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  • Try to cover the tent camps when laying out a building! The more neutral workers you get, the easier you can enclose buildings in one go in order to receive the additional seal.

  • Place your workers so that you trigger a payout! You will then get an additional seal.

  • Do not play building cards whose seal's color is currently the most valuable! Other players could complete the building and get many seals.

  • Use the architect banners in time in order to get new workers! It could make sense to use a banner without executing an evaluation. It is not the number of evaluations, but the right moment that decides the game. …


To play the game solo, follow the standard rules but with the following changes:

  • During Preparations, use only the Blue Bonus Cards marked "#2" Return bonus cards marked "#1" to the box.

  • When connecting a pair of villages, you score bonus points as long as the corresponding bonus card is present.

    However, after round 1 when using Isla Petit, or after round 2 when using Isla Grande, shuffle all Blue Bonus Cards that are remaining on the table.

    Draw 2 of these cards and place them face up in the middle of the table, and return any remaining cards to the game box. In the last round, there will only be 2 bonus cards in play. …


The play of the Expert game is similar to the Family version. However, the players must take into account additional objectives that yield points at the end of the game.

The highest building: in this version, the height of the buildings becomes important. Each player has 5 small buildings (1 to 5), 4 medium buildings (6 to 9) and 4 tall buildings (10 to 13).

At the end of the game, the highest building tokens are taken by the players who have built the highest building in each district.


Objectives: in this version, each player takes two secret objectives: neighborhood and area. These area objectives are different than those of the Family version. …


Take on the role of an ambitious demigod who is trying to claim a place at the summit of mount Olympus. Recruit Heroes, acquire Artifacts, and undertake heroic Quests to forge your own Legends.

During the five epochs of the game, you will build powerful card combinations and then destroy them, as the cards must be transferred to your Elysium to earn you victory points.


Components

  • 8 Families of 21 cards
  • 4 Player Boards
  • 4 Player Aid cards
  • 1 Temple (two parts)
  • 19 Bonus tiles
  • 1 oracle boar
  • 16 Columns
  • 40 Gold tokens
  • 6 Quest Tiles
  • 25 prestige point tokens (pp)
  • 4 Order of Play Discs
  • 1 Epoch Marker
  • 45 Victory Point tokens (VP)
  • 1 Guide to the cards booklet
  • 12 Trigger Rings

Setup

Place the Pediment beside the play area. Randomly choose one of the sides to lay face-up. Place the 4 Quests with the .../.... mark below the Pediment, in ascending order from left to right (this setup is used for 3 and 4 players). …



Content

  • 13 Rings
  • 16 Clips
  • Spinner
  • Carrying Case
  • Rulebook

Game Play

Spin the spinner and hop through the Twister Hopscotch path without touching that color spot.

Spread the rings on a flat surface, indoors or outdoors. Clip the rings together in the path design you choose by pushing the clips onto the rings until they snap into place. Position the spinner near the Twister Hopscotch path.



Twister Hopscotch is a game that can be played in a variety of ways. Here are a few ideas for you to try, but don't be afraid to make up your own way to play. …


Blue Cards (maritime)

Blue cards are associated with maritime buildings, which are the only wooden pieces playable on the sea regions. Trade allows you to sell resources for gold or VP. These cards also allow you to buy resources, or exchange them with the general supply.

Clarifications:
  • You can never play 2 maritime buildings on the same sea region.
  • It is possible that you cannot play a blue card because you have no access to the sea.
  • It is possible that nobody can play a blue card because all sea regions are occupied.
  • Sold resources are returned to the general supply.
  • The resources purchased are taken from the general supply.

Green Cards (production)

The production buildings produce the 4 types of resources that will be necessary for building construction and for trade. …



Faction Components

A Faction consists of a Capital City Board, a supply of Units, Hero Cards, several types of Constructs, and several Tokens:

  • Capital City Board: Placed directly in front of each player. It contains the information needed for gameplay, an Action Bar, and an area to track a player's Resources.


  • Units: 20 Miniatures for each Faction kept in a supply. These consist of 3 Heroes, 5 Warriors, and 12 Serfs.


  • Hero Cards: Each Hero has a corresponding Hero Card that lists their special abilities. …


You are buyers for different merchant houses in the competitive, but profitable age of the infamous Medici family Ships sail throughout the Mediterranean and beyond in search of rare and valuable merchandise and profitable markets for the goods you buy

Every day you go to the wholesale market where you must compete with other buyers for the merchandise available that day There you expect to find lush furs, grain from the rich fields abroad, exotic spices, colorful dyes, the finest cloth, and, rarely, gold from mines far across the waters... …




Four-player Partnership Game

As a game variant, players sitting opposite each other may form a partnership.

All standard game rules apply, but each partnership uses a double-length score board by placing two regular score boards together.

Both partners apply their individual scores to their joint score board. When no further tile can be placed on the board, the partnership with the better score wins - in other words, the partnership with the lowest counter loses.

No communication is allowed between the partners during play. Alternatively, players may agree open communication. …


Surrounding the planet are the orbital facilities you will use to earn resources, expand your fleet, and land colonies. You may not dock ships at an orbital facility unless docking ports are available and you can meet both the ship and cost requirements.


Alien Artifact




Each ship you dock at the Alien Artifact may be of any value and allows you to discard the alien tech cards on display and lay out three new cards from the deck. This is called "cycling" and it is optional. …