Game Components

  • 16 game cards
  • 4 reference cards
  • tokens of affection


Shuffle the 16 cards to form a face-down draw deck. Remove the top card of the deck from the game without looking at it.

If you are playing a two-player game, take three more cards from the top of the deck and place them to the side, face up. They will not be used during this round.

Each player draws one card from the deck. This is the player's hand, and is kept secret from the others. …

When you have become acquainted with the action cards, you may want to add additional challenges to the game. The master version does just that, adding the following rules to the basic game:

Initial Placement Of The Castles

Instead of placing the starting castles on the spaces shown on the board, the players choose the starting positions.

Beginning with the youngest player and continuing in clockwise order, each player takes a tower block and places it on an empty space on the board until all 8 starting castles have been placed. Each new castle must have at least 2 empty spaces between it and any other castle. …

Co-op Variant

Players may choose to play the game cooperatively. Use the hardcore side of the main objective card and do not assign secret objectives. Each player's only objective is to complete the main objective. Players cannot vote to exile a player. During setup, remove from the game every card showing the non co-op symbol on the bottom right corner of the card.


Follow the same rules as the Co-Op Variant. When setting up each player receives 7 starting item cards instead of 5 and receives 4 survivors and keeps 3 of them instead of keeping only 2 of them. …


  • 1 Map Castilla y León Version (80cm x 55,8 cm split in 4 parts)
  • 24 Cards from Mystery Train extension
  • 94 Destination Tickets
  • 4 Punctuation Cards (Castilla y León extension) & 4 Punctuation Cards (Capitals extension)


Deal 4 Wagon Cards each player and destination depends the game mode:

Game Modes

Normal: Include the 50 normal tickets and the 8 longs. (Recommended from 2 to 5 players).

Capitals: Include the 36 Capitals tickets, 19 double & 17 triple. (Recommended from 2 to 3 players).

Total: Include the 94 destination tickets. (Recommended from 5 to 7 players)

Game ModeNormal TicketsLong TicketsDouble Capitals TicketsTriple Capitals TicketsRemain at least

The Action Cards

Jump one of your knights two levels up to an empty adjacent space, e.g. from level 1 to level 3.

The new space must be an orthogonally adjacent.

Place a tower block from your supply under one of your knights. You may not use this action to make the castle taller than its surface area.

The tower block may come from any of the stacks in your supply. The knight can be on any level, even 0. If the knight is on level 0, you can even use this action to create a new castle. To create a new castle, the space must not be orthogonally adjacent to another castle (diagonally adjacent is allowed). …

A nail-biting card game that features all the key elements of the familiar Stratego Original board game: you'll secretly set up your battle lines and try to capture the enemy Flag.

If you're brave enough, you may be able to use your Flag pull off an audacious trick.


  • 23 Red Army Cards
  • 23 Blue Army Cards


Each army is made up of: 1 flag, 1 field marshal, 1 general, 1 colonel, 1 major, 2 captains, 2 lieutants, 2 sergeants, 4 miners, 4 scouts, 1 spotter, 1 spy, 3 bombs.


One player will use all the red cards, the other will play with the blue. …

Main Objective Cards

  1. Name: This is the name of the main objective.

  2. Setup: How to set up the board for this scenario.

  3. Goal: The task(s) that must be accomplished in order to complete the main objective.

  4. Time: An estimate of how long this main objective will take to complete. Short=45-90 minutes. Medium=90-120 minutes. Long=120-210 minutes.

Secret Objective Cards

  1. Name: This is the name of the secret objective.

  2. Goal: The task(s) that you must accomplish in order to win the game. …

Game Components

  • 10 Dual-Sided Main Objective Cards
  • 24 Secret Objective Cards
  • 10 Betrayal Secret Objective Cards
  • 10 Exiled Secret Objective Cards
  • 30 Survivor Cards
  • 5 Player Reference Sheets
  • 1 First Player Token
  • 25 Starting Item Cards
  • 20 Crisis Cards
  • 80 Crossroads Cards
  • 25 Wound Tokens
  • 6 Starvation Tokens
  • 2 Track Markers
  • 20 Police Station, Grocery Store, School Item Deck Cards
  • 20 Gas Station, Library, Hospital Item Deck Cards
  • 20 Helpless Survivor, Food, Noise, Barricade Tokens
  • 30 Zombie Standees & Survivor Tokens
  • 60 Plastic Standee Stands
  • 1 Colony Board
  • 6 Location Cards
  • 1 Rulebook
  • 30 Action Dice
  • 1 Exposure Die


Place the colony board in the center of the play area and place the 6 location cards around it as shown or as best accommodates your table. Each player collects a player reference sheet. …

Here's a short list of words and phrases that have special meanings in the Lords of Waterdeep game.

action space: Each Building has one or more action spaces to which players assign their Agents. When you assign an Agent to an action space, you immediately take the specified action.

active Quest: All face-up Quests in front of a player that the player has not yet completed are active Quests.

adventurer: You complete Quests by taking the required Adventurers from your Tavern. There are four kinds of Adventurers, represented by wooden cubes: Clerics, Fighters, Rogues, and Wizards. …

All 120 cards are structured as follows:

  1. At the top left, the card displays the exact number and colors of AC a player must pay to activate the card. The activation costs vary between 1 and 4 AC in all possible color combinations.

  2. At the top right is a graphic which indicates the kind of card this is: office, building, or person.

  3. Under these is the name of the card (with a background noting the kind of card: office (yellow), building (red-brown), and person (gray). Below this is text which describes what the card does. …