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Components

  • 40 Topic Cards
  • 14 Code Cards
  • 2 Chameleon Cards
  • 1 Six-Sided Die
  • 1 Eight-Sided Die
  • 1 Marker
  • 1 Custom Card
  • 1 Clear Sticker
  • 1 Instruction Sheet

Object of the Game

To unmask the Chameleon without giving away the secret word. If you are the Chameleon then your mission is to blend in with the other players, avoid detection and work out the secret word.



Setup

Gather 4-6 players. Shuffle the Blue Chameleon Card into the matching set of Code Cards and deal one to each player, face down. One of you is now the Chameleon. Stay cool, blend in and don't get caught. …



Clue Giving: Firm Rules

Wavelength is all about wildly creative clues. So we tried to give players as much freedom as possible to do that.

These rules are here only to restrict clue giving methods that frequently broke the game-feel free to adapt them to whatever works best for you and your friends. And if you do, please share them with us!


  1. Convey a single thought: A clue shouldn't combine multiple ideas or give a lot of explanatory context. Words like "AND", "BUT", "WHILE", "WHO", and "WHEN" are sometimes OK, but not when they basically combine two clues together. …



Components

  • 56 Tri-Omino tiles
  • 4 Racks.
  • Rulebook

Object of the Game

Be the first player to score 400 points. Each game consists of several rounds.


Setup

Place the Tri-Ominos face down and mix them. On a piece of paper, write down the name of each player. As each play is made, the scorekeeper will add or subtract points in the proper column.

Each player takes the required number of Tri-Ominos as follows:

  • 2 players 9 each
  • 3 to 4 players 7 each

Players place the tiles on the rack with the numbers facing them. Do not let the other players see your tiles. …



Components

  • 10 Swipe dice
  • 50 chips
  • Dice Slide
  • Instructions

Object of the Game

Be the player with the most chips when the center pile of chips is gone!


Setup

Each player begins with 2 dice and 2 chips.(1 die and 2 chips if 5 or 6 players).

Place the remaining chips and dice in the center of the playing area. (If 2 players, place only 3 dice in the center playing area; the other 3 dice are not used).

The youngest player begins the game.



Game Play

On each player's turn, the player rolls all their dice and does what the dice show: …



Components

  • 240 image cards with 1440 questions,
  • Game Board
  • Sand timer
  • Playing pawns
  • Die
  • Instructions

Object of the Game

Stare! challenges how much players can recall about images they see on the game cards. Players move around the board by correctly answering questions about the images.

The first player/team to reach the FINISH triangle is the winner of the game. (Note: if you don't have much time, play until someone reaches the 'Short Game' triangle in the middle of the board).


Getting Started

If there are four or more players, divide into teams (it's fun to consult with teammates about guesses). Each player/team chooses a game piece and places it on the START triangle. …



Components

  • 4 colored sets of 12 cards (red rockets, green crescent moons, purple stars, and blue full moons),
  • 2 orange Big Moon
  • 2 orange Little Moon cards
  • 40 Shoot the Moon chips.
  • Instructions

Object of the Game

Be the first to accumulate a total of 7 chips. In each round of play, try to win a chip by winning an odd number of tricks.

If you win all 5 tricks, which is called "Shooting the Moon', you win 2 chips.

Note: you never win a chip for winning an even number of tricks. …



Components

  • 31 Action Cards
  • 62 Color Cards
  • 1 The Closer card
  • Instructions

Object of the Game

Be the first Player to collect 20 points. Points are scored by ridding yourself of all cards in your hand before your opponents and then collecting 1 point for each card left in their hands.


The Cards

Each card has 3 segments. There are 3 different kinds of segments: Colored, Action and Black X.


Game Play

Six cards are dealt face down to everyone. Remaining cards form the Draw Pile. One card from the Draw Pile is turned over to create the Playfield, the area where cards get matched. There is only one Playfield at any given time. The youngest player goes first and play continues clockwise. …


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Components

  • 144 tiles
  • 14 party tiles
  • Storage Bag
  • Instructions

Object of the Game

Be the first to use all your letters.


Setup

There are 14 party tiles with icons. Put them to one side for now (we'll look at them shortly). Meanwhile, place all 144 letter tiles face down in the middle of the table. These form the BUNCH.

Each player now takes their starting tiles from the BUNCH. …





Components

  • 6 The Price is Right wipe-off Bid Boards
  • 4 Bid Board Markers
  • 1DVD Game

Object of the Game

Be the player to win the highest total in cash and prizes.


Setup

To play The Price is Right in its "true TV format", you will need six players.

Note: For a one-player game, play for your personal high score without the Showcase.

Deal the six Bid Boards to all six players. Pass the Bid Board Markers to the first four players who will form Contestant's Row. …



Advisors

You may Recruit 1 Advisor on your turn by paying the costs as a Bonus Action.

Advisors stay with you until the end of the game.

You receive Citizen Points as indicated on the card, immediately after Recruiting. Many Advisors grant special abilities: immediately and one-time, 1x per turn, or permanently. Using the Advisor's abilities is always optional.



Type A Advisors (placed on the board during setup):

The numbers in brackets indicate the Citizen Points that you receive once, immediately after Recruiting. …