An Exploration Campaign consists of up to three consecutive missions. Your goal is to score as many points as possible. Damage to your ship is cumulative throughout the campaign, but you can make a few repairs. You get to choose a difficulty level before each mission, and you can even decide to quit the campaign and score points for only one or two missions. If you lose on any mission, you lose the entire campaign.

When choosing a difficulty level for normal and for serious threats or deciding whether to continue, you should all agree. If not, the most careful proposal wins. …


In the middle of the Caribbean, a mysterious island holds countless treasures. One stands out-the Golden Pineapple, the dream of every treasure hunter.

You have discovered this fabulous island! But your quest will be dangerous. Fearsome penguin warriors have lived here for centuries, protecting their treasures.

Dodge their attacks, avoid the traps, and face the terrible guardians of the Golden Pineapple! Then steal everything in your path and get back to the boat, safe and sound!


Components

  • 1 rule booklet
  • 1 pirate pistol
  • 1 compact disc
  • 10 darts for the pistol
  • 1 Space Penguin target
  • 1 Bear target
  • 2 Suspension Bridge bases
  • 1 Pirate Ship base
  • 35 Life Point cards
  • 82 Adventure cards


Object of the Game

Survive your expedition to the Isle of the Penguins, and bring back as many treasures as you can grab in 15 minutes. The player with the most Treasure cards wins. …


China, more than 2000 years ago: Welcome to the Era of Warring States! Prepare to colonize the Chinese hinterland, found provinces and absorb remote villages into your empire. As you expand, you build magnificent pagodas as a sign of your authority. The first to build all his pagodas wins the game. Dynasty by building your last pagoda!

But beware - the other players can conquer your provinces and villages, tearing down and replacing your pagodas. Plan your expansion wisely, conquer foreign provinces and establish the glorious Qin …


In 1878, the Royal Museum of Berlin commissioned excavations in Pergamon - a site in present-day Turkey. The city experienced its heyday around 200 AC (we are using the Latin abbreviation AC = ante Christum Natum, instead of the more conventional BC) when it was the most important port in the Ancient Roman province of Asia.


Object of the Game

As archeologists your goal is to get as much research funding as possible in order to finance excavations in Pergamon.

You unearth pieces of antique vases, jugs, bracelets and golden masks. Depending on the depth of your excavations, you can find remains from the first five centuries AC. By piecing together matching finds, you build collections that can be exhibited at the Pergamon Museum. …


Roll the dice to find out which windows of the Macroscope you can open to peek at the picture inside. The fewer windows you open before guessing the picture on the card, the more points you win (if your guess is correct) or lose (if your guess is wrong).

Game Contents



The Macroscope

Carefully detach the Macroscope parts and tokens, the game round tracker and the marker from their cardboard surrounds. Assemble the Macroscope as shown in the picture below:



The Tokens

Use the stickers to assemble the tokens as shown in the picture on the right stick a rectangular piece marked with an "x" to the designated area on each of the round tokens. Be sure to use the right side of the round tokens: the number must remain visible. …




Discard: Whenever the terms 'discard' or 'discard from the Battlefield' are used, the card being discarded is always put face-up into the Discard Pile of the player discarding the card, and not necessarily the player that owns that card.

Destroy: Whenever a card is 'destroyed' it is placed face-down on top of the Magic Pile of the player that destroyed that card, and not necessarily the player that owns that card.

Through: Some movement abilities use the term 'through'. A card is not considered to have moved through another card until it has moved onto and then back off of that card. So for example in Torodin's Trample ability it states: 'Torodin may move through Common Units. Every Unit that Torodin moves through receives 1 Wound Marker. Torodin must end his move on an unoccupied space.' In the case of Torodin's Trample the Unit he is trampling does not receive the wound until Torodin moves onto and then back off of that Unit. …



Shorter Playing Time Variant

The players only receive 6 Palaces.

The max number of game turns is 8.


Advanced Version 1

  • Yogi and Action chits are added.

  • Function of Yogi:

    • Receive 1 Action chit during his turn.
    • May use immediately or in later turn, even if the player does not have Yogi.
  • Function of Action chits:

    • Allows a player a third action during his player turn.
    • Select an action from the ones on the action disc.
    • Simply declares and conduct it EXCEPT the action Character card may not be selected with this additional action.
    • Only 1 Action chit per player turn may be used.
    • After use, the Action chit is returned to the bank.
  • When playing with less than 5P, at the start of the game, place 1 Outer Palace of each unused color in each City. …



Components

The game of Gobblet consists of:

  • 16-square playing board
  • 24 playing pieces called gobblets: 12 white and 12 black.

Object of the Game

Be the first player to align 4 gobblets in a row.



Whites win. 4 gobblets have been lined up.


Setup

Each player chooses a color and arranges his gobblets in 3 stacks of 4 gobblets each. Only the 3 biggest gobblets are showing at the beginning. These stacks are called external stacks.



Each player arranges his gobblets in 3 stacks.


Game Play

In turns, players can either put a new gobblet on the board, move one of their gobblets already on the board to any empty space or gobble up any smaller size gobblet with a bigger gobblet already in play. …


By Seth Brown.

When it comes to setting up your board in Stratego, the position of your bombs should be a key consideration.

Cleverly placed bombs can be devastating to an opponent by destroying their best pieces, or even guarantee you a victory if the opponent has no way to disarm them. Here are the general types of bomb placement options, and why you might want to use them:


Bombing The Flag

  • PRO: Bombing the flag is the term for surrounding your flag with bombs on all sides. Obviously, this takes fewer bombs in a corner than it does in the middle of your board. But generally speaking, bombs are the best defenders in the game, victorious against every piece except miners. …



Components

54 cards (featuring 27 Dweebies)


Object of the Game

Collect the most cards by matching Dweebies on both ends of any line in play.


Setup

1. Shuffle the deck and deal each player a hand of five face down cards. Look at your cards but keep them secret from your opponents.

Note that the number of dots under the Dweebie in the top left and bottom right corners indicates how many times the Dweebie appears in the deck.

2. Stack the rest of the cards in a face down draw pile within easy reach of all players. …