• 360 cards
  • Instructions

Game Rules

Everyone draws 7 cards. Place the rest in a deck, face down on the table. Pick the first judge through non-violent means.

The deck plays first. Flip the top card off the deck. This is the starter panel.

The judge plays second, by placing a card from their hand on either side of the starter panel, creating a two panel setup.

The other players play a card, face down, at the end of the setup to create the punchline. The judge shuffles the punchlines and puts them face down one at a time, and then picks their favorite. …


  • 55 Regular Pandas
  • 4 Big Panda
  • 4 Bamboo cards
  • Instructions

Object of the Game

Be the last Panda player to stay awake. Pandas who score 21 twice become Pooped Pandas and lose the game. That's right... points are bad!

Game Play

The role of dealer rotates clockwise, starting with the player wearing the most black and white. Deal 7 cards to each player. Place the remaining deck of cards off to one side.

A hand consists of a series of 7 'tricks', or as we prefer to call it, 'Panda Piles'! After each hand, one player will score positive points, which are bad. …


  • 2x PIrate Pete
  • 2x Pumps
  • Instructions

Getting Started

Your child will need to place the pirate in the barrel - he/she will need to hold the barrel steady with one hand, position the pirate in the hole, press down and twist.

It will stay in place when it has been inserted correctly.

The aim of the game is to insert as many plastic swords as possible into the barrel before the pirate pops out.

To insert a sword, your child should hold the barrel steady with one hand and push the sword in with the other hand, holding it between his/her finger and thumb. …


  • 97 SNORTA! Cards
  • 12 SNORTA! Animals
  • 8 SNORTA! Barns
  • Animal Grab Bag
  • Instructions

Object of the Game

In SNORTA!, players quickly play animal cards. Those who match cards race to make the sound of each other's hidden animal. The first person to play all the cards in his or her hand wins SNORTA!


Choose a person to be the dealer. The dealer:

  • Places one barn in front of each player.

  • Places all 12 animals in the Animal Grab Bag.

  • Passes the Animal Grab Bag from player to player until each player, without looking in the bag, has taken one animal. Each player's animal should be displayed on the table near that player's barn. …

Object of the Game

Be the first to get one of your rabbits to the other side of the board.


Arimaa is designed so that it can easily be played using a standard chess set. To make the game easier to learn for someone who is not familiar with chess, the chess pieces are substituted with well known animals.

The substitution is as follows: elephant for king, camel for queen, horse for rook, dog for bishop, cat for knight and rabbit for pawn. …

Several years ago, scientists discovered a way to clone dinosaurs from viable DNA preserved within the fossil record.

After a few mishaps along the way, the process has stabilized. Today, It's the museums that have gone practically extinct, as shrewd Investors have turned those Initial dinosaur sanctuaries into bustling theme parks, true meccas for dino fans the world over.

In Dinosaur Island, each player takes on the role of a park manager at one of these premier destinations. You've been handed the reins to a burgeoning operation - bring the fantastic creatures of the Jurassic, Triassic, and Cretaceous periods forward Into the modern-day. …

Far beyond the comfortable boundaries of the Everdell Valley, deep into mysterious and uncharted lands, adventure is waiting to be discovered. Ancient ruins?

Critters from foreign lands? Giants? Gather your traveling supplies and your courage, and get ready for a daring journey through the mountains of Spirecrest!

You will begin the game with a rabbit Traveler on the Mountain board. Every season you will have to face challenging weather that will alter how you are able to play. …


  • 200 cards
  • 30 second sand timer
  • score pad
  • pencil
  • instructions
  • rubber band to hold cards.

Object of the Game

Players must perform and guess a whole host of fun charades that will have everyone laughing out loud. The team with the most points after 10 rounds wins the game!


Select which of the four charades games you want to play. Shuffle the cards and place the deck within easy reach of all teams, making sure that the charades side is facing down.

Divide into teams, with at least two players per team. There is no limit to how many players can be on a team, nor do teams need to have an even amount of players. …

Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain.

Your goal is to plan the routes in such a way that they bring you the greatest possible fame. And if you are especially daring, you will also be able to wager on the success of your own expeditions. …

You need The Quacks of Quedlinburg to play The Herb Witches. The Herb Witches introduces:

  • A new ingredient (Locoweed)
  • Orange 6-chips
  • Overflow bowls
  • 3 types of herb witches

The Herb Witches also includes everything you will need for a 5th player, as well as new ingredient books for the ingredients found in The Quacks of Quedlinburg.


For the 5th player:

  • 1 pot
  • 1 bag
  • 1 flask
  • 2 droplets
  • 1 scoring marker
  • 1 rat stone
  • 1x 0/50 seal


  • 8 ingredients books
  • 153 ingredient chips
  • 3 spare chips
  • 20 rubies
  • 12 herb witches
  • 15 Witch Pennies
  • 5 overflow bowls


Set up the game in the same way as The Quacks of Quedlinburg, but now you can choose to play with ingredient book sets 5 and 6. …