This is the 6th addition to the game of Dominion. It adds 26 new Kingdom cards to Dominion, including 20 Actions, 3 Treasures, 3 Victory cards, and 3 Reactions. The central theme is cards that do something immediately when you buy them or gain them.

Dominion: Hinterlands cannot be played by itself; to play with it, you need the Basic cards and rulebook.


  • 266 Kingdom Cards
  • 26 Randomizer Cards
  • 8 Blank Cards
  • 1 Plastic organizer tray
  • 1 Organizing Inlay


Before the first game, remove the three sets of cards from their wrappings and place them in the card tray. One side of the included inlay suggests a way to organize the cards. The opposite side allows players to create an organization that fits their needs. …

Family Game

Bridges: at the end of the game, the player scores 3 prestige points for each building he has constructed next to a bridge.

Note: placing a building in a neighborhood connected with several bridges yields only 3 points.

Statues: at the end of the game, the player scores 3 prestige points for each building he has constructed next to a statue.

Note: placing a building in a neighborhood connected with several statues yields only 3 points.

Lakes: at the end of the game, the player scores 3 prestige points for each building he has constructed next to a lake. …

Every building provides a special ability that can be activated by putting a coin on the building during the appropriate phase. A player can only activate buildings that do not have a coin on them (i.e. each building can only be activated once per round).

At the end of each round, all the coins will be removed from the buildings and returned to the general supply.

Special Cases:

  • If a player is allowed to take a building of a value greater than 4, he takes a building of value 4 first, then another one with a value equal to or lower than the difference. …


  • 11 dice
  • Rulebook

Object of the Game

Be the first person to get rid of all of your dice.


Each player takes five dice. This will leave one die that will be used to start the game.

Players roll one of their dice to see who goes first. The player with the highest roll begins. (Count any die with a symbol as zero).

Game Play

Roll all five of your dice and leave them in front of you. One player rolls the extra die and sets it in the middle of the playing area. If necessary, re-roll until a number, not an action, shows. …

Turbo Cards (x8)

Each "Turbo" card allows the captain to overcome any one challenge (one die result).

The captain may choose not to play these cards (unlike the "Equipment" cards).

He may use as many "Turbo" cards as he wishes.

Power Cards: Ejection (x2)

Conditions of play:

  • Only the captain, or passengers still aboard the air- craft, may play these cards.
  • All passengers must have announced their intentions.
  • The captain must not have played his "Equipment" cards yet.

Effect : The player who plays an "Ejection" card forces another passenger (never the captain) to leave the aircraft immediately. The targeted passenger removes his pawn from the aircraft and puts it on his "Adventurer" tile. …

Dominion is a fast-paced card game and the sheer variety of possible card combinations means that deep strategy will necessarily depend on what cards are available in any given game. However, there are some basic tips that will often help you achieve victory.

For all beginners, we have a Beginner's guide, for others we advice to read getting better in Dominion.

  1. Silver

    Buy silver at the beginning of the game. The sooner you buy silver, the more likely you are to get larger hands of treasure that let you afford the really good cards. …

0 Siesta

This card causes no action, but it is very helpful in generating as low a number as possible, thus playing early on in the turn and making the most use of the second action card.

1 Refreshment

The player may, but does not have to, carry out the action.

2 Protection

If you want to save for valuable buildings by collecting a lot of building materials and/or Pesos, you may also want to protect yourself in time from thieves and tax collectors. …

You are the last remaining descendant of a civilization that was thought to be extinct. Your ancestors left you a mission: ensure the secrets of your people are never discovered!

To do this, you must make sure that any archaeological searches fail. Your goal is to cover all of the Scarab Symbols.


  • Take a set of components (1 Frame, 4 Boards, 12 Tiles, and 8 Rocks) and set up the 4 Boards inside the Frame to create an Archaeological Site. Place the Rocks on any open rock spaces. …

If you would like to use the GT cars and the circuit for a street race, but have not yet found the time to read the extended version of the game rules, you should not hesitate: you can start playing straight away using the basic rules with only a few adjustments, which are explained below.

Drivers and their cars

In the basic rules for road races, the drivers and cars only differ in appearance. The values and symbols on the score cards are not taken into account. However, a driver may use his nitro fuel injection once a lap having rolled the gear die. …

This is the 5th addition to the game of Dominion. It adds 13 new Kingdom cards to Dominion, plus 5 unique cards. The central theme is variety; there are cards that reward you for having a variety of cards in your deck, in your hand, and in play, as well cards that help you get that variety.


  • 132 Kingdom cards
  • 13 Randomizer cards

To play with Cornucopia, you need a complete Dominion game such as the original Dominion or Dominion: Intrigue.

These provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. …