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Turbo Cards (x8)

Each "Turbo" card allows the captain to overcome any one challenge (one die result).

The captain may choose not to play these cards (unlike the "Equipment" cards).

He may use as many "Turbo" cards as he wishes.


Power Cards: Ejection (x2)

Conditions of play:

  • Only the captain, or passengers still aboard the air- craft, may play these cards.
  • All passengers must have announced their intentions.
  • The captain must not have played his "Equipment" cards yet.

Effect : The player who plays an "Ejection" card forces another passenger (never the captain) to leave the aircraft immediately. The targeted passenger removes his pawn from the aircraft and puts it on his "Adventurer" tile. …


Dominion is a fast-paced card game and the sheer variety of possible card combinations means that deep strategy will necessarily depend on what cards are available in any given game. However, there are some basic tips that will often help you achieve victory.

For all beginners, we have a Beginner's guide, for others we advice to read getting better in Dominion.

  1. Silver

    Buy silver at the beginning of the game. The sooner you buy silver, the more likely you are to get larger hands of treasure that let you afford the really good cards. …


0 Siesta

This card causes no action, but it is very helpful in generating as low a number as possible, thus playing early on in the turn and making the most use of the second action card.



1 Refreshment

The player may, but does not have to, carry out the action.



2 Protection

If you want to save for valuable buildings by collecting a lot of building materials and/or Pesos, you may also want to protect yourself in time from thieves and tax collectors. …


You are the last remaining descendant of a civilization that was thought to be extinct. Your ancestors left you a mission: ensure the secrets of your people are never discovered!

To do this, you must make sure that any archaeological searches fail. Your goal is to cover all of the Scarab Symbols.


Setup

  • Take a set of components (1 Frame, 4 Boards, 12 Tiles, and 8 Rocks) and set up the 4 Boards inside the Frame to create an Archaeological Site. Place the Rocks on any open rock spaces. …


If you would like to use the GT cars and the circuit for a street race, but have not yet found the time to read the extended version of the game rules, you should not hesitate: you can start playing straight away using the basic rules with only a few adjustments, which are explained below.


Drivers and their cars

In the basic rules for road races, the drivers and cars only differ in appearance. The values and symbols on the score cards are not taken into account. However, a driver may use his nitro fuel injection once a lap having rolled the gear die. …


This is the 5th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.


Components

  • 132 Kingdom cards
  • 13 Randomizer cards

To play with Cornucopia, you need a complete Dominion game such as the original Dominion or Dominion: Intrigue.

These provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. …


Intrigue adds 25 new Kingdom cards to Dominion. There are victory cards that do some new things for you, underlings that give you a choice as to what they do, and a variety of other people and places. These cards can be played with the cards from the basic game or on their own.

The rules include how to play a game with up to 6 players. By combining the money and victory cards with those in the basic game, players will have sufficient cards to play with more than 4 players. …


  1. Produce all 5 resources.

    Of course, it's often not possible in the beginning to get on every resource. Then place carefully so you can do:

    • Build toward the fifth resource and build on it with your first expansion.
    • Build toward a useful port.
    • Place on large amounts of wheat, ore, and sheep. This way you can use development cards to acquire the needed resources.

    If you're relying on other players for a key resource, all they have to do to stop you is stop trading you what you need. …



Trade and Tile Marketplace



Trade chits are acquired from some buildings, mostly commercial buildings, and represent the ability to make business transactions. A player may use Trade chits and the Marketplace at ANY time. The Marketplace can be used to do any of the following:

  • Recruit a worker: The Cost to recruit a new Worker is 1 Trade chit and 1 Food.

  • Buy Resource: A player may spend a Trade chit to buy a resource of their choice at the going rates.

  • Sell Resource: A player may spend a Trade chit to sell a resource of their choice for the going rates. Players receive 1 Point for selling via the Marketplace. …


Each character possesses a Special Ability.

Each player can only use his/her character's Special Ability in return for revealing his/her character's identity (by turning the Character Card face up). (Exceptions: "Daniel" and "Unknown"). You may reveal your identity at anytime during the game even during another player's turn.

Following are the descriptions of each character's special ability:


Allie - (mother's Love)



You can fully heal your damage once during the game.


Bob - (robbery)



  • 4-6 players: If you inflict 2 or more damage to a character, you may take an Equipment card of your choice from that character instead of giving them damage. …