Game Components

  • 1 game board
  • 80 land cards
  • 72 animal cards
  • 80 hexagonal land tiles
  • 18 water tiles
  • 150 round animal tiles
  • 9 neutral haciendas
  • 8 harvest chips
  • 5 haciendas
  • 72 money bills
  • 5 rule summaries
  • 1 rule booklet

Object of the Game

The players are estanzieros (large landowners) in Argentina. They acquire land and animals, build estanzias (haciendas), harvest and sell animals at market. The winner is the player who has most important estanziero at the end of the game; that is, who scores the most points.

Players earn points for access to markets and water, for land chains and haciendas, and for money. …



Components

  • a board with 486 spaces
  • 88 pieces in four different colors (22 pieces of each color). Each of the 22 pieces is a different shape.

There are: 1 piece with one triangle, 1 piece with two triangles, 1 piece with three triangles, 3 pieces with four triangles, 4 pieces with five triangles and 12 pieces with six triangles (see figure 1).



Object of the Game

Each player has to fit as many of his/her 22 pieces on the board as possible.



Game Play

Each player chooses a color and places that set of 22 pieces in front of his/her side of the board. The order of play is as follows: blue, yellow, red, green. …


The bean duel with two players uses the same rules as the variant for three players with the following changes:

  • Remove the Garden Beans and the Cocoa Beans from the game.
  • A player may only sell beans from his bean fields on his turn.
  • The game ends when the draw deck is exhausted for the first time.
  • On a player's turn, he does the following in the order indicated:


1. Plant or discard offered bean cards

The player may plant or discard the bean cards his opponent left as an offer in step 3 of his turn. This is omitted by the starting player on his first turn. …


Game Components

  • 44 family members
  • 4 black monks
  • 1 sticker sheet
  • 1 starting player marker
  • 1 next starting player marker
  • 40 goods tiles
  • 24 customer tiles
  • 15 coins
  • 20 bags of grain
  • 3 setup cards
  • 1 mass overview card
  • 32 markers
  • 6 plague cubes
  • 72 influence cubes
  • 2 cloth bags
  • 4 farmyards
  • 1 game board

Setup

Place the game board in the middle of the table. It shows the village with its various areas.

A) grain harvest

B) family
C) crafts
D) market
E) travel
F) council chamber
G) church
H) well
I) village chronicle
J) anonymous graves …



Variant: Three New Types of Beans

(for 3-7 player games)

Components & Setup

Add the Cocoa, Wax, and Coffee Beans to your game.



Depending on the number of players, you will need to remove certain types of beans from the game. The number of available bean fields also depends on the number of players.


Beans in Play

Based on the number of players, remove the following types of beans and put the cards back in the box:

  • three players: Cocoa Beans
  • four/five players: Coffee Beans
  • six/seven players: Cocoa and Garden Beans

Number of Bean Fields

If there are three players, turn over your bean field mats so the side with three bean fields shows. …


The guard looked Bartolemew Kaiss up and down for a moment, then frowned. "I'M sorry, Master Kaiss", she said, "but the princess is not seeing visitors at this time. She is, of course, in despair over the arrest of her mother". "OF course", the young composer said, nodding and looking appropriately sympathetic. "But Iam not just visiting, you see. Her Highness requested my instruction. We are to practice her singing".

"THE princess already has a vocal maestro", the gruff woman replied, raising an eyebrow. "I'M sure he knows that, Odette", said a kind voice echoing down the hall that connected the residence to the palace. The two turned to see Susannah, one of Princess Annette's handmaids, walking toward them. "What the good composer means to say is that the Princess requested his work for their practice". The young woman smiled at the dour guard, then turned to give Bartolemew a conspiratorial wink.



Components

Jenga Boom Game includes:

  • a base with built in detonator
  • 36 wooden Jenga blocks
  • instruction sheet

Precautions

If playing the game without any modifications, the detonator/timer can be startling to individual(s) that do not not like loud noises and/or have a heart condition.

If playing on the floor, ensure area is clean and free of debris and/or objects that could injure individual(s).

If playing while standing, ensure area is free of trip hazard(s). Depending on activity level of individual(s) playing, a circular table or table with rounded edges may be best. …



Artifacts

Mission Objectives

When playing an Artifact, place it face up on the table in front of you. These are amazing items from the Past or Future which only a time traveler can acquire.


Gadgets

Things that do stuff

When playing a Gadget, place it face up on the table in front of you. Gadgets have their own special features you can use later. Follow the directions on the card.


Actions

Single-use event cards

When you play an Action card, do whatever it says, then discard it. …



Cosmic Encouter Powers

Check here for all the additional powers. to play Monopoly like you never did before.


Fast Monopoly

Check here the rules to speed up Monopoly.


Other Variations



Get Bankrupt

When a player lands on an unowned property, he must always buy it. The goal of the game is to get bankrupt before any other player.


Stock Exchange

The properties are companies) and you can buy "shares" in those companies when you land on the space. There are maximum 3 shares per location. …


What are these strange symbols on the map? They code for locations where spies must contact secret agents!

Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent - or worse, with the assassin! Both teams race to contact all their agents, but only one team can win.

Codenames: Pictures is derived from the original Codenames game. Instead of pictures coding for secret meeting locations, the original game uses words - the agents' secret codenames. There are some slight differences, but basically, the rules are the same: Two spymasters take turns giving clues consisting of one word and one number. Their teammates try to touch the correct codename cards. Words and pictures use slightly different modes of thinking. If you want to try it, think up clues for the example below. You can use any key card from this game. …