Joshua has led the children of Israel into the Promised Land and you have been given the unique responsibility to help develop the area by building roads, cities, temples and raising sheep.

Deploy a Prophet into the cities to preach repentance. Take on the sacred duty of moving The Ark of the Covenant around to different areas of the Land.


  • 72 Land Tiles
  • 40 Followers in 5 colors
  • 5 Prophets
  • 1 Ark of the Covenant
  • 1 Scoring Track
  • Rule Booklet.

Object of the Game

The players place land tiles turn by turn on to the table. As they do so, the roads, cities, fields and temples emerge and expand. On these tiles, the players can place their followers to earn points. …


  • 1 Game Board
  • 5 Tile Racks
  • 140 Tiles (28 of each color)
  • Instructions


Place the board in the center of the table. Each player should take all of the tiles of one color and a tile rack . Place all of your tiles face down in a pile in front of you and mix them thoroughly.

Draw five tiles and put them on your rack so that only you can see them. Randomly choose a player to take the first turn. Play then proceeds clockwise around the table. …

The following notes and queries from our generals on the front line are intended to guide new recruits through the finer points of Lincoln.

Question: Are cards permanently removed only if they are used for the action at the top of the card?

If a card is used for any other function (to 'pay' for the action at the top of a card, to use one of the icons lower down, or if using the card's text), is that card merely discarded? …

It's the late age of Classical Japan and two influential families, the Genji and Heike clans are competing for power at court. In the Imperial Garden, courtly manners and natural beauty veil a dark political conspiracy.

Each representing a clan, players must follow the patterns set by their rival to position their tokens in one of the victory conditions. Strategy and shrewd decisions will lead your clan to seize control of the garden... and power at court!


  • 16 Garden Tiles
  • 8 Red Genji Tokens
  • 8 Black Heke Tokens
  • Rulebook

Object of the Game

The goal of the game is to achieve one of the following victory conditions: …

The solitaire game is played in the same way as the normal game, except for the following changes:

  • You start with 20 Ownership markers in a color of your choice (leave the rest in the box).

  • Three Track spaces, except River spaces, start the game as already completed - these should be selected at random (use your own method).

  • Select three Equipment cards, at random, to be available for your use during the game.

  • When Restocking Contract cards, discard ALL remaining cards and draw a new line of 3 cards. …

Who will be crowned "Greatest Charioteer of Rome"? Three to six players compete in a race around the famous Circus Maximus.

The winner of a race is the first driver to complete 3 laps of the course and cross the finish line to collect his laurels (points).

This is done by judicious play of the race cards. Ultimately, the player with the most points after several races (we suggest 4) is winner of the tournament.


  • 1 Game board
  • 6 Chariots
  • 6 Coins
  • 6 Sets of 24 race cards
  • Rulebook


Select a racecourse; for 3-4 players, we suggest side A, white course, clockwise for the first race. For 5-6 players, side B, yellow course, clockwise. Every race takes 3 laps, with every player stopping in the Imperial Alley once. …


  • 1 map
  • 30 Ship cards
  • 6 Special cards
  • 8 King cards
  • 1 Starting Player card
  • 8 Nation charters
  • 160 wooden disks
  • 8 Discovery ships
  • 8 Prestige markers
  • 8 High Culture markers
  • 8 New Home markers
  • 1 White Delian League marker
  • 1 Turn marker
  • Playing money
  • Rulebook

Object of the Game

At the end of the game, a player's worth is determined by the value of his merchants and cash on hand. The highest net worth wins.


Place the mapboard on the table. Sort the ships by their number (=reach) with the 2-ships on top and put them on the appropriate space on the board. …


  • 1 gameboard
  • 5 closed markers
  • 21 character tokens
  • 30 zombie figures
  • 6 voting wheels
  • 4 dice
  • 1 dice box
  • 21 action cards
  • 1 chief of security badge
  • Rulebook


  1. Choose Characters

    Each player chooses a color and gets the matching Pin-Up, Tough Guy and Gunman characters and a Voting Wheel. Players in a 3 player game also get the Little Girl character. Each player gets one Action card and the remaining cards are placed face down next to the board.

  2. Chief of Security

    The oldest person takes the Chief of Security badge and is the first player. …

It's the summer of 1979 and travellers are queuing on the piers of Schwatka Lake in Whitehorse, waiting impatiently to experience one of the last wild spots on Earth: The Yukon. Put yourself at the controls of your very own seaplane and lead these adventurers in their discovery of the land of the midnight sun.


  • 72 Ticket Cards
  • 1Main Board
  • 60 Money Tokens
  • 1 Black Round Marker
  • 4 Personal Boards
  • 9 Objective Cards
  • 15 Dice (3 of each color)
  • 80 Cubes
  • 4 Player Markers
  • 4 Seaplane Cards
  • 24 Needles (for the dials)
  • 28 Switch Tokens
  • 4 Seaplanes
  • 4 Turn Overview Cards
  • Rulebook

Object of the Game

In Yukon Airways you will be at the controls of your very own seaplane with the mission of transporting travelers to the different points of the Yukon. Embark your passengers (dice) using a draft system and use your Ticket Cards to take them to the different locations on the map. …

In solo mode (1-player game), the setup and all phases are modified (see the list of changes to the right).


Shuffle the Development cards and form 8 face-down mini-decks of 5 cards each. These are the Development Pools. Form a deck from the rest of the Development cards.

Draft Phase

Since you are the only player, skip this phase, and move on to the Planning phase.

Planning Phase

You play 2 consecutive Sequences each Planning phase (8 total Sequences during the game).

For each Sequence, take a random 5-card Development Pool into your hand and look at the cards. You can: …