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This section is where you get into the sinew and gristle of the rules. Okay, that sounds kind of gross. How about... um_ this is where we explain how to resolve corner cases and special situations.


Calculating Values for Breakpoints or Power

  1. The printed value is the number printed on it, unless an ability specifically changes it (e.g. Matrix of Bossiness, Let's Finish This).

  2. The starting value is the printed value, unless an ability resets it to a specific number (e.g. Overgrowth, Mimic). If more than one ability tries to reset the same number, the current player chooses one and the others are ignored. …



Q: If I gain an Ability rune, do I keep another player from gaining it?

A: No. Your character's available Ability runes are defined by the visible icons in your character tableau. On your turn, when facing a challenge, you have access to any of the rune stones that correspond to your Ability icons, and are relevant to the challenge. Players share the rune stones, taking turns using them.


Q: Am I allowed to have more than three rune icons in one Ability?

A: Yes. While you may only cast a maximum of three runes per Ability, you are allowed to keep gaining rune icons as part of your Character tableau. For example, if your Destiny is Wise Master, gaining a fourth Wisdom rune would help you earn an additional Triumph at end of game. …


Feed the Kitty is as simple as a cat's life. Mice are on the menu, and as they move from place to place, it's anyone's guess who will end up hungry and who will have a full belly. Will you be caught catnapping or will you pounce into the lead?

The answer is all in the roll of the dice!


Components

  • 2 dice
  • 20 wooden mice
  • Kitty's bowl
  • Instructions

Object of the Game

Be the last player left in the game with mice. …



Components

  • 56 cards
  • 1 bell
  • Instructions

Object of the Game

Each player turns over a card in the order of play. As soon as the revealed cards show exactly 5 fruits of the same kind, the first player to ring the bell wins all of the revealed cards.

The goal of the game is to win the largest number of cards.


Setup

Put the bell in the middle of the table, on a cloth or a piece of felt to protect your table. Select a dealer. He shuffles the cards and deals them out face-down to the players, one at a time until all of the cards have been dealt. …


One player leads a party of hunters and lumberjacks. The other player leads foxes and bears. The two parties hunt each other. There are also ducks and pheasants, which are hunted by both parties.

At first, all of the tiles are face-down on the game board. The person whose turn it is flips one face up - or makes a move using one of the tiles that is already face up.


Components

  • 1 Game board
  • 8 Tiles with blue backgrounds:
  • 2 bear tiles and 6 fox tiles
  • 10 Tiles with brown backgrounds:
  • 2 lumberjack tiles and 8 hunter tiles
  • 30 Neutral tiles: 7 duck, 8 pheasant, and 15 tree (deciduous and conifer trees) tiles.
  • Instructions

Object of the Game

The player who has bagged the most prey by the time all the tiles have been turned face up is the winner. …


Name 5 is a party game. Certain Name 5 categories are more open-ended than others. Certain categories are more subjective, where others are very direct and have a limited number of correct responses.

For this reason, we found it impossible to put each and every correct answer in this box. We encourage you to police yourselves while playing.

If you'd like to issue a challenge to a certain answer, put it to a vote, or look it up. Failing that, simply choose another card and play that Name 5 challenge. …


Rummoli can be played by two to eight players on the "Rummoli" playing surface with a standard deck of playing cards (minus the Joker) and counters or chips.


Components

  • Jumbo game board
  • 1 set of playing chips
  • 1 set of playing cards
  • Instructions

Start the game

The players cut the cards to determine the dealer of the original hand- Ace is high. The playing chips or counters are divided evenly among the players. Each player places a counter on each of the nine sections of the playing cover and the dealer deals out the cards, one at a time, dealing an extra hand which is known as the "Widow". …



Components

  • Canvas play mat
  • 52 Black and white discs
  • 1 Red center disc
  • Durable carry bag
  • Rulebook

Note: Polarity contains magnets. Do not allow the magnets to come in contact with anything that could be damaged by magnetic fields.


Object of the Game

Play all of your discs to the play mat and gain as many points as you can. Place your own discs in places that will make it difficult for your opponent to place his or her own, causing him or her to mess up and let you capture discs and form Towers. …


  • Human Resources Manager

    All Worker cards allow you to obtain any resource. At the end of the game, the player that has this card in front of himself gains 5 Points.


  • Landowner

    You pay 1 coin less when obtaining a resource. At the end of the game, the player that has this card in front of himself gains 4 Points.


  • Seignior

    You can obtain 2 resources (of the same kind or of different kinds) indicated on the played Worker card. You have to pay for both. At the end of the game, the player that has this card in front of himself gains 3 Points. …



Components

  • 5 decks of 35 cards
  • Game Instructions

Object of the Game

Be the first player to score 100 points by collecting the most cards from the center stacks.


The Cards

Ratuki is not your traditional card game. each color deck has 35 cards containing different numbers and symbols for 1-5 and two wild Ratuki cards. see below for example of each. Any reference to a number in these instructions includes all symbols.



In Ratuki, everyone maintains their own 3 card piles: draw, discard and scoring, and at the same time everyone plays on multiple center stacks in the middle of the table. …