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Wecome to the adult party edition of Telestrations - the sketchin' and guessin' version of the classic "telephone" game... that goes where no Telestrations game has gone before to create even more laugh-out-loud party fun!


Components

  • 100 Cards with 1200 words and phrases
  • 8 coasters
  • 8 Erasable Sketch Books
  • 8 Dry-Erase Markers
  • 8 Clean-Up Cloths
  • Rulebook

Object of the Game

Draw what you see, then guess what you saw, laugh a lot, blush a little and have a ton of fun.

Who knows, you might even reveal your hidden fantasies! …



Components

  • 150 charade cards with 450 charades
  • game die
  • sand timer
  • Instructions

Object of the Game

Be the first player to collect three cards by correctly guessing three charades.


Setup

Place the deck, face down, on a table.



Game Play

The youngest person will start the game; the player to their left will tell them when time is up.

On your turn roll the game die and turn the top card over. Look at the charade that corresponds to the number that you rolled. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards - 2 each in blue, green, red and yellow
  • 8 Reverse cards - 2 each in blue, green, red and yellow
  • 8 Skip cards - 2 each in blue, green, red and yellow
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 2 Mario Super Star cards
  • 2 Mario Customizable cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins. …



Components

  • 1 Carabiner Clip
  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 4 Wild cards
  • 4 Wild Draw Four cards

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.


Setup

Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero). The dealer shuffles and deals each player 7 cards. …



Components

  • 19 Blue cards - 0 to 9
  • 19 Green cards - 0 to 9
  • 19 Red cards - 0 to 9
  • 19 Yellow cards - 0 to 9
  • 8 Draw Two cards
  • 8 Reverse cards
  • 8 Skip cards
  • 4 Wild cards
  • 4 Wild Draw Four cards
  • 4 Dancing Wild Cards
  • Rulebook

Object of the Game

Be the first player to get rid of all of your cards in each round and score points for the cards your opponents are left holding. Points in rounds accumulate and the first player to reach 500 points wins.


Setup

  1. Each player draws a card; the player that draws the highest number deals (count any card with a symbol as zero). …


You are adventurers, escaping from a mysterious dungeon filled with precious treasure. Until now, everything was going well, but the clinking of treasure has awoken the dungeon's guardian: a terrifying dragon!

All he wants to do is to return to his nap, but the dragon is too proud to let your trespass go unpunished. Before closing his eyes again, he will have to cool down his fiery temper by spitting flames on you and your fellow adventurers.

Run, run, and run some more. Avoid the fiery breath of the dragon and escape the dungeon with as much treasure as you can carry. …


The ability tiles provide special actions that can be used in combination with the actions Take Cards and Construct Facade.

Players may use as many of their active ability tiles during their turn as they would like. Used ability tiles are flipped from their active side to their inactive side. By performing a coat of arms action (see page 5), a player may flip all their inactive tiles back to their active sides.

The Special Actions of Ability Tiles:


Any Cards

When performing the action Take Cards, the player may take two cards from any two footbridges. …


Don't let the monkeys fall!


Components

  • 1 Tree
  • 30 Monkeys
  • 30 Sticks in 3 colors
  • 1 Die
  • Rulebook

Object of the Game

To carefully pull colored sticks from the tree trunk without letting the Monkeys tumble out of the tree. The Player who let the least Monkeys fall by the end of the game is the winner!



Setup

Randomly place two sticks of each color through the holes on each level of the tree.

Drop the monkeys in the top. If any fall out, put them in again. …


True to their reputation, the Dwarves have amassed large hordes of gold in the land of Armadora. The region has therefore become a highly coveted land for Elves. Orcs, Goblins and Mages who are all now assembling their respective forces. Let the siege of Armadora begin!

Position your troops and raise the barricades, but make no mistake because a single error can undermine your entire strategy!


Components

  • 64 Warrior Tokens
  • 4 Reinforcement Tokens
  • 6 Power Tokens
  • 40 Gold Cubes
  • 35 Palisades
  • 4 Screens
  • 1 Game Board
  • 1 Rulebook

Setup

  1. Place the Game Board in the center of the table. …


If you are playing with children, we recommend using only the Discussion cards with the on the bottom right corner. These are topics carefully selected to be enjoyable with all ages, young or old.

We also recommend using the Easier Game Variant rules, found below.


Easier Game

To make the game easier for younger or less experienced players, you can make one or more of the following changes:

  • Set the timer to 15 seconds.

  • Use two or even one Forbidden Letter per round. …