• 1 rubber chicken
  • 1 exploding hen house
  • 1 egg
  • 1 egg token
  • 6 chick tokens
  • 1 dice
  • Rulebook

Game Play

The youngest player starts the game and play moves in a clockwise direction.

On your turn, roll the dice. Then push down firmly on the chicken's chest (as shown below) the number of times shown on the dice.

If nothing happens play moves on to the next player.

If the hen house bursts open and the chicken SQUAWKS and lays her egg: pick up the egg and crack it open, letting the egg token fall onto the table... …

First! Being first is way cool, right? But why? In this quick and crazy game you will have to be Second to get the big points!

That is so much cooler! And now get this: After 5 stages the winner will be the one who has scored the second-most points. It can't get any better than this!


  • 1 game board (2 halves)
  • 6 Figures
  • 6 Color cards
  • 32 Race cards
  • Rulebook

You will also need a pen and paper (not included).


Put the two halves of the game board together and put the completed board in the middle of the play area. …


  • 1 Standard Die
  • Four Girl Playing Pieces
  • Game Board
  • 48 Outfit Cards
  • A Mystery Date Door With Photos Of Dates Inside
  • Rulebook

Object of the Game

The goal is for the player to collect cards in order to be ready for the date that will appear when she opens the door.

Game Elements

The board - the playing spaces, arranged around the outside edge of the board, contain messages instructing the player how to proceed.

The mystery door is the centerpiece of the gameboard. The knob opens the door to reveal one of the four dates, or the dud. …


  • 300 Cards
  • Playing Board
  • 1 Red 20 Second Timer
  • 1 Blue 30 Second Timer
  • 4 Playing Pieces
  • 1 Bonus Dice

Outline Of The Game

Teams compete to be first round the board, by guessing words that their team-mates describe during turns that vary in length.


Unfold the board and place the two sand timers in the center.

Players divide into teams - two larger teams are better than several smaller teams.

Each team selects a playing piece and puts it on the 'START' segment.

Describers and Guessers

On its turn, the current team divides itself into DESCRIBERS and GUESSERS. …


  • Dimensional plastic game board unit
  • 4 sets of 20 colorful playing pieces
  • 4 scoring pegs
  • illustrated instructions

The Cir*Kis board, which has a storage compartment and scoring track for each player and a central playing area, and 4 sets of plastic pieces.

Each set consists of 20 pieces and a scoring peg.

Object of the Game

Players take turns placing a piece on the board next to the last piece played (the "Leader"). Completing Circles and Stars scores points.

The first player to score 40 points wins the game. The game can also end if one player plays his final piece or if no further plays are possible, in which case high score wins. …

Character Card

  1. Name
  2. Class
  3. Species
  4. Attribute Bonuses
  5. Starting Ability
  6. Starting Item
  7. Life Value
  8. Personal Goal
  9. Character Bio
  10. Character Figure

Action Cards

  1. Agility (Green)
  2. Strength (Red)
  3. Resistance (Blue)
  4. Instinct (Yellow)
  5. Heroic (White)
  6. Threat (Black)
  7. Calamity
  8. Character Influence

Enemy Card

  1. Name
  2. Type
  3. Actions
  4. Speed Value
  5. Range Value
  6. Strength Value
  7. Life Value
  8. Defense Value
  9. Communicate Value
  10. Figure Base Shape

Encounter Card

  1. Name
  2. Number
  3. Setup
  4. Situation
  5. Special Rules
  6. Loot
  7. Flavor Text

Mission Card

  1. Name
  2. Number
  3. Type (Main or Side)
  4. Story
  5. Mission Goal
  6. Mission Location
  7. Time Allowance
  8. Travel Options
  9. Mission Success Entry
  10. Mission Fail Entry

Item Card

  1. Name
  2. Type
  3. Effect
  4. Range
  5. onus
  6. Repair Cost
  7. Equipment Slot
  8. Keywords

Other Cards

  1. Ability Card
  2. Status Card
  3. Environment Card
  4. Vehicle Travel Cards
  5. Enemy Vehicle Card
  6. Road Card

Tokens And Markers

  1. .Fire Token
  2. Dustfeather Token
  3. Situation Token
  4. Vehicle Standees
  5. Aim Token
  6. Party Location Marker
  7. Trap Token
  8. Fishhook Token
  9. Wound/Toxic Wound Token
  10. Scavenge Token
  11. Heavy Object Tokens
  12. Roach Token
  13. Hornet Drone Token
  14. Objective Token
  15. Battery Token


  • Group Task Slot
  • Group Task Dial
  • Broken Items Pile
  • The Hunt Box
  • The Hunt Figures Slot
  • Threat Track
  • Placed Enemy Cards
  • Placed Threat Cards

Downtown Travel Map

  1. Location Name
  2. Location Page

Campaign Dashboard

  1. Time Dial
  2. Clue Dial
  3. Scrap Dial
  4. Food Dial
  5. Population Dial
  6. Morale Dial

Deck Boxes

  1. Discovery
  2. Banished
  3. Character
  4. Colony Supply

Page Map

  1. Spaces: The map is divided into spaces by dashed and solid lines. Spaces that only meet at a corner are not adjacent to one another. …

In each round, every player has a card of a Wonderland character. These Character cards have special abilities that help the players out or make trouble for their opponents.

A player cannot use any abilities of their Character card if they are out of the round or the card is turned to the side.

Queen of Hearts

The irritable party host. As ruler of Wonderland, she can make up new laws...even while drinking her tea!

You select the Discussion topic from the top two cards of the Discussion pile. …


  • 4 Tubes
  • 3 Connectors
  • Wobbly Worm Head
  • Neck Connector
  • Apple Base
  • 9 Rings
  • Rulebook

Object of the Game

A tasty red apple fell off the tree and rolled around and around on the ground. Out popped a Worm, and now he's all Wobbly! Be the first to get all three of your hoops over Wobbly Worm's head, and you win!

Adjusting Game Difficulty

You can adjust the difficulty of Wobbly Worm to better match the ages of the players. The more tubes you add, the greater the difficulty. …

Moving around the ship is one of the basic activities of the Characters during the game. Characters will roam through the ship to discover additional rooms, find items that are useful or vital to their survival, complete their objectives, repair dangerous and malfunctioning gear or put out fires, to find - in the end - a way out of this mess.

Rooms and Corridors

Character miniatures may be placed and perform Actions only in ROOMS (keep in mind that Special Rooms, such as the Hibernatorium, Engines or Cockpit are treated as normal Rooms). …

When you have played the game a few times and survived a few adventures, you can then choose to play some or all of the B-side territories in the game.

The Desert

When you play with the B-side of the desert, you must try to defeat the giant desert worm.

To set up this territory, you must place the five chain tiles on the corresponding illustrations at the top of the dice spaces.

The active player may place one or more dice with a value of one on any free dice space. …