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Components

  • Mastermind game with:

    • 9 rows of large holes (for color-coded jungle animals)
    • 9 rows of small holes (for creature scoring pieces)
    • 3 holes (for the hidden code)
  • Rocky Mountain tray (to hide the hidden code and for storing the creature scoring pieces)

  • 72 jungle animals in 6 colors

  • 15 small red creature pieces for scoring

  • 15 small white creature pieces for scoring.




Object of the Game

Try to guess the other player's secret code in as few turns as possible.


Setup

The younger player will be the first player to set the secret code (codemaker). The other player must guess the code (codebreaker). …



Components

  • 16 Maze Cards
  • 24 Action Cards
  • Plastic Mouse
  • 42 Cardboard Cheese Wedges

Object of the Game

Be the first player to get 8 cheese wedges safely out of the Maze.


Setup

  1. Separate the cards into 2 decks: the Maze cards and the Action cards.



    Maze cards have pictures on both sides.

  2. Shuffle the Maze cards and place them into 4 rows with 4 cards in each row. Now, while keeping the cards in their rows and columns, flip some over (so their backs are now faceup) and turn some so they are facing in different directions.You have just creat- ed the Mouse's Maze. But watch out! The Maze will change as you play. …



Components

Poker is played from a standard pack of 52 cards. The cards are ranked (from high to low) Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, 2, Ace. (Ace can be high or low, but is usually high).

There are four suits (spades, hearts, diamonds and clubs), but no suit is higher than another.

All poker hands contain five cards, the highest hand wins.

Hands are ranked as follows: Royal Flush, Straight Flush, Four of a Kind, Full House, Flush, Straight, Three of a Kind, Two Pair, Pair, Highest Card. …


Setup

Replace the action Retreat into Isolation by Chart Galactic Goals by flipping its action tile over. Give each player a stockpile mat. Shuffle the goal tiles face down. Stack them under the Chart Galactic Goals tile.

Chart Galactic Goals

Action: none.

Bonus: Gain +1 priority and 1 credit. Draw 3 goals, keep 1 face down, and return the other 2 face down to the bottom of the goal stack.

This tile has no action; just three bonuses that the selecting player gains:

  • 1 position on the priority track, inserting their disk in front of the disk immediately before it,
  • 1 credit, and
  • draw and inspect the top three goal tiles (or all of them if fewer than three are available), choosing one to keep face down in front of them and returning the other two tiles face down to the bottom of the goal stack (in whichever order that player chooses).

Then, flip over any previous face down goal tile held by any player to be face up. (No more than one goal tile is ever face down at a time). …


To play Blood Bound with an odd number of players, include a character from the Secret Order, the Inquisitor. Although each Inquisitor character card shows either a rose or beast clue icon, the Inquisitor belongs to the Secret Order.


Changes To Setup

When playing with the Inquisitor, place the rank token showing the fleur cross () near the rows of numbered rank tokens. Next, consult the "Setup Ratio of Curse Cards" table on page 8 and place the appropriate number of curse ability cards near the fleur cross rank token. …


This version of the game allows you to perfect your performance and try new combinations of traps and weapons.

Set up the game according to the version of the game you wish to play (basic or advanced). Following are the changes you must apply to practice in the solo version:


Setup

Identical to the setup for the basic version, with the following exceptions:

  • You get only 1 house and only 1 tower floor.

  • Use the back of the Play Aid board (green border). …


This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

Dominion: Hinterlands cannot be played by itself; to play with it, you need the Basic cards and rulebook.


Components

  • 266 Kingdom Cards
  • 26 Randomizer Cards
  • 8 Blank Cards
  • 1 Plastic organizer tray
  • 1 Organizing Inlay

Setup

Before the first game, remove the three sets of cards from their wrappings and place them in the card tray. One side of the included inlay suggests a way to organize the cards. The opposite side allows players to create an organization that fits their needs. …



Family Game


Bridges: at the end of the game, the player scores 3 prestige points for each building he has constructed next to a bridge.

Note: placing a building in a neighborhood connected with several bridges yields only 3 points.



Statues: at the end of the game, the player scores 3 prestige points for each building he has constructed next to a statue.

Note: placing a building in a neighborhood connected with several statues yields only 3 points.



Lakes: at the end of the game, the player scores 3 prestige points for each building he has constructed next to a lake. …


Every building provides a special ability that can be activated by putting a coin on the building during the appropriate phase. A player can only activate buildings that do not have a coin on them (i.e. each building can only be activated once per round).

At the end of each round, all the coins will be removed from the buildings and returned to the general supply.

Special Cases:

  • If a player is allowed to take a building of a value greater than 4, he takes a building of value 4 first, then another one with a value equal to or lower than the difference. …



Components

  • 11 dice
  • Rulebook

Object of the Game

Be the first person to get rid of all of your dice.


Setup

Each player takes five dice. This will leave one die that will be used to start the game.

Players roll one of their dice to see who goes first. The player with the highest roll begins. (Count any die with a symbol as zero).


Game Play

Roll all five of your dice and leave them in front of you. One player rolls the extra die and sets it in the middle of the playing area. If necessary, re-roll until a number, not an action, shows. …