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You have entered the Sonoran Desert. A place of vast beauty: technicolor sunsets pop-out over vistas revealing deep canyons, trickling tributaries, and ancient pueblo cliff-dwellings. Immerse yourself in the secrets of the desert in this delectably fun "flick and write" where cunning and dexterity meet.

In Sonora, players flick wooden disks onto a game board representative of the different vibrant landscapes across the Sonoran sands.

Each area encompasses a different unique game, so skillful aim is required to play in the region of a player's choosing! But watch out for other players eager to bump discs to score points for themselves! …


The players in "Butterfly" help Hudson hunt high and low (and left and right) to accumulate the best collection of pretty prizes!

By skillfully moving him to the right spots on the board, players can grab rare items while leaving fewer choices for their opponents. The player who accumulates the most valuable collection at the end of the game comes out on top!


Components

  • 11 Red Butterfly Tiles
  • 11 Blue Butterfly Tiles
  • 11 Green Butterfly Tiles
  • 11 Yellow Butterfly Tiles
  • 13 Flower Tiles
  • 9 Dragonfly Tiles
  • 9 Lightning Bug Tiles
  • 9 Cricket Tiles
  • 6 Bee Tiles
  • 6 Honeycomb Tiles
  • 4 Wasp Tiles
  • 1 Double Sided Game Board
  • 1 Wooden Hedgehog (Hudson)
  • 1 Draw Bag
  • Instructions

Setup

Pick the correct board to use based on the number of players. Use the front side of the board for 3 or 5 players. Use the backside of the board for 2 or 4 players. …


Components

  • 1 Game board
  • 4 Player mats
  • 4 DeLorean movers
  • 4 Biff standees and plastic bases
  • 16 Dice
  • 72 Event cards
  • 20 Item cards
  • 20 Paradox tokens
  • 24 Einstein tokens
  • 1 OUTATIME marker and plastic base
  • 1 First Player marker
  • Rulebook

Object of the Game

Great Scott! Biff stole the DeLorean and took a joyride through time. Work together to complete key events from the Back to the Future film trilogy in order to find and return lost items.

The players win if they return all items to the proper locations in the correct years. The players lose if the OUTATIME marker reaches the " game over" space. …


Players compete on an abstract 3-dimensional battlefield. The goal is simple: control the largest area at the end of the game!

But to do that, you'll need to solve a thinky 3D puzzle, placing your blocks along 3D paths that climb up and down surfaces and over other players' blocks.

Build on top of your opponents to take control of their areas, and plant your flag to protect areas where you want to build - but try not to get blocked yourself! …


A Wizard is generally a solitary, irascible, megalomaniacal character with a bad temper. Whenever two wizards meet over a bridge (one of those bridges across a lava river, quite easy to find in the wizards realm), it will probably end as a merciless duel. An Armageddon-sized magic duel!

Here you are, then. One of most powerful wizards in the realm. THE most powerful one, according to your own opinion. Your aim is to push you opponent backwards, using a magical Fire Wall, until he falls in the lava river. …


The Singaporean Dream lets you pay, steal, and sabo your way to be the perfect Singaporean. The goal of the game is to colled os many Dream Cards os possible. To start, separate the Personality cards and Dream cards from the deck.


Components

  • 6 Personality Cards
  • 18 Dream Cards
  • Action Cards
  • Cast Cards
  • Instructions

Object of the Game

To gain as many Dream Cards as possible.


Setup



Game Play

Game start: All players pick a Personality Card at random and start with 5 cards from the Action Pile (which hos all the Action cards & Cash Cards shuffled in). The player who went to the bathroom lost starts the game. …


When the lights switched back on, the prized milk bottle collection was gone.

The suspects are a bunch of incognito babies that try to sneak them out of the mansion. Can you expose your opponent's Secret Identity and hide yours?

Retrieve 5 milk bottles and win the game.


Components

  • 36 Clue Cards
  • 6 Escape Cards
  • 9 Secret Identity Cards
  • 4 Reference Cards
  • 20 Milk Bottle Tokens
  • Instructions

Object of the Game

During the game, you try to unmask your opponents. Or... You try to escape by hiding your Secret Identity as long as possible. …


The sun is going down and dusk is slowly descending upon Baghdad's silhouette.

The shadows in the alleyways are getting longer and becoming darker.

The Bazaar slowly empties and the honorable citizens of this desert metropolis make their way home.

This is the time when Ahmed and his men go about their business. They have planned a big mission for this night. They want to steal no less than 4 treasures from the palaces to leave no-one in any doubt that: There is only one thief of Baghdad! …



Componments

  • 4 Game Rules cards
  • 40 Sign cards
  • 10 Ball cards
  • Instructions

Object of the Game

String signs together (made with your hands) to a rhythm made by all the players without making a mistake. Any mistakes are punished with a « Ball » card. At the end of the game, the player with the most is the loser.


Setup

Take the « Sign» cards (with the title of the game on the back) and the « Ball » cards and shuffle them separately and then place each pile on the table. …


There's a lot to discover on the icefloes of Greenland ...

Enuk, the little Eskimo boy, is really excited. He's been looking forward to wandering around with his brothers for a long time. Up to now they have only told him stories about all the polar bears and seals they encounter, but now he is to get to see the animals for himself.

He's also to be allowed to help build a new igloo, and that's what he's looking forward to most …