Components

  • 12 pentaminos
  • 1 game board
  • 1 slider
  • instructions

In Katamino the term PENTA refers to a group of Pentaminos which completely covers the space defined by the slider on the game board.

For example, a PENTA 4 indicates a challenge for which the slider is placed between numbers 4 and 5 of the game board: 4 Pentaminos must be arranged together to cover the four lines of the game board.



Definition



A pentamino is a game piece formed by 5 juxtaposed squares with at least one common side. (see exercise 1 and below figures) …


Welcome to the Roaring Twenties! You are a notorious gangster boss, and it is the heyday of organized crime in Chicago.


Components

  • 20 hexagonal "business" tiles
  • 75 gangster cards
  • 6 special cards
  • 6 rules summary cards
  • 4 shootout markers
  • 1 rules booklet

Object of the Game

Your goal is to take control of the best legal and illegal sources of profit: speakeasies, gambling houses, jazz clubs, and breweries/distilleries.

You could send a couple of your boys over to intimidate the business owners and steer them towards your rackets. But sometimes it's easier just to take over at the gambling table! …


Nanuk is a card game for 5 to 8. The players are Inuit hunters in the Arctic, braving the wilderness to find food for the tribe.

The game is played in rounds, each of which has four phases: Boasting to decide who leads the hunt, Choosing Sides in which players decide whether to go on the hunt or stay home, Planning the Hunt, and Finishing the Hunt.

The more days a hunt lasts, the better the chance that the hunters will find the game they need . . . but the greater the danger of encountering Nanuk, the polar bear, ending their hunt in disaster. …



Components

  • 40 Artichoke
  • 6 Beet cards
  • 6 Broccoli cards
  • 6 Carrot cards
  • 6 Corn cards
  • 6 Eggplant cards
  • 6 Leek cards
  • 6 Onion cards
  • 6 Peas cards
  • 6 Pepper cards
  • 6 Potato cards
  • 4 player reference cards

Object of the Game

Harvest vegetables to build your deck and gain new powers, while abandoning Artichokes by any means necessary. If you're able to draw a hand free of Artichokes at the end of your turn, you win the game!


Setup

Give each player a reference card. Separate all 40 Artichoke cards from the rest of the stack. Deal 10 Artichoke cards face-down to each player, forming their Personal Deck, and return any left over to the tin. …


Japan in the early Middle Ages - the emperor rules over the land and local rulers are dependent on being in his favor.

Enemy rulers are in a bitter struggle for power, taking many of their rivals as prisoners. It's the only way to gain the emperor's favor, rise in the ranks and gain influence in the emperor's court.



Components

  • 77 Character cards (7 sets of 11 cards each)
  • 2 Legend cards
  • Instructions

Object of the Game

To gain the emperor's favor you have to capture as many rivals as possible. It's the only way to increase your standing in the emperor's court, expand your influence and win the game. …



Components

  • 91 ingredient cards
  • 6 legend cards
  • Instructions


Object of the Game

The first player to discard all his ingredient cards wins the round. The player with the fewest points after 3 rounds of play wins the game.


Setup

Shuffle the ingredient cards and place one ingredient card in the middle of the table well within everyone's reach. This will be the Voodoo pile. Then, deal out the remaining ingredient cards evenly among the players:

  • 2 players = 45 ingredient cards
  • 3 players = 30 ingredient cards
  • 4 players = 22 ingredient cards
  • 5 players = 18 ingredient cards
  • 6 players =15 ingredient cards

Each player has his own pile of ingredient cards and forms his hand by picking up 3 ingredient cards from his pile. Each player also receives one legend card. Unused ingredients and legend cards are put back into the game box. …


The little rascals have sneaked out to watch a spy movie, which excites the mischievous cells in their bodies!

Seeing that their neighboring farm is enjoying a great harvest of fruit, the animals have come up with an idea: they all want to be the best spy to gather some gardening intelligence for their own farm!

So they edge their way into Farmer Papa's orchard and fight against one another for the juiciest fruit for experiments.

If Farmer Papa bumps into and catches them, for sure they will be kicked out empty-handed; but his granddaughter Daly, as a huge animal lover, will be pleased to see her visitors and offer the jewel of their farm to the smartest little creature. Which one of them can become the best Fruit Spy? …




Components

  • 76 Combo cards (blue background)
  • 34 Action cards (yellow background)
  • 30 minus chips
  • 20 dice (9 blue, 9 orange and 2 red)
  • 1 dice tray
  • Instructions


Object of the Game

Score the most points by completing as many Combo cards as possible. To do so, take turns removing one die at a time from the dice tray.

However, watch which dice are still available because if another player takes the dice you need, you may end up with minus points! Whoever collects the most points from completed Combo cards wins the game. …


Leo Larson can't sleep. The strange sounds coming from the house are keeping him awake. Ever the brave soul, Leo sets out to discover the secrets of his grandfather's home and lay blame on the perpetrator of the noises at night.


Components

  • 8 Identity cards
  • 54 Clue cards
  • 10 Event cards
  • 10 Location cards
  • 4 Reference sheets
  • 1 Timer card
  • 1 Timer token
  • 1 Start player token
  • 8 Identity tokens
  • 32 Scoring tokens
  • 1 Instruction manual


Object of the Game

You play as one of eight characters floating around the house of Grandpa Larson. You will litter the house with clue cards while also trying to keep your identity hidden. …


Without Champagne Charlie and Saucy Sue nothing happens in Times Square. Others flock to places that attract celebrities and other people important people. In other words, they go where the party is.

Thus, folks go where Dancing Deb and Handsome Hal frequent. Players use cards to influence the movement of these people - toward their nightclubs. The winner will be the player who is best at attracting the famous!


Components

  • 1 game board
  • 6 game figures
  • 55 cards
  • Instructions

Setup

  • Place the game board between the two players (A and B), so that each is adjacent to his nightclub on the square. Each nightclub has two entrance spaces on the strip. …