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Roll the dice and make your best slice! A fast and frantic dice game for two!


Components

  • 10 dice
  • 40 slice cards
  • Rulebook

Setup

Each player takes five dice. Shuffle the slice cards and deal one card to each player face down.

Place remaining slice cards face down near the playing area. This is the draw pile.



Object of the Game

Roll your dice and race to be the first player to complete a pizza pie of sic slices.


Game Play

Everybody plays at the same time. This is a race! …



Components

  • 9 Story Cubes (each with 6 unique embossed images)
  • How to play Guidelines
  • Magnetic snap lock case


Game Play

When playing with family and friends take turns as the storyteller. The storyteller rolls all 9 cubes. Begin with 'Once Upon a Time'and tell a story that links together all 9 face-up images.

Start with the first image to grab your attention. Use three cubes for the beginning, three for the middle and three for the end of the story. There is one rule: there are no wrong answers. …


Develop early reading and spelling skills in this fun word building game with two levels of play.


Components

  • 12 double-sided 3-letter word boards
  • 8 double-sided 4-letter word boards
  • 68 letter cards

Setup

Each player chooses a word board.


Use boards with words face up for Game 1.


Use boards with words face down for 1 Game 2.


Spread the letter cards face up on the table.



Game 1: Matching, Sounding Out And Reading



  1. Match a letter from the table to the first letter on the word board. If you cannot find the matching letter, other players are encouraged to help. …



Components

  • 60 Avo-Cards
  • 4 Change Direction Cards
  • 4 Smash! Cards
  • 2 Guacamole Cards

Object of the Game

The aim of the game is to be the first player to get rid of all of your cards. As you switch and smash your way through the game, you will test your reflexes and exercise your powers of observation, so stay alert!


Ripe & Ready

Shuffle the deck and deal all of the cards face down, giving an equal number of cards to each player.

The youngest player begins the first round, with play moving clockwise. …



The Game Board

Most of the game board depicts the "known" world and is called "world map". The world map is divided into regions. The color scheme used for the regions signifies which regions are playable during each given era.



Era-I regions are playable right from the start of the game, Era-II regions may be entered in Era-II, while Era-III regions are only playable in the last era.

Note: Scandinavia may not be entered; therefore it has been "blackened out". (No slight to Scandinavia is intended; the region is considered to be part of Northern Europe in game terms). …


Make Every Card Count

Try to make sure every card you lay down is working toward bettering one of your own rows and blocking one of your opponent's columns. In the examples below, you are playing columns, your opponent is playing rows.

Figure 1: This play appears to be safe because the card is laid in neutral territory, however, this play is allowing your opponent to seize two plays in a row while you essentially passed on yours.



Figure 2: This play is clearly better because you just obtained 2 points for the 15 count and you're also setting yourself up for a potential run. …



Component

  • 80 Q-bit cards
  • 4 wooden trays
  • 4 sets of 16 cubes
  • Rulebook

Object of the Game

Be the first to correctly arrange your cubes to match the pattern on the card. Collect a card each time you win. The player with the most cards after nine rounds wins the game.


Setup

Each player takes a tray and a set of 16 same-colored cubes. Place the stack of Q-bitz cards facedown in the center of the playing area. Each round of game play starts with all cubes out of the trays. …




Components

  • 64 tiles
  • Reference Sheet


Object of the Game

Be the first player to score 50 points. Points are scored by counting the number of tiles left in opposing player's hands after the first person has gotten rid of all of their tiles.


Setup

Place ALL tiles on the playing surface numbers down. Mix the tiles by shuffling them together on the table. Each player draws a tile.

The person with the highest tile goes first. This is called the LEAD. (The highest NUMBERED tile is a 15 and the beats everything else!) …


I. Kingdom Missions Play Variant

This section explains how to add secret missions to your game as an additional play option. When adding missions to the game, use the following modifications.

Kingdom Missions Added to Crown Cards

Players can no longer purchase crown cards when using a spend order; players only receive a permanent crown once a mission on a crown card has been completed.

Before the game starts, shuffle the crown cards and place them in a deck near the board. …



Components

  • 504 Picture Cards
  • 144 Caption Cards.
  • Rulebook

Setup

Shuffle the deck of white Caption Cards and place it face down in the center of the table. Shuffle the deck of red Picture Cards and deal 8 cards to each player.

Separate the remaining Picture Cards into several smaller decks and place them around the table so a deck is within easy reach of every player.


Game Play

PicWits is played in rounds. Every round needs a judge. The player who last used a camera will judge the first round. If there is disagreement, the youngest player will be the first judge. …