During the time of A Song of Ice and Fire in which A Game of Thrones: The Board Game is set, the following Houses are the principal players in the struggle for the Iron Throne.

House Stark "Winter is Coming"


A reclusive family with honorable traditions that has been reluctantly pulled into the game of thrones.

House Greyjoy "We Do Not Sow"


Nurturing wounds from its failed rebellion, this bitter clan has bided its time to once more launch its longships upon the western coasts of Westeros. …


In the Cyclades archipelago, tension has reached a boiling point. The conflict is now focused mainly on two large neighboring islands. With the help of the Gods, there are now 6 great cities of ancient Greece fighting for supremacy.

Now, more than ever, the war is raging. And on top of all that, Kronos decided to join the party, and with him comes a horde of Titans, ready to anihilate everything in their path...

Preliminary Notes:

In order to play the Titans expansion, you need to have the Cyclades base game. …


In Risk, the winner is decided by luck (rolling of the dice) and by strategy and intelligent tactical decisions of the players.

  1. Controlling an entire continent gives you the continent bonus but also know that this makes you an attractive target for other players.

  2. When you control a continent, position your armies to protect the points of attack much more.

  3. Do not conquer an entire continent unless you know you can hold it for at least a full turn.

  4. Try not to let other players control continents, but don't weaken yourself too much in the process. …


The passages beneath Dragon Keep are the most dangerous territory in the Realm. Only the greatest burglars can sneak in, steal from the dragon, and escape to tell the tale. So naturally, you and your fellow thieves have challenged each other to do just that.

Along the way, you'll recruit allies and snatch up extra loot. But one false step and-Clank! Careless noise draws the dragon's attention, and each Artifact stolen increases its rage. You'd better hope your friends are louder than you are if you want to escape the depths alive… …


You are represented on the board by your character, who has been sent on a mission to make your faction's claim to the uncharted lands surrounding the defunct Factory. Each character unit is comprised of a person and their animal companion.

While each of the characters appears to be functionally the same as the others, their unique abilities are manifested in their respective faction and mech abilities. A full backstory for each character can be found on the Stonemaier Games website, but here is a short description of each one: …



Setup



  1. Shuffle the orange-backed scoring cards and form a stack. A Place five of these cards face-up in a row next to the stack. B

  2. Put twice as many gold coins as there are players playing above the leftmost scoring card. C Place the same number of silver coins above the second card from the left. D

  3. Among the purple-backed trader cards there are 10 starting cards with a violet frame on the front. E Each player receives a "2 Tumeric" (yellow) and a conversion card as a starting hand. Return the other starting cards back to the box. …




Character Ability Cards

Playing ability cards is what allows a character to perform actions in a scenario. Each round players choose two ability cards and use the top action of one card and the bottom action of the other card, resulting in two actions for each player on his or her turn. All ability cards are specific to a character class and are acquired when starting a new character or by leveling up.

An ability card includes:

  • The name of the ability a. …



Game Components

  • 11 Character Cards (10 Characters and 1 Leader)
  • 5 Team Cards
  • 20 Vote Cards (10 Approve and 10 Reject Cards)
  • 10 Mission Cards (5 Success and 5 Failure Cards)
  • 15 Plot Cards (Cards used in "The Plot Thickens" expansion)
  • 6 Score Markers (3 Blue and 3 Red Markers)
  • 1 Round Marker (Black disc)
  • Score Tableau

Object of the game


Resistance member

The Resistance is a social deduction game with secret identities. Players are either members of the resistance attempting to overthrow a malignant government, or spies trying to thwart the Resistance. …


Combats are the most complex events in the game, especially when multiple enemies are involved. It would not be fair to let a player handle it by himself when learning the game. Also, someone should look out for the enemy during combat - it is easy for a player to overlook a special ability.

If a combat happens, the player that was playing before the active player (or the player who knows the game best) should become the Combat manager. He makes no decisions for the enemies; it is just his duty to see that everything goes according to the rules. …


Several varieties of trees compete to grow and spread their seeds in the sunlight of this small, but fertile, forest. As each tree grows its leaves are touched by the sun's rays, collecting Light Points and casting shadows on the surrounding smaller trees. When a tree reaches the end of its life cycle, players win points proportional to the richness of the soil the tree was rooted in.


Components

  • Illustrated Rules
  • 1 Game Board
  • 1 Sun Segment
  • 4 Sun Revolution Counters
  • 4 Player Boards
  • 1 First Player Token
  • 24 Scoring Tokens
  • 4 Light Point Trackers
  • 24 Seed Tokens (6 of each variety)
  • 32 Small Trees (8 of each variety)
  • 16 Medium Trees (4 of each variety)
  • 8 Large Trees (2 of each variety)


Object of the Game

Using your light points, take your trees through their life cycles, from seedlings to fully grown. Then, collect Scoring Tokens with points proportional to the richness of the soil on which the trees grew. …