Components

  • Wonder boards
  • 7 Wonder cards
  • 49 Age I cards, 49 Age II cards, 50 Age III cards
  • 46 Conflict tokens
  • 24 value 3 coins, 46 value 1 coins
  • 1 score booklet
  • 1 rulebook
  • 2 "2 player" cards


Object of the Game

A game of 7 Wonders takes place over 3 Ages, each using one of the 3 card decks (first the Age I cards, then Age II, and finally Age III). These Ages are each played similarly, with each player having the opportunity to play 6 cards per Age to develop his or her city and build their Wonder. …




The solo game is based on a 2-player game. You play against a virtual opponent that follows certain rules.

Your objective is to gain more influence than he does. Your final score is the difference between your score and his score.


Level 1

Setup

Setup a 2-player game, but place only 1 Favor token on each Isle and do not use the Time tokens. Do not place any Novices in the Temple, yet. This is done in the Preliminary Round.


Preliminary Round

Your opponent is the start player. Place 1 Shrine and 1 Novice of his color on the Holy Isle with the Master Builder and 2 Novices on each of the other Isles. …



Quest 0: Tutorial: Danse Macabre

Easy / 4+ Survivors / 45 Minutes

War is nothing new for us. Our counts and dukes are always fighting amongst themselves. For the peasantry, it usually just involves a change in taxes and rents, assuming you survive. But this time, the duke and his army went off and were never seen again.

Well, not until the hordes emerged. Pretty sure a lot of the tougher ones came from his troops. Now everything's a brutal mess. Now we're all equals, facing the danse macabre together. There's no time for social snobbery when the hordes are at your door. We stand together, and throw death back in their teeth. …


It is the 25th century. Many generations have passed since humanity made its escape to the stars. Yet despite years of exploration at the far reaches of the galaxy, no other signs of intelligent life have been found. While searching the archives of Old Earth, you discover something strange.

All infor­mation on a planet called Artemia seems to have been wiped from official records and charts. Intrigued, you mount an expedition to investigate. Preliminary scans of Artemia suggest a CLASS-M planet, home to a wide range of flora and fauna and capable of sustaining human life. …


Mighty heroes don't just appear out of thin air - they must be created! Race, class, alignment, skills, traits, and equipment are all elements of the perfect hero, ready to take on the opposition in the quest for glory and riches.

In Roll Player, you compete with your opponents to create the greatest fantasy adventurer who has ever lived, preparing to embark on an epic quest. Roll and draft dice to build up your character's attributes. Buy weapons and armor to outfit your hero. Train to gain skills and to discover your hero's traits, in order to prepare them for their journey. …


It is the beginning of the Meiji era. Once just a sleepy fishing village, the opening of foreign trade in Yokoha- ma and the decline of Edo led Yokohama to become the premier hub of trade in all of Japan. During this period, Japanese products such as copper and raw silk were established in Yokohama to be exported to foreign countries.

In addition, foreign technology and culture were incorporated into Japan, and modernization slow- ly swept over the streets of the city. Behind all of these incredible developments were the capable merchants of Yokohama. …


During the Great Depression, an out-of-work architect named Alfred Mosher Butts decided to invent a board game. He did some market research and concluded that games fall into three categories: number games, such as dice and bingo; move games, such as chess and checkers; and word games, such as anagrams.

Butts wanted to create a game that combined the vocabulary skills of crossword puzzles and anagrams, with the additional element of chance. The game was originally named Lexico, but Butts eventually decided to call the game "Criss-Cross Words". …


For a millennium, the Empire was at war. Fueled by military precision and an unprecedented alliance with dragons, the Imperial Armies knew countless victories and few defeats. The Empire grew until its greatest enemy was not any of the barbarian nations to the east, but its own unmanageable size. At the frontier, victories and expansion were replaced by an endless cycle of rebellion and re-conquest.

Weary of war, the Emperor crafted a bold new strategy: peace through trade. One hundred and seventy years ago, he ordered the establishment of Thandar, an independent frontier trading post at the confluence of the four great rivers. …



Components

The box contains the following pieces:

  • 1 game board and 1 turn token
  • 8 board tiles
  • 9 Cauldron markers (3 each against Goblins, Orcs and Trolls)
  • 9 Traps tokens (3 Goblin, 3 Troll, 3 Siege Tower),
  • Defender Machines tokens (3 Cannon, 3 Pole, 3 Bay Window),
  • 1 Marksmen Blessing, 1 Unearthly Glare, 3 Ladders
  • 1 Malfunction and 3 Spies tokens


Invader's components:

  • 200 Invader units (60 Goblins, 100 Orcs, 40 Trolls)
  • 20 Wood counters
  • 23 Action cards
  • 36 Invader Machine cards (10 Hit, 26 Miss)
  • 10 Invader Objective cards
  • 3 ballista, 3 catapult, 2 trebuchet tiles
  • 3 mantelet, 3 siege tower tiles
  • 3 banner, 3 bridge, 3 ladders, 3 poison, 3 sap tiles
  • 3 quartermaster, 3 saboteur, 3 trench master tiles
  • 3 blood stones, 3 demon, 3 gale, 3 possesion, 3 specters tiles
  • 5 Invader orders tiles

Defender's components: …



Components

  • 1 Large Game Board
  • 1 Small "Beneficial Deeds" Board
  • 4 Player Boards
  • 4 Followers Bags
  • 4 Merchant Tokens
  • 40 Trading Stations
  • 28 Wooden Cubes
  • 104 Character Tiles
  • 90 Goods
  • 16 Technology Tiles
  • 14 Citizen Tiles
  • 47 Coins
  • 20 Place Tiles
  • 18 Hour Glass Tiles
  • 2 Overview Cards
  • 1 Start Player Token
  • 1 rulebook

Setup

  1. Each player takes: 1 Followers Bag, 5 coins, 1 Player Board, 10 Trading Stations, 7 markers (wooden cubes), 1 Merchant Token and 1 set of Followers (a farmer, a Boatman, a Craftsman, and a Trader).



    Place your Trading Stations and coins in front of you. Place the 4 Followers of your color on the Market Spaces of your Player Board. …