Components

  • 49 cards, numbered 1 to 7 in seven colors
  • 4 icon/color reference guide cards
  • 2 turn option guide cards
  • 1 canvas (pile) card
  • Rulebook

Setup



Game Play

The rule for winning at Red is simple: Have the best card! But will you still be playing the same game when your turn ends? If you're not winning by the current game's rule at the end of your turn, you're out, and the last person standing wins the round.

The deck consists of 49 cards numbered 1-7, in each of the seven rainbow colors. A 7 is always higher than a 6, but a Red 6 is higher than an Orange 6, and so on down the color spectrum (Red, Orange, Yellow, Green, Blue, Indigo, Violet). When comparing two cards, compare value first, then color. …


Card Drafting

Inis handles card drafting differently than most games that use a card drafting mechanic.

For example, in Inis it is possible for a player to take his held card from Step 1 and pass it to his neighbor during Step 2. This allows players to adapt and have the option to take cards they see later in the round that might be more appealing.

Passing



Passing is a useful option that allows you to delay your decisions and save your cards for later-but it can be risky. If you pass and all other players also choose to pass after you, the Season ends, and all players must discard their Action cards. …


The game Pastiche is inspired by the famous works of master painters, and by a love for color.

The following information is provided for educational purposes and to enhance an appreciation of some the concepts underlying the mixing of colors in the game, but it is not essential to know for playing the game.

The word pastiche is used in the fields of literature and art to refer to something that is an imitation or recreation of an earlier work, often as a respectful homage or tribute to the original. In this game, players are making pastiches by mixing colors and recreating some of the palette colors used to create the original paintings of the masters. …


Game Components

  • 1 Game Board
  • 40 Land Tiles (16 Beach, 16 Forest, and 8 Mountain)
  • 40 People Tokens (10 each in four colors)
  • 5 Sea Serpent Tokens, 6 Shark Tokens, 5 Whale Tokens, 4 Dolphin Tokens
  • 12 Boat Tokens
  • 1 "Creature" Die (red)
  • 2 "Dive" Dice (blue)
  • 1 Component Bag
  • 1 Rulebook

Object of the Game

An underwater volcano has erupted and the mythical island of Atlantis is sinking! Every turn, another piece of the island sinks into the sea! Each player is in a race against time to move their Atlantean "people" to the safety of the nearby islands. …



Palace (1)

The Palace (1) Action Board does NOT have a Main action. When moving a worker here, you may only place it on a Royal tile to take a Worship action or in the general area to take a Collect Cocoa action.


Forest (2), Stone Quarry (3), Gold Deposit (4)

Count the number of your unlocked workers in the general area of the Action Board in question (including the worker you just moved) to select a row on the Action Board.

Use the power of your lowest value worker to select a column on the Action Board. Gain the rewards (wood, stone, gold, cocoa, Victory Points, or temple advances) shown in the corresponding cell. …



Starting Tile Draft Variant

Once you have played Teotihuacan a few times, you may want to use an alternative method of receiving your Starting tiles.

Please note, however, that this variant is recommended only for players with both a solid grasp of the rules and enough experience to be able to form a strategy from the first moments of the game.

Instead of dealing each player 4 Starting tiles, place a number of face-up Starting tiles in the middle of the table. The number depends on the number of players: …