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Unless your Character card says otherwise, you may use your abilities as many times as you wish (if possible).


  • Benkei (5): All other players have +1 Difficulty when they attack you.


  • Chiyome (4): You can only be wounded by Weapon cards. You are not affected by Jujutsu and Battle Cry cards. You are affected normally by other Action cards, such as Tea Ceremony.


  • Goemon (5): You may play 1 additional Weapon card during your turn. So, if you have 1 Focus in play, you may play up to 3 Weapon cards each turn. …



Components

  • Spinner Board
  • Spinner
  • 308 Adult Loaded Questions
  • 55 VIP Cards
  • Answer Pad
  • 6 Pencils
  • Instructions

Object of the Game

Be the first player to collect 8 VIP cards by (1) guessing which player wrote which answer on your turn and (2) writing the favorite answer on everyone else's turn.


Setup

Attach the spinner top and bottom to the spinner board, and place the board in the middle of the play area. Separate the question cards from the VIP cards and place both decks face-down next to each other in the middle of the play area. …


You command a flotilla of ships on behalf of a nation in a far off corner of the Caribbean. Each turn, you will move your merchant ship, your pirate ship, and a navy ship to try and win doubloons.

These riches will allow you to improve your ships and when your fleet is fully developed, you may pay the ransom of the governor's daughter to win the game.


Components

  • 1 board
  • 44 movement cards
  • 44 fortune cards
  • 10 ships
  • 24 development cards
  • 65 goods cubes
  • 4 player identification cards
  • 8 victory cards
  • 10 doubloons of value 5 (gold),
  • 20 doubloons of value 1 (silver):
  • Rulebook

Setup

Place the board in the middle of the table. Place the two navy ships in their starting areas and the goods in the appropriate ports. …



Components

  • 356 cards
  • Gameboard
  • Sand timer
  • 4 Playing pieces
  • Instructions

Object of the Game

To be the first team round to the FINISH segment. Moves are made by correctly guessing what your teammates are describing.


Setup

Unfold the board and put it in the middle of the table. Players divide into teams of two or more. The more players per team the better. If for example there are eight players two teams of four is better than four teams of two.

Each team chooses a playing piece and puts it on the START segment. The team with the youngest player starts. …



Components

  • 1 Mountain Pass Bridge
  • 3 Tunnels
  • 6 Short Trains
  • 6 Long Trains
  • 18 Engineers
  • 6 City Boards
  • 1 Sheet of Stickers
  • 30 Route Arrows
  • 3 Blocked Track Markers
  • 120 Cargo Cubes
  • Rulebook

Game Overview and Setup

Pass is a real-time cooperative train game. Players work together to deliver as many Cargo Cubes (called "Cargo" for the rest of these rules) as possible before time runs out.

Set Up the Cities, Bridge and Tunnels

Depending on the number of players and the challenge desired, players can select one of the recommended setups found later in these rules, or make one up for themselves. …


Inuit includes two expansion modules you can add to your game to make it more nuanced. It is recommended that you play the base game at least a few times before adding any of the two expansion modules below.

Each module can be used separately, or you can use them both at the same time.


Module 1 - The Spirit of the Great White

The Spirit of the Great White module adds an extra layer of interaction to the game by introducing a direct conflict between player villages. …


Supply - The general supply of goods is unlimited. If the goods of a given type run out, use the goods tiles as a stand-in. (Each goods tile = 3 goods).

Stock - Your personal stock is all of the goods that you have taken or harvested. You can only pay costs with goods from your stock.

Seed - Each greenhouse is made up of several parcels. To seed, take 1 good from your stock and place it in a parcel of an empty greenhouse that you have. …



Components

  • 1 Base Plate
  • 5 wooden Floors in 5 different colors
  • 20 Columns of 3 types and 4 colors
  • 1 Master Builder Seal
  • 1 Hook
  • Rulebook

Object of the Game

The players attempt to get their own columns onto the highest possible level of the Villa Paletti.

At any time, if a player doesn't feel able to move any column for fear of bringing the whole structure crashing to the ground, she may instead add a new floor to the top of the structure.

In this way, the whole flimsy construction keeps getting ever taller and ever more fragile. …


In Mental Blocks, players are racing against the clock together in real-time to build a specific, single shape in the center of the table, using the blocks provided, without showing other players their cards.

It won't be easy! Players can't show each other their cards, and could also have restrictions on what they can touch, how they can interact with blocks and other players, and what perspectives they can see. Ultimately culminating in a chaotic challenge of teamwork, clever thinking, and problem solving. …



Components

  • 8 Hero figures
  • 4 bases
  • 8 Hero boards
  • 64 cards
  • 4 monster boards
  • 9 bastion tiles
  • 4 enclosure tiles
  • 15 figures
  • 47 tokens
  • 5 dice
  • 1 scoresheet
  • 1 power description booklet
  • Rulebook

Object of the Game

The players take the roles of heroes who are defending an ancestral Bastion against the Monstrous hordes of the Baleful Queen. To claim victory, the heroes must vanquish the Warlord leading this army.


Setup



Difficulty level: Normal (suggested for your 1st game), 4-player game

1 Form the Bastion with the 4 Enclosure tiles.

2 The 9 Bastion tiles are randomly placed in order to form a 3 by 3 square inside the enclosure. …