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In this delicious card game, the players are pizza makers. The players take orders from the waiters and ingredients from the supply. They put them all together in the oven and bake.

When all the ingredients are used up, the players open the oven to discover which pizzas were baked properly, and which were not. The players take back their orders for their improperly baked pizzas so they can try again in the next round.

After three rounds, the player who has delivered the most pizzas is the best pizza maker and the winner! …


1. Sleeping Gas And Shuffle

Put one baby raptor to sleep. The baby raptor must be located on the same tile as a scientist or on an orthogonally adjacent tile. Lay down the baby raptor figurine.

The Raptor player will have to spend 1 action point to put this baby back upright, but cannot do it in the same turn. Then, shuffle your draw pile and your discard pile (including this card) to form a new draw pile.

2. Reinforcements

Place one or two scientists from your reserve on empty spaces located alongside the long edges the board. …



Components

  • 4 small player boards
  • 96 building cards
  • 100 wooden Buildings (25 per player):
  • 7 wooden Temples in a neutral color
  • 7 two-sided Continent tiles
  • Gold coins (63 ones, 12 fives, 9 tens)
  • Victory Point tokens (24 ones, 9 threes, 9 fives, 17 tens)
  • 80 resources: wood (20), stone (20), clay (20), wheat (20)
  • 1 First Player card

Object of the Game

Each player begins a game of Deus with a hand of 5 Building cards. On your turn, you must choose from two actions: construct a building or make an offering to a god.

Constructing a building consists of playing a Building card, and placing the associated wooden piece in a region of the gameboard. You must place the building card in the column of the same color, and then you can benefit from the power of all the cards placed in this column, starting at the bottom. …


This is the 2nd addition to Dominion. It adds 26 new Kingdom cards to Dominion. Its central theme is your next turn; there are cards that do something this turn and next, cards that set up your next turn, and other ways to step outside of the bounds of a normal turn.

Dominion: Seaside is an expansion to both Dominion and Dominion:Intrigue.

As such, it does not contain material for a complete game. Specifically, it does not include the Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion and have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published. …



Playing for Second, Third, etc

Prior to the game, players may decide to play until there are two or more winners. In this case, the winner does not reveal the missing gem.

Instead, they replace the missing gem and announce that they were correct. The game continues with the winner answering any interrogations but not otherwise participating in the game.


Additional Missing Gems

When three or four play, the game can be made more challenging by removing two (or three) Gem Cards. The play of the game is the same except that, to win, a player must correctly identify all missing gems. …



For Younger Players

If playing with younger children one or also both dice can be omitted. Also the number of twin monsters can be reduced. In case of a mistake or a wrong guess it is the next player's/next team's turn.


For Two Players

If only two players are in the game they work as a team and try to find all the monsters needing as few rounds as possible.

The two players take turns describing and guessing. As described before the features that mustn't be said are determined by the dice before each round. …



Object of the Game

A female velociraptor and her five babies are hunted by a team of scientists. The player who controls the raptor family can win by killing the scientists that are after her, or by allowing three of her babies to take shelter deep into the jungle where nobody will ever find them. The player who controls the scientists has to neutralize the mother or capture three of her babies.

The Raptor player wins if:

  • Three baby raptors have escaped from the board OR
  • There are no more scientists on the board

The Scientist player wins if: …


Let's look at a sample round of play using the Beast Master, Wizard, Ranger and Rogue. The Unhallowed has been drawn and placed face-down in the Horde. They reveal the first location Snowy Pass.

Each Adventurer has randomly selected a card to exhaust. They have decided to roll a d8 to set the starting firewood and roll a 4. They set their firewood to 4 which means they can only reveal one Creature in line at a time (not great).

Next the players roll their dice: Ranger rolls 6,3,1 Beast Master: 8,6,3 Wizard: 4,4,1 Rogue: 4,3,1. The Snowy Pass states that players must place their lowest die on the Location card and cannot use it this round. The Rogue gives up her 1 die roll as it is one of the lowest rolls. …



Components

  • 1 Game board, consisting of 3 double-sided game board sections and 3 clamps
  • 4 ATVs (All-Terrain Vehicles)
  • 4 Huts
  • 3 Palm Trees
  • 3 Moai Statues
  • 60 Compass roses (tokens, 15 red, 15 green, 15 yellow, 15 blue/purple)
  • 52 Clue cards
  • 39 Treasure Cards
  • 2 Curse cards
  • 68 Site markers (wooden cubes, 17 black, 17 white, 17 grey, 17 brown)
  • 20 Amulets

Object of the Game

You reconstruct treasure maps by combining clues, either alone or with the help of other players, until the location of a treasure is determined.

Then, you try to be the first at the location to raise the treasure. For that, and for contributing clues, shares of the treasure are awarded. By picking up amulets - and using them wisely - you will gain an advantage (and protection from the curses, too). …


The list that follows details the benefit(s) conferred to each race; the number of matching Race tokens received when selecting this Race banner is indicated by the numerical value listed on the banner.

Amazons

Four of your Amazon (indicated by the +4 on the banner) tokens may only be used for conquest and not for defense.

Start your initial turn with 10 Amazon tokens.

At the end of each of your Troop Redeployments, remove four tokens from the map, making sure to leave at least one Amazon token in each of your Regions if possible and take these 4 tokens back in hand to redeploy on the map once you Ready your Troops at the start of your next turn. …