guessed one is asked. The blue player set his voting dial to 1 and he advances two spaces on the game board. …

A large majority of the households all across the United States and quite a few in various other countries own their own set of the Yahtzee dice game.

This well-known game has earned such a high level of popularity over the last several years that it is actually hard to find a person that hasn't played or at least heard of the it. …


  • 36 path cards (18 normal, 5 with 1 gold, 2 with a ladder, 6 with a door, 3 with a troll, 2 start cards with a ladder)
  • 18 action cards (2 collapse cards, 2 key cards, 2 map cards, and repair and sabotage cards for lamps, carts and, pickaxe)
  • 2 role cards (1 blue , 1 green ) and 2 dwarf miniatures (you only need the cards or the miniatures)
  • 18 gold cards (with 0, 1, 2 or 3, gold, and/or doors on them)
  • 8 dwarf markers ( blue side/ green side)
  • 2 key markers

Saboteur The Duel For 2 Players


Remove the 2 start path cards from the deck ( blue or green ladder and a hat) and then shuffle the path cards and action cards together. …

The rules for 2 players are the same as the solo rules, with the following exceptions:


Shuffle the 76-card deck and reveal the top 8 cards. Set aside any Door or Dream cards into the Limbo pile, and replace them with the top card of the deck, until you have 8 Location cards.

Re-shuffle all cards set aside in the Limbo pile back into the deck.

Each player takes one of the 8 revealed cards, until each player has 3 cards in their hand. These 3 cards are called Personal resources. …

Barrage Stratego is played identical to the normal game, on the same classic, two-player board. The one difference is each player, instead of having forty pieces, has just eight, consisting of:

Marshal of Stratego
1 Marshal
General of Stratego
1 General
Miner of Stratego
1 Miner
Scout of Stratego Scout of Stratego
2 Scouts
Spy of Stratego
1 Spy
Bomb of Stratego
1 Bomb
Flag of Stratego
1 Flag

You are allowed to put these pieces on any square of your own normal 40-square start position. Something must be used as a shield to prevent your opponent from seeing where you put your pieces.

The player who captures his/her opponent's Flag wins. As with the normal game, a player not capable of moving a piece loses the game. …

After a player moves units using an Advance Order, he must resolve a combat if he has units on an area containing both friendly and enemy units or structures (i.e., a contested area).

During combat, the player resolving the Advance Order is the attacker and the other player is the defender.

Combat in Forbidden Stars uses a combination of both dice and cards. Players begin the combat by rolling a number of dice based on their units' combat values. Then, they play combat cards to trigger special abilities and gain combat icons, dice, and combat tokens. The player with the most morale () at the end of the combat is the winner and his opponent must retreat his units. …

Each faction has two tokens for each of the four orders. When a player resolves an order during the Operations Phase, the system tile on which the order was placed is the active system.

This section describes how players resolve each of the four orders.

Deploy Order

Players use Deploy Orders to place new units and structures on the game board. To resolve a Deploy Order, the active player follows these two steps in order:

  1. Purchase Units: If the player has a factory in the active system, he may purchase units and place them on any friendly or uncontrolled (not containing any units or structures) areas in the system. …


The player who places his ship here must move his marker on both the stone market and the grain market down 1 space.


The player who places his ship here must move both shown construction crews 1 space each to the right on his tableau.


The player who places his ship here must move his Joker construction crew to the right 1 space on his tableau.

Additionally, he may move the water ring 1 space to the left or the right. However, the water ring must always be on one of the 3 round fields on the board. …

Game Components

  • 1 Rules Reference
  • 112 Combat Cards
  • 32 Event Cards
  • 32 Order Tokens
  • 20 Order Upgrade Cards
  • 24 Objective Tokens
  • 1 Round Track and 1 Round Marker
  • 12 Double-Sided System Tiles
  • 36 Structure Control Tokens
  • 1 First Player Token
  • 36 Asset Tokens
  • 4 Reference Cards
  • 12 Combat Tokens
  • 4 Materiel Dials
  • 4 Faction Sheets
  • 4 Warp Storm Tokens
  • 35 Plastic Structures
  • 105 Plastic Units


Before starting a game of Forbidden Stars, players must perform the following setup steps:

  1. Choose Factions: Each player chooses one faction and gathers that faction's corresponding faction sheet, tokens, event cards, upgrade cards, combat cards, and units. …

This section describes all other rules needed to play the learning scenario.


Commands enhance a ship's power, giving it additional capability. The effect of each command depends on whether a player spends a command dial or a command token. Each command effect is described below.


When a ship is determining course for movement, it may spend its command dial to increase or decrease its speed by one. This is the main way that a ship changes its speed. Also, it may adjust one joint by one click more than the speed chart normally allows. The minimum speed for all ships is "0", and the maximum speed is indicated on the speed chart. …