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Components

  • 120 Situation cards
  • 24 Emotion Cards
  • 8 Player tokens
  • 72 Vote cards
  • 1 Emotion track
  • 9 Partner cards
  • 1 Rulebook

Object of the Game

Upon hearing a given situation, each player is invited to choose, among the potential emotions, the one that he/she feels closest to. Next, the players must wager on his/her partner's emotion.

The aim of the game is to correctly guess one's partner's emotion. The Emotion track will reveal your insight and understanding of the other players. …



Components

  • 4 Player Boards with 15 matching pieces each
  • 4 Sliders to snap on the Player Boards
  • 1 Beast Movement Token
  • 12 Beast Cards
  • 6 Dice
  • 30 Insight Cards
  • Instructions

Object of the Game

Once again, Newt Scamander's magical beasts have escaped and are running loose in New York City. Players must work together to recapture and return 5 of Newt's beasts to his suitcase before they draw the attention of the non-magical community.

The players will lose the game if they let too many beasts escape or, if any of the players become stunned by a beast. …



Components

  • 9 Role Card
  • 44 Hit Cards
  • 27 Action Cards
  • 40 Tokens
  • Rulebook

Object of the Game

To be the player with the most numbers of points at the end of the required rounds of game. In each round if you are:

President

  • President wins when he eliminates ANY one of assassin in the game by placing the last hit card in front of that assassin.

  • President also wins when the draw pile runs out and the cards held by each player runs out.

  • When the president wins a round, he will get 2 points, and the Bodyguard (dead or alive) will get 1 point. …


Potato Charley's infamous smuggling gang is seeking new members. It doesn't take long for the first contenders to arrive - but who is skilled enough to become a worthy member of the gang?

To decide on this matter, big boss Charley himself stages a smuggling contest. It consists of two parts. First, the aspiring smugglers must try to get a piece of contraband that is hidden inside a potato sack of the largest possible size to pass through a hole in the training fence. …


The Yokai are in great disarray! These Japanese Spirits got mixed with one another and, to appease them, you will need to group them by families.

Yokai is a cooperative game in which your communication will be limited. You will need to work as a team and use your memory to appease the Spirits.


Components

  • 16 Yokai Cards
  • 14 Hint Cards
  • 6 Affinity Cards
  • 3 Objective Cards
  • Instructions

Object of the Game

In a set number of turns, Players try to gather the Yokai by families: …


The foul forces of Darkmoor have amassed their legions to strike at Capital City, the greatest bastion of hope in the realm. Despite their well-laid machinations, one vital fact eluded them: the realm's legendary heroes had gathered together in Capital City to council the king.

Failing to topple the city, each dark lord's forces must flee back to Darkmoor, lest they be captured, or worse, by the realm's finest heroes.

In Retreat to Darkmoor, each player assumes the role of a dark lord with an identical deck of minions. Your goal: to successfully evade the Legendary Heroes and take refuge in the various monster havens of Darkmoor, with each monster that escapes counting toward control of a haven. …


In Herbalism, players will take on the role of a group of novice pharmacists, performing different actions and racing to be the first one to figure out the secret ingredients of the cure to the pandemic.

Games will take several rounds, and players will earn victory points between rounds.

Once a player has accumulated a certain number of points (usually 6), the game ends and the player with the highest number of victory points will earn the honorary title of the "God Farmer!" …


Prohibitionists is a cooperative game, in which players will work together to take out the Lake City Mob.

By carefully using your limited resources, you can take out the many obstacles that stand between you and the Boss. If you're able to take out the Boss as well, you win, and law returns to Lake City.

But be careful Prohibitionists... if your deck of Tactics ever runs out, then you are out of resources, and you fail your mission!


Components

  • 45 Tactics cards
  • 15 Intel cards
  • 33 Obstacle cards
  • 1 Organized Crime Obstacle card
  • 5 Boss cards
  • 5 Double-sided Job cards
  • Instructions

Setup

This game is all about two decks of cards: the Obstacle deck, which represents all the tricks and troublemakers that the Mob has to throw at you, and the Tactics deck, which represents all the resources you have to throw right back at them. …


Without Champagne Charlie and Saucy Sue nothing happens in Times Square. Others flock to places that attract celebrities and other people important people. In other words, they go where the party is.

Thus, folks go where Dancing Deb and Handsome Hal frequent. Players use cards to influence the movement of these people - toward their nightclubs. The winner will be the player who is best at attracting the famous!


Components

  • 1 game board
  • 6 game figures
  • 55 cards
  • Instructions

Setup

  • Place the game board between the two players (A and B), so that each is adjacent to his nightclub on the square. Each nightclub has two entrance spaces on the strip. …



Components

  • Gameboard
  • Deck of 27 Goal Cards X
  • 4 Cardboard Player Screens
  • 114 Stackable Plastic Number Tiles
  • Drawstring Cloth Tile Bag
  • Illustrated Instructions

Object of the Game

To have the most points at the end of the game. You score points by placing tiles that match shapes on goal cards. The higher the stack of tiles in the shape, the more points you'll score!


Setup

  1. Place the numbered tiles in the tile bag.

  2. Place the gameboard and deck of goal cards (this forms the draw pile) in the center of the table …