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Components

  • 168 Cards/336 Categories
  • Score Sheets
  • Dead Ringer Bell
  • 30 Second Timer
  • Instructions

Object of the Game

Players score points by matching the Ringleader's answers. The player with the most points at the end of the game wins!


Setup

Each player gets a score sheet. Place a stack of cate- gory cards (face-down) and the bell on a hard surface in the center of the group where everyone can reach them.


Game Play

  • The player whose birthday is next is the first Ringleader. The Ringleader takes a card off the top of the deck and places it face-up in the center of the group.

    …



Components

  • 40 Frog stones
  • 4 colour indicator discs
  • an illustrated rules leaflet
  • cloth bag

Object of the Game

Army of Frogs is a game for 2-4 players. It uses differently colored hexagon-shaped Frog stones, which the players connect to build an island.

By adding new Frogs and moving existing ones, the aim is to be the first player to link all of the Frogs of your own color together (in any pattern) once seven or more of your Frogs are part of the island.


Setup

Each player chooses a color and places the corresponding colored indicator disc on the table in front of them so that it can be clearly seen by all players throughout the game. …



Components

  • 18 dragon stones
  • 2 dice
  • 1 gameboard
  • Instructions

Setup

Place the board in the center of the table so that the Mat on either side of the board is directly in from of each player.



Players should then take all the Dragon stones of their respective color (black or white) and place 3 Vine Dragons (green) on their side of the board, onto the inner ring of the Arena, just above the Arena entry points marked 1,2 and 3.




Their remaining Dragon stones; 3 Water Dragons (blue), 2 Fire Dragons (red), and the one remaining Vine Dragon (green), should then be placed on the left side of the board, into their Tray. …


The strategy for Smartrix can be appreciated on different levels. At the most basic level, when playing the simplified version given at the end of the rules, it can be treated as a fun and simple matching game.

For experienced players, however, Smartrix provides a captivating challenge, combining memory, risk-taking, tactics, and a touch of luck for the sake of suspense.



Components

  • 70 playing cards
  • Instructions


Object of the Game

Players earn points every time they place a card that forms a sequence of 5 matching cards, known as a set. …




Components

  • 39 Cards
  • 5 Reference Cards
  • Instructions

Object of the Game

Players pass cards to their left, simultaneously, trying to collect three of the same cards. Once a player has a set of three cards, that player calls out",stop!"

The game pauses, and the player then makes the face that matches the emotion shown on the set of cards to the other players, who must guess that emotion to win points.


Setup

Each player receives a Reference Card and places it face up on the table. Any remaining Reference Cards are not needed and put back into the box. …


Make your way across the grid of tiles, opening and locking doors. Be the first to cross the precarious maze of doors and reach the opposite side.


Components

  • 6 characters & 6 stands
  • 24 Open Door tiles
  • 8 Barred Door tiles
  • 4 Extra Key tiles
  • 4 Extra Turn tiles
  • 28 Key cards
  • 10 Skeleton Key cards
  • 6 Padlock cards
  • 5 Secret Passage cards
  • 3 Hacksaw cards
  • 2 Net cards

Setup

Shuffle the DOOR tiles, and place them in a grid (to create the Castle). If there are only 2 players, build a 5x8 grid. If there are 3 or 4 players, build a 6x6 grid. Make sure the closed side of the doors are facing up. …



Components

  • 1 Game Board
  • 1 Pencil
  • 1 Die
  • 1 Pad of Scratch Paper
  • 6 games pieces
  • 41 Cards
  • 1 Rules Sheet

Object of the Game

To be the LAST player, or team, left on the board.

Players are giving and writing words down that match either the BEGINNING sound (GREEN Cards) or ENDING sound (RED Cards) of the word on the card.

If unable, they write PASS on their pad and must move 1 space for each PASS written when time is up. If caught with the pencil when the WHEW! timer goes off, the player must roll the die and move that many spaces. …




Components

  • 101 playing cards
  • 6 targets
  • instructions

Object of the Game

Have the last duck remaining.


Setup

Sort all of the duck cards by their color. Each player takes one color of ducks. The duck colors not chosen by a player are removed from the game. Each player places one of their cards in front of them to indicate their color.

The other cards are shuffled with the "empty water" cards to form the duck deck. The top six cards from the duck deck are dealt out to the game board from left to right. …



Components

  • 6 Character cards
  • 29 Victory tokens (front: 1 point; back: 5 points)
  • 5 houses & bases
  • 1 Wolf figure & base
  • Instructions

Object of the Game

Take on the role of the Wolf or one of his tender victims each round. Get the most victory points by the end of the game. But beware, Wolf! Your victims might defend themselves!


Setup

Punch out all components from their boards. Insert the Wolf into a base, and assemble each house like this:

Attach the wheel to the back of the house with the little plastic fasteners (see the diagram to the right). Then insert the house into a base. …



Components

  • 1 timer
  • 10 wooden building blocks
  • 80 building cards
  • 60 tokens, values 1 and 10
  • 1 die numbered 1, 2 and 3
  • Instructions

Object of the Game

The cards show pictures of structures which the players have to copy against the clock. The more successful they are, the more points they receive.


Setup

Before playing for the first time, carefully remove the tokens from the board.

Place the tokens in the middle of the table, together with the die and the building blocks.

The youngest player goes first. The timer goes to the player on his left. Play will continue in a clockwise direction. …