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The following three scenarios have been designed for service desk operators who want to play the game by themselves. Follow the game set up as described before. Choose an aircraft cabin and put it on the table with the 1-3 player variant (3 seating areas) facing up.

The number of dinner vouchers determines the difficulty of each scenario.

The player can choose one of the 4 open passenger cards from the departure hall without handing in dinner vouchers for the passenger card or cards that have been skipped. …



Components

  • 108 playing cards: 3 of each of the thirty-six cards shown at right
  • Rulebook

Object of the Game

The object of the game is to make the most Qwirkles.

A Qwirkle is a run of 6 cards that are either all the same shape or all the same color, without any duplicates.


Setup

Shuffle the cards thoroughly. Deal 9 cards to each player. Put the remainder of the deck to one side of the play area. The player with the largest set of cards that are all one shape or all one color, without duplicates, goes first. If there is a …


Alternate Game Modes

  1. Blitz

    Teams alternate running out the timer and guess as many cards as they can. Team #1 starts the timer and begins guessing cards.

    Once one player has finished another player from the same team continues, then another player from the same team goes and so on until the timer runs out.

    When the timer runs out it's the other team's turn to guess as many cards as they can in the 60 seconds. First to collect 21 cards wins.

  2. Solo Blitz

    The play begins with one person starting the timer and trying to get his/her team to guess as many cards as they can before the timer runs out. The play then moves counter-clockwise to one member of the other team. …


  • Customizing The Game

    To customize the game, you may subtract the word tiles, the theme, or both! Do what works best for your players to make it the most fun.

  • Interpreting Pictures

    After a Jabber chooses the pictures, players should not describe them to the group so players can interpret the pictures for themselves.


    Globetrotter Cards

  • Writing About Pictures

    Players must refer to anything about each picture chosen by the Jabber for their stories. If a player does not refer to something about each picture, that player's story will not earn a point but can still be chosen as a favorite story by the Jabber and earn a point that way. …



Components

  • 108 blocks, in 6 colors and with 6 different shapes.
  • one bag
  • one instruction booklet

Object of the Game

Create and expand lines of color and shape strategically in order to score the most points.


Setup

You need a paper and pencil to keep the score.

Place all the tiles in the bag.

Each player draws 6 tiles and places them that no other player can see them. This is your deck.

Find the player with the most tiles sharing one characteristic. That player plays those tiles in a row or column and the number of tiles is the score for that first turn. …


  1. It is important that you give accurate information. When using the Room Robbery action, you must be careful about which gem tile you take.

    Be certain that you take a gem tile that matches one of the gem symbols in the room that your guest is in, otherwise your opponents will get false information.

    Likewise, when a player asks you a line of sight question, be certain that you are giving that player the correct answer.

  2. While you're learning the game, announce each action and what information it is revealing. …



3 Player Variant

Changes

Setup and gameplay is the same with these following changes: During Setup, give the third player the Snitch Reference Card. We recommended that the Snitch is already familiar with Caper.

The goal of the Snitch is to have the Masterminds score closely to one another. At the start of a round, instead of dealing the Round cards to each Mastermind, deal double the amount shown on the Round Tracker to the Snitch to form the Snitch Deck-keeping all cards facedown. …


Have the most money when any other player goes bankrupt (hasn't got the cash to pay rent, buy a property they land on, or pay a Chance card fee).


Components

  • 1 Gameboard
  • 4 Tokens
  • 20 Chance Cards
  • 48 Sold Signs
  • 90 x M1 Banknotes
  • 4 Who's Your Token?
  • Character Cards
  • 1 Die

Object of the Game

Zoom around the board, buy every property you land on, collect money and pick up Chance cards. When one player runs out of money, the others count their cash.

The player with the most money wins! …


Codenames: Harry Potter is a cooperative word game for two or more players. As operatives for the Order of the Phoenix in Diagon Alley, you must pass secret information to other Members of the Order.

Each operative knows the location of 9 Members that the other must contact. Communicating in coded messages, they sneak past Death Eaters in an attempt to complete their mission before time runs out.

A Key card gives you 9 Code cards to give clues for and 3 cards your partner must avoid. A clue is only one word, but it can point to multiple cards that you want your partner to guess. …


Spot it Jr.! is a card game consisting of 31 cards, each decorated with 6 animals of different sizes.

There are more than 30 different animals in all. One-and only one-animal match exists between any two cards. Get ready to Spot it!

Before you start playing...

If you've never played Spot it! before, familiarize yourselves by drawing two cards at random and placing them face-up on the table so that everyone can see.

Find the matching animals between these two cards (same shape, same color; only the size may be different). The first player to spot the matching animal must call out its name and draw two new cards, placing them on the table. …